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Max Pears

Level Design Lobby

The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe----Twitter: https://twitter.com/MaxpearsWebsite: http://www.maxpears.com/

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Auteur

Max Pears

Catégorie

Leisure

Site du podcast

leveldesignlobby.libsyn.com

Dernier épisode

13 oct. 2026

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Épisodes

Beyond the Map: Strategy Guides as Game Design Documentation 13.10.2026

How do strategy guides reveal the thinking behind a game's design? In this episode, we explore the role of documentation in level and game design, using strategy guides as an example of how game mechanics, level layouts, puzzles, and player progression can be communicated and understood. Discover how documentation helps designers organise ideas, guide player experiences, and bring a game's design...

Level Design Lobby - Reading Materials #74 06.10.2026

October is here, so let us not wait around & get some incredible resources avalible to you lovely people.  join the Mailing List: https://bit.ly/4eNPm8X ---------- Resources ---------- Onimusha Director Interview: https://youtu.be/o3CqZXKDjRw?si=e6bl7h27S13mf03U Rebel Wolves Interview: https://bit.ly/4y5vJ61 Mafia the Old Country: https://bit.ly/4y1freo Narrative Pro 2: https://fab.com/s/ 6c8d84c8...

Press Start: The Alejandro Arque Story 15.09.2026

In this episode, we sit down with Creative Director  Alejandro Arque . Alejandro shares his journey through the world of game design from discovering his creative voice to leading the vision behind games and experiences that engage players. We dive into the craft of building worlds, developing ideas, balancing creativity with practical challenges, and understanding what makes a game truly memorabl...

Branching Out: The Art of Skill Trees 08.09.2026

Back again but with a different look of something that we have not touched on before, yet an aspect that is still engaging. I am talking about Skill Trees. Going back to a classic of Final Fantasy X I have been caught up in that of its skill tree (Sphere Grid) We will be going through skill trees and aspects that really make them engaging across different mediums.   join the Mailing List: https://...

Level Design Lobby - Reading Materials #73 01.09.2026

Back at it again with more incredible resources to help you all learn & grow as developers! I have found some incredible game dev info whcih I want to share with you all, so sit back, relax and let us get educated! join the Mailing List: https://bit.ly/4eNPm8X ----------  Resources  ----------  The Art of Game Design: https://bit.ly/45ZTUas The Game Narrative Toolbox:  https://bit.ly/4zNjIEf Level...

Global Play: The Craft of Game Translation 05.05.2026

What does it take to make your favourite game feel "just right" in another language? In this episode, Yana, a game localisation specialist, takes us behind the scenes of the gaming industry. We chat about her career path, the surprising challenges of translating games, and why localisation is about so much more than just words. If you've ever wondered how games travel across cultures, this one's f...

Bricks, Spells & Storytelling: Crafting Game Worlds with Raphael Kidd 08.04.2026

Joining me for this episode is Senior Level Designer Raphael Kidd, who has worked on an incredible range of titles including LEGO Horizon , Hogwarts Legacy , and LEGO DC Villains . Raph shares insights into his journey, along with his unique design approach across such a diverse set of projects. We'll also take a deep dive into his work on Hogwarts Legacy , exploring his creative influences and th...

Building the Raid: Designing the World of Arc Raiders 27.01.2026

In this episode, I'm joined by Tim Spaninks , level designer on Arc Raiders , for a deep dive into his journey through the game industry and the craft of designing immersive worlds. We talk about how Tim broke into game development, the lessons he's learned along the way, and how creating content on his YouTube channel has shaped his approach to both learning and teaching game design. The heart of...

Entering the Fog: Al Yang Talks Story, Fear, and the Making of Silent Hill F 09.12.2025

In this exclusive interview, Creative Director Al Yang takes us deep into the unsettling world of Silent Hill F , offering a rare look into the creative vision behind the next chapter of the iconic horror franchise. Al discusses the narrative themes, artistic inspirations, and emotional core shaping the game's haunting atmosphere. He reveals how the team approached psychological horror in a fresh,...

Designing for a new Frontier - Prashant Patil 11.11.2025

First ep of Nov and we are kicking off with a great interview with Co-Founder/Art Director Prshant of 'Look North World'. Formed of incredible industry Vets who are taking their skills and designing for a new space for Fortnite's User Generated Content.  join the Mailing List: https://bit.ly/4eNPm8X ------------------ Contact Prashant Patil ----------------- LinkedIn - https://www.linkedin.com/in/...

Blocktober Starter Pack 13.10.2025

Hey All, Thank you for all reaching out and supporting the Level Design Kit. I have heard the cry for a better understanding of how to use these tools. I wanted to give a bit more of a deatiled break down so please enjoy. ------------------ Level Design Kit  ----------------- Buy Here: https://bit.ly/4gYaJ9d Low Poly Shooter: https://fab.com/s/578036b16d6c Advanced Locomotion: https://fab.com/s/0e...

Level Design Lobby - Blocktober Plans 04.10.2025

Hey All,  We are blasting through Sept way quicker than I want haha, but I wanted to announce the plan of what I will be doing come October for Blocktober and hopefully I can hear what you are all thinking!  join the Mailing List: https://bit.ly/4eNPm8X ---------------------------- Let's Design Books ----------------------- Ebook -  https://bit.ly/39BakJD Physical Books - https://bit.ly/3mfOsbS --...

Scripting in Games ft Vladimir Gaidenko 09.09.2025

A banger of an episode today as I am joined by the Associate Lead Scripter Vladimir Gaidenko. We break down his career and what his time is like balancing that of his leadership abilities while scripting the games he works on (We are talking level Scripting)  join the Mailing List: https://bit.ly/4eNPm8X ---------------------- Contact Vladimir ---------------------- Twitter: https://x.com/De_Von_V...

Level Design Lobby - Reading Materials #72 02.09.2025

Welcokme in the autumn, by welcoming in more great resources, as we talk about more tools & the wrap up from Gamescom. Take a look what you might enjoy and grow from.  join the Mailing List: https://bit.ly/4eNPm8X ---------- Resources ---------- Silent Hill F: http://bit.ly/45IKGjr Mike Bithell Podcast: http://bit.ly/4g7w2pw BlackEye Camera: http://bit.ly/3JFpVwx Door Problem: https://www. gamedev...

Creative Arcades : Re-desgining the Box 30.07.2025

A slightly different episode as we are joined by Brian Horowitz the founder of Creative Arcade. We talk about how arcades have changes over the years and what innovations they have designed when creating thier projects. join the Mailing List: https://bit.ly/4eNPm8X --------------------------------- Creative Arcade -------------------------------- Website: http://bit.ly/45bQi46  -------------------...

Level Design Lobby - Reading Materials #71 15.07.2025

Welcome everyone, it is a new month, so time to talk about some cool elements which we have found! Editing took a little longer on this but we hope you enjoy! Sign up to Newletter: https://bit.ly/4eNPm8X ------------------------------------------------ Resources ------------------------------------------------ GDC Talk: https://youtu.be/UTE_bVUeHCQ Making Movie Titles: https://youtu.be/Ggw8Gqi4-Z0...

Level Design Lobby - Reading Materials #70 17.06.2025

Mixing it up for June but still have new recommendations for all you to check out and learn from.  Sign up to Newletter: https://bit.ly/4eNPm8X ------------------------------------------------ Resources ------------------------------------------------ Designing Dagger Heart - https://youtu.be/T6TKIOozDTo?si=3Tp5nsUkxNRCySmb Company Layoffs: https://www.gamedeveloper.com/business/runescape-studio-j...

DaggerHeart - Designing TTPRGS 11.06.2025

A different style fo design but one still so interesting for us to check out learn more about. I am joined by Spencer and Rowan as we talk about how they crafted both the mechanics and narrative for DaggerHeart.  --------------------------- DaggerHeart --------------------------- Pick up the game now - daggerheart.com   --------------------------- Contact --------------------------- Spenser - http...

Designing Knowledge for Others 22.05.2025

This episode was a great to for me, as I was joined by the lovely Stuart Maine. A Veteran Designer who has been working on games for generations! We explore his thoughts on designing through times, different projects, and leadership. Join the Mailing List: https://bit.ly/4gYaJ9d ---------------------------- Pre-Orde Stu's Book ---------------------------- Designing Video Games: https://bit.ly/4msJ...

The Balancing Act of Leadership 13.05.2025

Second episode of May, I want to talk to you all about some of the hard realities of leadership and what needs to be considered. We talk about new ideas from the team vs that of production timelines.  join the Mailing List: https://bit.ly/4eNPm8X ---------------------- Let's Design Books ----------------------- Ebook - https://bit.ly/39BakJD Physical Books - https://bit.ly/3mfOsbS ----------------...

Level Design Lobby - Reading Material #69 06.05.2025

May baby, which means it is the start of the month, for us to talk about all the other great resources we have seen that I want to share with all of you. Best way to learn is through other incredible designers.  Sign up to Newletter: https://bit.ly/4eNPm8X ------------------------------------------------ Resources ------------------------------------------------ Narrative in games: https://youtu.b...

Designing for Engaging Narrative 15.04.2025

Hey All, It is not just me on today's episode! We have an incredible guest joining us with Tom Huges Lead Narrative Designer (Great Ape Studios) I really enjoyed this ep as we take a dive into his career and how he has developed from Game Design into that of Narrative Design. For more LD Info join the Mailing List: https://bit.ly/4eNPm8X ----------------------------- Game Dev Heroes --------------...

The Cost of The Level Design Kit 08.04.2025

End of last year I launched the Level Design Kit, so I want to walk through the process of making the kit, markting & profit made. Follow for the process of making Level Design. For more LD Info join the Mailing List: https://bit.ly/4eNPm8X ----------------------------- Game Dev Heroes ------------------------------ Vote for me - https://bit.ly/3E4Oa4L ---------------------------- - Let's Design B...

Level Design Lobby - Reading Material #68 01.04.2025

It may be April's fools, but there are no fools here! Let us go through some incredible resources by other amazing devs! Wanting to learn more, please join my mailing list: https://bit.ly/4eNPm8X -------------------------------------- GameDevHeroes ------------------------------------- Please vote for me: https://bit.ly/3E4Oa4L -------------------------------------- Resources ---------------------...

Level Design Portfolios - Design Tips 18.03.2025

Standing out in a crowded space can be hard, I want to talk about tips I have seen by others to make great looking & eye catching portfolios which I want to share with all of you. Wanting to learn more, please join my mailing list: https://bit.ly/4eNPm8X -------------------------------------- GameDevHeroes ------------------------------------- Please vote for me: https://gamedevheroes.co/nominatio...

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