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Learn from Leaders Podcast

Learn from Leaders Podcast series focus on Tech & Game industry leaders. Challenges from real-world experiences and how some of the best teams have overcome them.

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Auteur

Favro

Catégorie

Business

Site du podcast

rss.com

Dernier épisode

23 avr. 2025

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Épisodes

#65 - Johannes Klose Andersen: Enterprise management done right 23.04.2025

In this episode, Johannes shares his path from banking enterprise coaching and what it taught him about leading teams, driving innovation, and navigating enterprise transformation. From embracing design thinking to leveraging AI for productivity, Johannes dives into the evolving world of Enterprise Management, busts industry myths, and explains how small teams can outperform massive projects. (00:...

#64 - John Rossman: Big Bet Leadership done right 13.03.2025

In this episode, John Rossman dives into the core principles of his book, Big Bet Leadership, sharing how senior leaders can create clarity, maintain velocity, and accelerate risk and value to drive real impact. Drawing from his time at Amazon and other major companies, John unpacks how dedicated teams, strong leadership, and effective communication separate industry leaders from the rest. (00:00)...

#63 - Jon Leslie: Understanding the product operating model 06.03.2025

In this episode Jon Leslie breaks down the key career moves that shaped his approach to product development—from enterprise software to game dev, then from games to the vendor side. Jon breaks down the product operating model, highlighting how strategy, discovery, and delivery come together to build successful, customer-focused products. (00:00) | Intro (00:45) | Career Crossroads: From Enterprise...

#62 - Adam Boyes: Top challenges for games execs to manage to win in the coming market 07.02.2025

In this episode of Learn from Leaders, Patric and Adam break down key trends in the gaming industry, from entrepreneurship and leadership to talent acquisition and AI's growing role in development. They discuss the balance between specialization and versatility, the impact of industry crises, and the future of transmedia storytelling. The conversation also covers investment trends, hybrid work cha...

#61 - Benjamin Carcich: Founder mode done right 07.10.2024

In this episode of Learn from Leaders, Patric Palm & Benjamin Carcich discuss the concept of leadership balance, focusing on the distinction between "Founder Mode" and "Manager Mode." They dive into the misconceptions surrounding these modes, often oversimplified as micromanagement versus hands-off leadership. Using examples from companies like Larian Studios (Baldur's Gate 3), they emphasize...

#60 - Benjamin Carcich: Accountability done right – Individuals & Teams 06.10.2024

In this episode of the Learn from Leaders podcast, Patric Palm and Benjamin Carcich discuss practical models for fostering accountability, balancing individual roles with team objectives, and how positive consequences can break fear-based cycles. (00:00) | Intro (00:45) | The Importance of Accountability The episode begins with a discussion on why accountability is crucial for both individuals and...

#59 - Benjamin Carcich: State of Agile, Estimation and Throughput Based Planning 06.10.2024

In this episode, Patric Palm and his guest discuss the misapplication and challenges of implementing Agile practices in the game development industry. They also touch on how modern techniques like measuring throughput instead of granular estimates can improve production efficiency and outcomes. (00:00) | Intro (00:44) | State of Agile development in the games industry Benjamin explains why Agile i...

#58 - Benjamin Carcich: Live service done right 06.10.2024

In this episode, of the Learn from Leaders podcast, Patric Palm & Benjamin Carcich delve into the challenges and evolution of the gaming industry, with a focus on the shift towards live service games. The discussion covers how player expectations are driving developers to adopt continuous updates, which has transformed both game development and business strategies. (00:00) | Intro (00:44) | Li...

#57 - Benjamin Carcich: Production challenges, Efficiency vs Effectiveness, Incentives, Tools 04.10.2024

In this episode, the Patric Palm & Benjamin Carcich dive into the challenges of game production, discussing leadership struggles, inefficiencies, and the need for better management practices that balance creativity with process. (00:00) | Intro (00:44) | Challenges within Games Production Today The conversation moves to the broader challenges in game production, including leadership struggles,...

#56 - Benjamin Carcich: Strategic Decision Making, Articulating the Vision 03.10.2024

In this episode, Patric and Benjamin discuss the key challenges and lessons in game development leadership, focusing on the role of producers in driving both creativity and efficiency. The conversation covers: (00:00) | Intro (00:00) | Being Thrown Through the Wall of Your Own Naiveté Benjamin reflects on a pivotal moment in his career where political realities in a company led to his departure. T...

#55 - Mark Peterson: Building an Awesome Remote-First AAA Studio Backed by VC Money: Learnings Shared 06.08.2024

Mark explores the challenges of leading and recruiting for distributed teams in the gaming industry. He discusses the difficulty of assessing cultural fit through remote interviews, the need for self-driven team members, and the impact of remote work on leadership. Mark also addresses broader industry issues like rising development costs, market saturation, and the evolving role of AI in game deve...

#54 - John Veneron: Learnings from a AA studio veteran at running remote first 26.06.2024

John unpacks the intricacies of managing and collaborating in a remote-first work environment. He shares tips on fostering trust, establishing clear expectations, and maintaining open communication as crucial elements for success. John also explores collaborating with external partners in game development, highlighting how to achieve upfront alignment and establish clear communication channels. Gu...

#53 - Carl Kwoh: AI, Helldivers 2, building a new studio 03.05.2024

Could Carl's approach to game design, emphasizing responsive AI and emergent technologies, be key to replicating the success of Helldivers 2? Carl delves into the success factors behind Helldivers 2, dissecting its core appeal. He emphasizes the game's satisfying co-op gameplay and its tongue-in-cheek, satirical world that fosters a strong sense of community. Carl highlights how the game's design...

#52: Games industry talent market today and moving forward 12.12.2023

What are the insights regarding the game industry's talent cycles, remote work challenges, and the impact of layoffs on studios? Jenny discusses historical trends in talent acquisition, the challenges larger studios face in embracing external talent, and the impact of COVID-19 on remote work acceptance. During the talk, our guest covered how Game Boost faces remote contractors and the increasing t...

#51: The future of games marketing 22.11.2023

Past, present, and future: what are the significant changes in marketing strategies in the gaming industry? Matthew talks about the transformative journey of games marketing, a decade's shift from skepticism toward influencer culture to fostering authentic collaborations. The conversation delves into the widening divide between indie and AAA games due to faster marketing cycles, balancing creativi...

#50: The state of production practices in the gaming industry 15.11.2023

Why does the games industry still have big issues in production management and what can be done about it? Ben and Aaron discuss typical issues related to how game companies are managed today, specifically leadership in production. They advocate for how a paradigm shift in leadership can help studios bring better games faster to the market at a lower cost. Listen to learn more about how to embrace...

#49: Empowering game developers culturally and technologically 14.09.2023

Guests: Josiah Kiehl, with a background in software engineering, started his career at Oracle, focusing on business software, before transitioning to Riot Games. There, he played a crucial role in scaling the delivery of the viral game League of Legends to a global audience, working extensively on automation and infrastructure software. After a successful stint at Riot, Josiah briefly worked at Go...

#48: Why SAFe 6.0 is actually great 17.07.2023

Guest: Carl is a Leadership/Agile Development Expert, having decades of hands-on experience as an entrepreneur, manager & leaders across a diverse range of industries. He is also as one of the global SAFe Fellows an official contributor to the SAFe Framework and one of the key people behind the Release Train Engineer (RTE) certification course.litator. The founder of leadership & agile adv...

#47: Internal studio leadership vs. external business leadership, a relationship in change? 12.07.2023

Guest: Jon Lawrence has been in the games industry since 1998 after joining Bullfrog Productions. A career in games for 25 years spent at Electronic Arts, Microsoft, Natural Motion, Digit Games studios, and now at Tencent games. Have managed a mixture of internal and external projects on PC, Console, and mobile and worked on many successful titles, including Harry Potter, Formula 1, Need For Speed...

#46: Servant Leadership and collaborative project management for AAA games 15.06.2023

Guest: Alan McDairmant is Head of Studio Operations at Fuse Games, a former member of the Criterion studio leadership team, worked for EA for over 17 years as a leader on the Need For Speed games. He moved into leadership project management roles quickly and has always embraced a collaborative, servant leadership approach to working with teams to help enable people and projects achieve their goals...

#45: Investing in uncertain times and the changes within VC industry 30.05.2023

Guest: Carl is a battle-scarred entrepreneur and investor who has seen many sides of the tech ecosystem. He runs Creandum’s San Francisco office and invests across consumer internet, and b2b software. Carl started his career in management consulting and went on to co-found the digital ad network AdProfit, bootstrapping the business into one of the leading digital channels for b2b advertising in th...

#44: The future of monetization in the Game industry 30.05.2023

Guest: Teis Mikkelsen is the CEO and Co-founder of Multiscription. He has a passion for the mobile games industry, and it shines through his 15 years of experience managing games and digital product development. Teis and his co-founder Martin got the idea for Multiscription from experiencing both sides of the subscription model: the problem and the solution side. They started the company in Decemb...

#43: The future of management in the Game industry. Part 2 30.05.2023

What will the future of management in the games industry look like? What is changing, and how it affects culture and management? Tune in to hear the thoughts of two inspiring industry leaders. Guest: For the past 18 years, Zoë Curnoe has held production positions at a range of companies that include working with artists in the Canadian Rocky Mountains at the Banff Centre, as well as working with s...

#42: The future of management in the Game industry. Part 1 30.05.2023

What will the future of management in the games industry look like? What is changing, and how it affects culture and management? Tune in to hear the thoughts of two inspiring industry leaders. Guest: For the past 18 years, Zoë Curnoe has held production positions at a range of companies that include working with artists in the Canadian Rocky Mountains at the Banff Centre, as well as working with s...

#41: Leading Cloud-Native Gaming into the Future 27.04.2023

For Antti Sartanen, CEO of Return Entertainment, part of the charm is solving problems nobody has touched before. With that mindset, he’s stepping out to the gaming frontier and aims to make cloud-native gaming accessible. In this episode, Patric and Antti discussed the differences between cloud gaming and cloud-native gaming, the prospects of the latter, as well as democratizing gaming and handli...

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