fr

Hannah Shaffer and Evan Rowland

Design Doc

Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.

N'hésitez pas à visiter le site du podcast et à soutenir son créateur : oneshotpodcast.com

Auteur

Hannah Shaffer and Evan Rowland

Catégorie

Arts

Site du podcast

oneshotpodcast.com

Dernier épisode

21 oct. 2026

Où écouter ?

Les podcasts dans l'appli Replaio Radio Bientôt disponible

Les podcasts arrivent très bientôt dans l'appli. Installe-la dès maintenant et découvre en avant-première une toute nouvelle façon de vivre les podcasts

Télécharger sur Google Play Installe-la gratuitement Android près de 10 M de téléchargements · note de 4,8 iOS bientôt

Épisodes

When No One Is the GM, Everyone Is 23.08.2019

Questlandia 2 is a campaign game with no Game Master. Without a designated person in the GM role, that responsibility must be distributed among all players. We talk about how the Junk Poets can support every player in the GM role.

The UltraLux Bait-and-Switch 24.07.2019

Questlandia 2 has been delayed. Now, we're releasing an entirely different RPG first. We talk about—and try not to apologize for—how timelines and business have to adapt to design difficulties. Design Doc intro/outro theme: by Pat King

Your Kickstarter Questions (Mostly) Answered 18.06.2019

We asked on Twitter what you wanted to know about running a roleplaying game Kickstarter. Now, we're answering your questions. From self-promotion to self-care, what to say when there's nothing to say, and pretending we know anything about taxes. Show notes: Design Doc Intro/Outro theme by Pat King Additional music: New Ages 1 by Little Dog Big Ears

Okay, Let's Redesign Noirlandia 21.05.2019

We try redesigning Noirlandia, one of our other roleplaying games, in one hour!

We Still Don't Know Who the Junk Poets Are 16.04.2019

Who are the Junk Poets and what do they add to Questlandia? We go over what we know, what's still missing, and how they could make a GMless game easier to play!

Finding the Game's Emotional Core 13.03.2019

We've finished the first two playtests of Questlandia and something is still missing. In this episode we talk about how to hone in on the emotional core of the game. What stories does this game want to tell and how do we make sure it tells them?

Playtesting Progress Part 2: The Spinning Mountain 21.02.2019

After playtesting Questlandia's new kingdom and character creation, it's time to test some scenes! Bartholomew the anxious city planner and Quincy the cast out justice-bringer will have to make some hard choices. Choices that begin with a cat and end with a geological anomaly. Intro/Outro theme music - by Pat King

Playtesting Progress Part 1: Knotty Business 31.01.2019

Welcome to Kingdom Knot, where our people keep vigil over the void at the edge of the world. Something has emerged from that void—a creature for which we have no words, of which we have no memory. For now, we will call it...a "cat." Music credits: Design Doc Intro/Outro theme written by Pat King Also featuring New Ages 1 by Little Dog, Big Ears

Make-Believe History 11.01.2019

Alanna Shaffer joins us to talk about how, even when telling made-up stories, we can be aware of biases in the way we talk about history. Whose stories get told? Whose get left behind? And what's our responsibility to our fictional worlds? Mentioned reading: Charity and Sylvia by Rachel Hope Cleves The New Map of Empire: How Britain Imagined America before Independence by Max Edelson The Cheese an...

Whoops, It's a Dystopia 12.12.2018

Why are our worlds turning out horrible? After playtesting at Metatopia, we talk about how the framing for worldbuilding can exaggerate societies to cartoonish levels. Maybe we can learn from the original Questlandia?

It's Trans Awareness Week (Mini Bonus Ep) 19.11.2018

It's Trans Awareness Week. A short bonus episode about trans allyship, education, and creating better gaming spaces. Trans Awareness Week: https://www.glaad.org/transweek The Trans Language Primer : https://www.translanguageprimer.com/

Games Are Political 06.11.2018

We talk about acknowledging—and embracing—the inherent politics of game design. Intro music credit. New Ages 1 from Little Big Dog Ears. http://opsound.org/artist/littledogbigears/ http://opsound.org/info/license/

Retreat Forward 04.10.2018

In September we met for a mini Questlandia retreat. We talked about how our intentions for the game have shifted in the current political landscape and introduced an unfolding guidebook that will sit at the center of play.

Making Things in Hard Times 17.08.2018

How do you keep making things when life throws the unexpected your way? We're learning what that looks like now.

Social Dynamics at the Table 13.07.2018

A good GM can step up to manage social dynamics at the table. But in Questlandia 2, there is no GM, so the rules we write need to do that work. How can we keep the excitement and ideas flowing without leaving quieter players out of the fun?

You Can Kill a King, but You Can't Make a Marinara 18.06.2018

What happens if a player achieves their big character goal in the very first scene of the game? We found out.

Romancing the Wall 18.05.2018

With no GM, players in Questlandia 2 are responsible for framing their own scene types. As a result they animate objects, make holy voyages, and befriend a sentient wall.

The Worst Ideas We've Had so Far 23.04.2018

Good games are often built on an avalanche of bad ideas. We talk about the worst ideas we've had so far, and how to turn them into something useful.

Deadline Motivated 23.03.2018

We talk about deadlines, and the whooshing noise they make as they go by.

Mosslickers 04.03.2018

The first playtest that takes us all the way through character creation. Meet beasts of burden, puppeteers, and the queens who inhabit Mosslicker Alley.

The Symbol Reader 16.02.2018

We experiment with a customized alethiometer to explore stories and build new worlds.

Collaboration 25.01.2018

The Make Big Things team talks about making games as a cooperative.

The First Playtest 28.12.2017

With one playtest down, we talk about what went right, what went wrong, and what we'd like to change.

Preparing the Playtest 16.12.2017

We attempt to put theory into practice as we prep for Questlandia's first playtest.

Plumb Bobs 29.11.2017

What makes for a good RPG toolkit? We explore dice, cards, dactylomancy, and some of the weirder tactile tools you can bring to the table.

Écoute le podcast Design Doc sur Replaio

La radio et les podcasts dans une seule appli - gratuite, sans inscription. Installe-la dès aujourd'hui et ne rate pas le lancement

Télécharger sur Google Play

Replaio n'est pas éditeur de podcasts ; les noms des émissions, les visuels et l'audio appartiennent à leurs auteurs et sont diffusés via des flux RSS publics