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Lex Starwalker

Game Master's Journey

Game Master’s Journey is a discussion podcast for GMs and players of Dungeons & Dragons and other tabletop RPGs hosted by Lex Starwalker. The show explores strategies players and GMs can use to enhance the gaming experience for everyone at the table. Lex also discusses the creation of his homebrew D&D setting, Primordia, providing a valuable worldbuilding resource for DMs creating their own setting.

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Auteur

Lex Starwalker

Catégorie

Games

Site du podcast

lexstarwalker.com

Dernier épisode

26 août 2026

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Épisodes

More Combat Options! | DMG Chapter 9: Dungeon Master's Workshop | GMJ 270 09.12.2019

Lex & Brett return to their in-depth discussion of the Dungeon Master’s Guide. This week they continue their exploration of combat options. Today’s topics include hitting cover, cleaving through creatures, lingering injuries, massive damage and morale.

Combat Options: Initiative Variants & Action Options | DMG Chapter 9: Dungeon Master's Workshop | GMJ 269 25.11.2019

Lex & Brett return to their in-depth discussion of the Dungeon Master’s Guide . This week is all about combat options! First, they cover initiative variants, including initiative score, side initiative and speed factor. Next they go through some additional options for actions in combat—climb onto a bigger creature, disarm, mark, overrun, shove aside and tumble.

Blood of the Avatars 23: Willim the Wondrous | GMJ 268 11.11.2019

This session begins after the PCs have had a month of downtime in the city of Elandria. The players discuss their downtime activities, and the characters compare notes of what they’ve learned in their various research. The PCs turn their attention to solving the mystery of the fate of Willim the Wondrous, a human sorcerer and lover of the dryad Anna who disappeared 50 years ago.

Blood of the Avatars 22: Homecoming | GMJ 267 07.11.2019

Lerissa meets with her mother, Amanda Victoria, and learns more about her erinyes father. Later, Fir joins Lerissa, Amanda and Dahlia at the spa and more surprising revelations unfold.

Fear & Horror, Healing & Rest Variants, Plot Points and More! | DMG Chapter 9: Dungeon Master's Workshop | GMJ 266 21.10.2019

Lex & Brett return to their in-depth discussion of the Dungeon Master’s Guide . They begin with the optional rules of fear and horror. Then they explore some healing and rest variants. They briefly discuss adding firearms, explosives and/or alien technology to your D&D game. Finally they discuss the three different variants of the plot points optional rule. They’re especially fans of the “...

Hero Points, Honor & Sanity | DMG Chapter 9: Dungeon Master's Workshop | GMJ 265 07.10.2019

Lex & Brett return to their in-depth discussion of the Dungeon Master’s Guide . This week’s topics include hero points, honor and sanity. They might have also stumbled on a compelling alternative to alignment if you’re looking for a different way to play with morality in your D&D game. Finally, they revisit skill variants from episode 264 , giving some examples of when they might be just t...

Homebrewing Guidelines, Ability Options & Skill Variants | DMG Chapter 9: Dungeon Master's Workshop | GMJ 264 30.09.2019

Lex & Brett return to their in-depth discussion of the Dungeon Master’s Guide for Dungeons & Dragons 5th Edition. This week they begin exploring Chapter 9: Dungeon Master’s Workshop. They begin with some general guidelines for considering optional and variant rules for your game. Then the ability option of using proficiency dice. Next up are some skill variants, including ability check pro...

D&D Essentials Kit Review & Discussion | GMJ 263 23.09.2019

Lex gives a thorough review of the D&D Essentials Kit . This is a great introduction to the game for new DMs and is a definite upgrade of the previous Starter Set .

DMG Chapter 8: Running the Game: Combat, Chases, Diseases, Poisons, Madness & Experience Points | GMJ 262 16.09.2019

Lex & Brett wrap up their discussion of chapter 8 of the Dungeon Master’s Guide —Running the Game. Today they cover combat in D&D, chases, siege equipment, diseases, poisons and madness. They also talk about dealing with (or not dealing with) experience points at the table. What do you do about missing players if you use xp? Finally, they explore the pros and cons of leveling using xp, mil...

DMG Chapter 8: Running the Game: Exploration, Social Interaction & Objects | GMJ 261 09.09.2019

Lex & Brett return to the Dungeon Master’s Guide to discuss exploration in D&D. Topics covered include travel pace, visibility, noticing other creatures, tracking, social interactions, changing NPC attitudes, roleplaying, engaging players and damaging & destroying objects.

DMG Chapter 8: Running the Game: The Role of the Dice | GMJ 260 02.09.2019

Lex & Brett discuss the various aspects of using dice in a D&D game: using ability scores, saves, DCs, proficiency bonus, advantage & disadvantage, inspiration, resolution & consequences.

DMG Chapter 8: Running the Game: Table Rules | GMJ 259 26.08.2019

Lex & Brett discuss the various aspects of using dice in a D&D game: using ability scores, saves, DCs, proficiency bonus, advantage & disadvantage, inspiration, resolution & consequences.

GM-to-GM Campaign Discussion | GMJ 258 26.07.2019

Lex and Brett discuss their latest D&D campaigns—what they got right, what they got wrong, and what they’ve learned from the process. The also hit on some other topics including: using xp versus milestones versus hand-waving PC leveling; giving strongholds to the PCs; and whether or not to tell the players the difficulty number of a roll.

DMG Chapter 7: Treasure | GMJ 257 30.06.2019

Lex returns to his exploration of the Dungeon Master’s Guide to discuss treasure and other types of rewards the player characters can earn through adventuring. Coins, gems, art objects and magic items are covered, as well as sentient magic items and artifacts. Lex also talks about other rewards PCs can receive, including blessings, charms, marks of prestige and epic boons.

DMG Chapter 6: Between Adventures: Downtime Activities | GMJ 256 23.06.2019

Lex returns to his discussion of the Dungeon Master’s Guide . This week he digs into downtime activities.

How to Run a Good Dungeon Crawl | GMJ 255 16.06.2019

How do you run a good dungeon crawl? How do you keep things interesting and exciting in a megadungeon or a campaign featuring a series of dungeons? Lex tackles these questions and more on this episode of Game Master’s Journey.

Waterdeep: Dungeon of the Mad Mage | GMJ 254 19.05.2019

Lex gives his thoughts on the 5th edition iteration of the classic megadungeon, Undermountain .

Reveals & the Long Con, Initiative Revisited & Tailoring the Game to Your Group | GMJ 253 13.05.2019

Lex discusses his experience with reveals as a GM and whether or not to go for the long con. He also revisits his initiative system with some additions for players that may try to take advantage of the system. Finally, Lex talks about tailoring your game to fit your group of players.

Blood of the Avatars 21: Axis & Avatars | GMJ 252 14.04.2019

Quincy and Wahl visit the Halls of Knowledge to learn more about avatars of the gods. They also speak with Druinda and learn more about the World Axis and the adventurers who broke the world.

Hinterlands of Elandria 20: We Are SAMM | GMJ 251 07.04.2019

The PCs return to the city of Elandria and are inducted into The Honorable Guild of Adventurers, Explorers and Scholars. They acquire some powerful new gear, and a conversation with Druinda brings their true natures and destinies to light. Finally, the PCs receive an exciting new asset and ally in their quest. Secrets that have been brewing behind the scenes since the beginning of the campaign are...

Hinterlands of Elandria 19: Legacy of the Night Elves | GMJ 250 31.03.2019

The PCs find some treasure and endeavor to seal the portal to the Abyss.

Hinterlands of Elandria 18: Glamour Bard Outlaw | GMJ 249 24.03.2019

The PCs explore a dungeon they believe to house a rift to the Abyss. Their goal is to slay the demons, end the threat they pose to Dianara’s Rest and close the rift. Lerissa breaks the game again, and other hilarities ensue.

Hinterlands of Elandria 17: Skedaddle Skedu | GMJ 248 17.03.2019

The PCs travel to a dungeon north of Dianara’s Rest in the hopes of sealing a rift to the Abyss and stopping the flow of demons into the area.

GMJ 247: Hinterlands of Elandria 16.2: Bacon Ninja Part 2 11.03.2019

The PCs head north in search of a rift to the Abyss. They believe this to be the source of demons that have been attacking the village of Dianara’s Rest in recent weeks.

GMJ 246: Hinterlands of Elandria 16.1: Bacon Ninja Part 1 11.03.2019

The PCs head north in search of a rift to the Abyss. They believe this to be the source of demons that have been attacking the village of Dianara’s Rest in recent weeks.

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