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Lex Starwalker

Game Master's Journey

Game Master’s Journey is a discussion podcast for GMs and players of Dungeons & Dragons and other tabletop RPGs hosted by Lex Starwalker. The show explores strategies players and GMs can use to enhance the gaming experience for everyone at the table. Lex also discusses the creation of his homebrew D&D setting, Primordia, providing a valuable worldbuilding resource for DMs creating their own setting.

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Auteur

Lex Starwalker

Catégorie

Games

Site du podcast

lexstarwalker.com

Dernier épisode

26 août 2026

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Épisodes

GMJ 245: Waterdeep: Dragon Heist Review 04.03.2019

Lex takes a deep dive into Waterdeep: Dragon Heist , an adventure for 5th edition D&D. He gives an honest review of the good and bad of this adventure and discusses its usefulness to DMs who don’t end up running the adventure. Lex begins with a spoiler free review, and then goes into a more detailed review for DMs and others considering buying the adventure. Please don’t listen to the later, s...

GMJ 244: Hinterlands of Elandria 15.2: Explanations 13.02.2019

In this instalment of Hinterlands of Elandria, Kravitz finds his voice, and Bryn asks Quincy for aid in finding the firbolg. The PCs put the best spin on things possible when they explain the situation with Ezryn the Mad with the Mayors of Dianara’s Rest, and then they consider their next moves.

GMJ 243: Hinterlands of Elandria 15.1: Aftermath 13.02.2019

The PCs grapple with the repercussions of their battle with Ezryn the Mad. They search the ruins of her hut for treasure and debate Miguel the Flayer’s fate.

GMJ 242: DMG Chapter 6: Between Adventures: Linking Adventures Together into a Campaign & Campaign Tracking 07.02.2019

Lex returns to the 5th edition DMG to discuss how to link adventures together into a larger campaign. He also talks about campaign tracking and organization.

GMJ 241: Hinterlands of Elandria 14.2: Ezryn the Mad 25.01.2019

The PCs face off with Ezryn the mad.

GMJ 240: Hinterlands of Elandria 14.1: Safari Chic 24.01.2019

The PCs enter the Swamp of Woe in search of the witch, Ezryn the Mad.

GMJ 239: DMG Chapter 5: Adventure Environments - Traps 17.01.2019

Lex discusses traps in 5th edition D&D--how to detect traps, how to figure them out and how to disarm them. He also discusses his own experiences with traps in the game and gives some tips on how to use them well.

GMJ 238: Hinterlands of Elandria Vignette 13.3: Bryn & Anna 10.01.2019

Bryn receives some valuable information from her dreams and the dryad, Anna.

GMJ 237: More Burnout Strategies, Tools for Grid Play, Alignment, Return to Numenera & More! 03.01.2019

This week Lex responds to your feedback! He shares a couple more strategies to cope with GM burnout, and he discusses tools he’s used for grid play at the table. He revisits his opinion on alignment, sharing some more instances in which it can be useful, as well as his advice on how to avoid annoying your players with it. Finally he talks about why he stopped playing Numenera and gives some behind...

GMJ 236: Hinterlands of Elandria Vignette 13.2: Lerissa, Miguel, Dahlia and Logen 31.12.2018

Lerissa, the tiefling bard, gets up to some shenanigans while the rest of the village of Dianara’s Rest sleeps.

GMJ 235: DMG Chapter 5: Adventure Environments - Settlements & Unusual Environments 17.12.2018

Lex returns to his exploration of the Dungeon Master’s Guide . This week he explores adventuring in settlements, underwater, on the sea and in the sky. He also responds to some Listener-GM thoughts on alignments and gives his own opinions on alignment in D&D.

GMJ 234: Hinterlands of Elandria Vignette 13.1: Wahl & Eliira 10.12.2018

Wahl's mother, Eliira, angel of Elandra, visits him in a dream.

GMJ 233: DMG Chapter 5: Adventure Environments - Wilderness Part 2: Mapping, Movement & Wilderness Survival 03.12.2018

Lex returns to his exploration of the Dungeon Master’s Guide . This week he discusses mapping a wilderness and wilderness survival. He shows how concerning yourself with how the PCs survive in the wilderness can really add a lot to your game and enhance the players’ feelings of accomplishment as their characters progress through the game.

GMJ 232: DMG Chapter 5: Adventure Environments - Wilderness Part 1: Travel-Montage & Hour-By-Hour Approach 26.11.2018

Lex returns to his exploration of the Dungeon Master’s Guide to discuss techniques for using wilderness travel in your adventures. He outlines two basic techniques—the travel-montage approach and the hour-by-hour approach—and he gives advice and strategies for both.

GMJ 231: Coping with Burnout 19.11.2018

Any GM (or player!) can experience burnout. Lex investigates signs of possible burnout and explores various strategies of coping with GM burnout.

GMJ 230: D&D 5e Product Order of Purchase Guide 22.07.2018

Even with the near-glacial release schedule for D&D fifth edition, the game is long enough in the tooth now that we have quite a few products to choose from. Which products are the most useful? Lex gives his opinions on which order to purchase the various supplements in today's episode of Game Master's Journey.

GMJ 229: Mordenkainen's Tome of Foes 03.06.2018

Lex gives an overview of the new D&D supplement,  Mordenkainen's Tome of Foes .

GMJ 228: DMG Chapter 5: Adventure Environments - Dungeons 07.05.2018

Lex returns to his exploration of the Dungeon Master's Guide to discuss one of his favorite adventure environments--dungeons.

GMJ 227: Day & Night, Darkness & Light 30.04.2018

Lex investigates the rules and (not-so) common sense of darkness & light in D&D.

GMJ 226: Hinterlands of Elandria 13: The Unicorn, the Dryad and the Great Faerie Oak Tree 23.04.2018

The PCs finally reach the magic tree and negotiate with Anna, the dryad, for a seedling to take back to Dianara’s Rest.

GMJ 225: Hinterlands of Elandria 12: Faeries Wear Boots 16.04.2018

The PCs enter the Faerie Forest and search for the magic tree. They get to know their new companion Dahlia, and they learn that not all denizens of Faerie are friendly.

GMJ 224: Hinterlands of Elandria 11: Journey to the Faerie Forest 12.04.2018

The PCs continue their journey to the Faerie Forest, and they meet a new companion along the way.

GMJ 223: DMG Chapter 4: Creating Nonplayer Characters 09.04.2018

Lex returns to his exploration of the DMG. He discusses Chapter 4: Creating Nonplayer Characters. This chapter has lots of useful advice and tables for fleshing out your NPCs.

GMJ 222: Hinterlands of Elandria Vignette 10.1: Jaime as Marcos 05.04.2018

In the latest installment of the Hinterlands of Elandria D&D actual play, Lex gets together with Jaime to flesh out the backstory of his character, Marcos the College of Lore Bard.

GMJ 221: Does a New DM Need to Know the Rules to Run D&D? 02.04.2018

How much of the rules should you know as a beginning GM? Lex gives a breakdown of where the basic rules of the game can be found and what to focus on. He also gives his thoughts on how to approach campaigns that make certain classes, subclasses, races, etc. undesirable to play as PCs.

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