Max Pears
Level Design Lobby
The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe----Twitter: https://twitter.com/MaxpearsWebsite: http://www.maxpears.com/
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Auteur
Max Pears
Catégorie
Site du podcast
Dernier épisode
13 oct. 2026
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Épisodes
Which Game Design Role is best for you? 11.03.2025 29:24
Our industry is every changing as are the roles that are avalible for us. With that in mind, I want to talk about the different Roles and help you deicde what is best for you. Wanting to learn more, please join my mailing list: https://bit.ly/4eNPm8X -------------------------------------- GameDevHeroes ------------------------------------- Please vote for me: https://gamedevheroes.co/nominations-2...
Level Design Lobby - Reading Material #67 04.03.2025 18:21
March is here, so we are kicking off with a great list of incredible resources for you to checkout & grow from! Wanting to learn more, please join my mailing list: https://bit.ly/4eNPm8X -------------------------------------- GameDevHeroes ------------------------------------- Please vote for me: https://gamedevheroes.co/nominations-2025/ -------------------------------------- Resources ----------...
A day in the life of Level Design Leadership 18.02.2025 22:53
I am still very early in my leadership role, but want to discuss what I have learned and what the role of a lead actually is! I hope you enjoy hearing what I have to say. Subscribe to my News Letterfor More LD Goodness: https://bit.ly/4eNPm8X ------------------------------ Level Design Products ------------------------------ Ebook - https://bit.ly/39BakJD Physical Books - https://bit.ly/3mfOsbS Le...
Best Unreal Tools for Level Designers!! 11.02.2025 20:42
Start of the new year is still in effect, and I am sure like many of you, you are itching to make new levels! With this video I want show you some of the best tools avalible to help improve your work for Unreal. Please subscribe to my News Letter: https://bit.ly/4eNPm8X ----------------------------- Resources ----------------------------- Advance Locomotion system: https://fab.com/s/ 0eb8afffb774...
Level Design Lobby - Reading Material #66 04.02.2025 16:54
Start of Feb, so let us kick it off with more great resources for us to all grow & learn from! Wanting to learn more, please join my mailing list: https://bit.ly/4eNPm8X ----------------------------------------- Resources ----------------------------------------~ Preproduction Blueprint Book - https://www. worldofleveldesign.com/store/ preproductionblueprint.php Thomas Brush Podcast - https://y...
Level Design Kit - Updates 28.01.2025 17:34
More great updates are here for the Level Design Kit: https://fab.com/s/1a71419591fc as I share the latest changes and why this is a great tool kit for all level designers to pick up Join the mailing list: https://skilled-composer-1309.kit.com/8f93fd3883 #podcast #gamesdev #leveldesign
Level Design Lobby - Gaming Industry, What's Changed? 21.01.2025 30:15
It is no secret that our industry is going through a difficult time, and so much is and has changed that I wanted to share some of my thoughts on what has changed and what to keep your eyes open for. Join the mailing list: https://bit.ly/4eNPm8X ---------------------------------- Level Design Products ---------------------------------- EBooks Physical Books Level Design Kit ----------------------...
Level Design Lobby - Reading Materials #65 14.01.2025 21:13
Happy New year all! It is graet to be back in 2025 with some awesome new resources which I have found over the Xmas break. If you are looking to get back into the learning then check these out. Join the mailing list: https://skilled-composer-1309.kit.com/b1a408e208 ----------------------------------------------------- Resources ----------------------------------------------------- Resource 01: htt...
Level Design Lobby - Reading Materials #64 05.11.2024 15:41
New month, new ways to level up! I have collected more resources for us to enjoy & learn from so I hope you enjoy! ----------------------------------------------------- Resources ----------------------------------------------------- Giving Effective Feedback Book: https://store. hbr.org/product/giving- effective-feedback-hbr-20- minute-manager-series/13999 99% Invisible City: https:// 99percent...
Level Design Lobby - Silent Hill a Short Message 29.10.2024 24:32
Happy Halloween All, I am very excited to talk about that of a horror game which released at the start of 2024 & what to take away from it. Silent Hill: A Short Message is not the perfect horror game, but has some great ideas which I was really impressed with. So let us sit down and discuss them. ----------------------------- Let's Design Books ------------------------------ Ebook - https://bit....
Level Design Resources #63 15.10.2024 14:44
Some incredible new resources out there for us all to learn from, so I wanted to share ones that I have enjoyed from the last month: --------------------------------- Resources --------------------------------- Training Designers - https://www.gamedeveloper. com/design/training-the-game- designers-of-tomorrow-part-1- of-5- Level Design Course - https://youtu.be/ ce4yNfn7GAc?si=eb_rEIga_ JPtWTb...
Unifying Vision - Devcom 2024 08.10.2024 47:47
Myself & Jonny Wilson (Snr Level Designer) present our talk, as we discuss the challenges of contracting in Level Design & how we can quickly adapt per project. While also talking about how to best speed up/communicate with our own team members with other disciplines. (This is a talk, you can watch it online on the youtube page) ----------------------------- Let's Design Books -------------------...
Level Design Lobby - Hobbies to improve your Design Skills 10.09.2024 14:03
We talk A LOT about how to improve our skills, which could be through editor, theory & communication. But we can also improve in other ways, by being creative in other ways. In this episode I talk about what I think are some handy & fun ways to improve. ----------------------------- Let's Design Books ------------------------------ Ebook - https://bit.ly/39BakJD Physical Books - https://bit.ly/3...
Level Design Lobby - Acriss Discsipline Communication 14.08.2024 15:46
This show primarily foucses on that of Level and Game design, we have had many guests who are involved with other roles. In this ep we want to talk about how we communicate to one another in other disciplines. Support the channel: https://www.patreon.com/leveldesignlobby ----------------------------- Let's Design Books ------------------------------ Ebook - https://bit.ly/39BakJD Physical Books -...
Level Design Lobby - Reading Materials #62 06.08.2024 15:05
A start of a month, only means more materials I recommend for you all to check out! --------------------------------- Resources --------------------------------- Dami Lee - Distrubing Prisons: https://youtu.be/Yfo21u8bf-o? feature=shared Emergent Tokyo: https://amzn.eu/d/8JPSebj Little Kitty Big City: https://www.gamedeveloper.com/ design/how-little-kitty-big- city-was-designed-to-steal- hearts-a...
Level Design Lobby - Lead Level Designer Leo Mah 25.06.2024 54:55
This episode I am joined by Lead Level Designer Leo Mah, who shares his journey to that of a Lead Designer. Breaking down what makes a good lead and work on his past projects. Support the show: http://bit.ly/33xpKbG ---------------------------------- Let's Design Books ----------------------------------- Ebook - https://bit.ly/39BakJD Physical Books - https://bit.ly/3mfOsbS -----------------------...
Level Design Lobby - How to approach Stealth Design 11.06.2024 19:06
In this episode, I have taken a deep dive on of my favourite levels to play when growing up which was stealth levels. I was a huge fan of both MGS & Splinter Cell franchises, now we see some form of stealth in many of our games. So I wish to share some tips which I have learned over my time. ----------------------------- Stealth Resources ---------------------------- Common Stealth Mistakes - htt...
Level Design Lobby - Reading Materials #61 04.06.2024 15:30
A month of incredible resources avalible for us to learn from, I share some of my fav over the month: ------------------------------------- Resources ------------------------------------- Research for Caraclismo: https://www.gamedeveloper.com/art/cataclismo-shows-how-devs-can-be-inspired-by-their-home-regions Cyberpunk GDC Talk: https://youtu.be/lXLRd5Kah-I LD of Bloodborne: https://youtu.be/mPHbo...
Level Design Lobby - Redesigning Others Levels 23.04.2024 17:59
An aspect that is not always spoken about is the fact that during development, time is not always on the team's side. This can be because work is not split evenly, deadlines, holidays, or possibly someone leaving the company. Regardless of the reason you may end up taking over another work, which can be great but also challenging, so let us talk about what we can do once handed ownership. -------...
Level Design Lobby - Design through production 16.04.2024 17:34
As we develop games there are multiple stages of processes we go through: - Preproduction - Production - Polish As LDs our role & focus will change to best meet those stages of production. I will talk through what it is that makes a good LD in each of these stages. ------------------------------------------ Let's Design Books ----------------------------------- Ebook - https://bit.ly/39BakJD P...
Level Design Lobby - Reading Materials #60 09.04.2024 16:03
April is upon us, so let us celebrate it with an incredible list of great resources to help us all learn and grow from one another. ---------------------------------- Resources ----------------------------------- Industrial Design Trends: https://youtu.be/ Ieg5qv1JYuU?feature=shared Oki Sato Interview: https://youtu.be/ c3TPbj2_Xjg?feature=shared LD Comparisons: https://www. gamedeveloper.com/...
Level Design Lobby - Inspiring Through Design 26.03.2024 15:54
Design is not a solo journey but one in which to achieve the best designs possible we work with incredible other devs and disciplines. So we must figure out how to inspire, learn, compromise and design with others. ------------------------------------------ Let's Design Books ----------------------------------- Ebook - https://bit.ly/39BakJD Physical Books - https://bit.ly/3mfOsbS --------------...
Level Design Lobby - Designing Boss Battles 19.03.2024 18:53
While working on my GoW level I have currently been designing a boss arena. I received some questions on twitter and want to give some advice on how you should and would design. Questions: https://x.com/MaxPears/status/1745015457600471045?s=20 ------------------------------------------ Let's Design Books ----------------------------------- Ebook - https://bit.ly/39BakJD Physical Books - https://b...
Level Design Lobby - Reading Material #59 12.03.2024 11:40
Start of the month and here are the recommended resources which I think are very much worth checking out to learn from! ---------------------------------- Resources ----------------------------------- Great Game Designer Book - https://www.amazon.co.uk/Role-Great-Game-Designer-Handbook/dp/1777993202 Return to Monkey Island - https://youtu.be/SdWzlDwxBmQ?feature=shared Graveyard of Features - htt...
Level DesignLobby - Unionise 20.02.2024 11:48
I was not feeling good the week I recorded this as I am sure many of you have seen it had been nonstop layoffs for nearly the whole of January. This affected some good friends of mine as well as my own mental health. For this, I want to talk about the possibility of how Unionising as gamedevs could possibly help us in the future. That is by joining a union, here are some of the pages in a few diff...
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