Blender Developers

Official account for development news of Blender, the Free and Open Source 3D creation suite.

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Site du podcast

video.blender.org

Dernier épisode

22 mai 2026

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Épisodes

Keep your Blender UPDATED! - Blender Tomorrow Video 22.05.2026

Design presentation of the Update Notifier project. For more information: https://projects.blender.org/blender/blender/issues/149136Support Blender by joining the Development Fund: https://fund.blender.org -- Follow Blender Developm...

VOICEOVER Natively in Blender - Blender Tomorrow Video 22.05.2026

Design presentation of the Voiceover video sequencer project. For more information: https://projects.blender.org/blender/blender/issues/153779Support Blender by joining the Development Fund: https://fund.blender.org -- Follow Blende...

LOOP TOOLS Natively in Blender - Blender Tomorrow Video 22.05.2026

Design presentation of the Loop Tools mesh modeling project. For more information: https://projects.blender.org/blender/blender/issues/153880Support Blender by joining the Development Fund: https://fund.blender.org -- Follow Blender...

Slotted Actions demonstration Video 18.10.2024

Dr. Sybren shows how to work with Slotted Actions, a feature coming to Blender 4.4. In older Blender versions, this animation would have been spread across three different Actions, but using slots it can all be neatly stored in one Action inste...

How (not) to execute projects Video 09.03.2024

A presentation at the Blender headquarters from one of the seasoned developers on the team. He shares his views on how Blender developers can better scope, plan and execute projects. Recorded on February 13, 2024. Support Blender by joining ...

Blender participates in GSoC 2024! #b3d #gsoc #shorts Video 09.03.2024

Would you like to work on Blender this summer? Then participate in Google Summer of Code 2024 and contribute to Blender. You can find more infos at https://blender.org/gsoc Support Blender by joining the Development Fund: https://fund.blender.o...

Live Coding: Grease Pencil material locking Video 07.11.2023

Developer Falk David does a live demo of the process to implement a missing feature in the upcoming Grease Pencil v3. The resulting PR: https://projects.blender.org/blender/blender/pulls/114580 Learn more about Grease Pencil v3: https://c...

Animation Workshop July 2023 - Recap Video 18.07.2023

This video accompanies the blog post Animation Workshop: June 2023. Go check that for many more details. Support Blender by joining the Development Fund: https://fund.blender.org...

GIMP's Wilber Week 2023 at Blender HQ Video 26.05.2023

It's always nice to meet developers of other open source tools. This week the yearly gathering of GIMP developers "Wilber Week" took place at the Blender HQ in Amsterdam, so I took a moment to talk with some of the developers. GIMP is a free an...

Storypencil - Grease Pencil add-on for Storyboarding Video 18.11.2022

In this demo, Matias Mendiola shows the process for using Storypencil, a Blender add-on made by the Grease Pencil team to facilitate the storyboarding workflow. Storypencil comes built-in Blender 3.4 and can be enabled from the Preferences. Downlo...

Tracking: Image from Plane Marker Video 02.07.2022

This is a quick demo from Sebastian Koenig of the new feature feature of an upcoming Blender 3.3: create image data-block from a content of a plane marker. The goal of this feature is to make is easy and fun to replace or tweak billboards. wall...

Blender Developers Live: Flamenco Render Farm Video 15.04.2022

Sybren will be working on the new generation of Flamenco, the render farm software developed at the Blender Studio. Contrary to the usual Blender development, this is a project made in Go and JavaScript. Links from the stream: Flamenco 3 Ann...

GitLab? Gitea? Call for participation on the future of Blender's development platform Video 20.03.2022

The platform currently used for following Blender development (Phabricator) needs to be replaced. What do you think it should be replaced with? Leave your thoughts at https://devtalk.blender.org/t/developer-blender-org-call-for-comments-and-partic...

Help Needed with Add-ons Documentation - Blender 3.1 Video 26.02.2022

All add-ons that ship with Blender must have their documentation Blender's manual in docs.blender.org, but not all of them do at the moment. Help the docs team so these add-ons make it into Blender 3.1! Contribute to the Documentation: https:...

Blender Developers Live: Dive into the Graph Editor Video 17.12.2021

Sybren will be diving into the Graph Editor code. The purpose is to figure out how it works, make some modifications, and show the patch submission process. Links from the stream: Sybren's shell aliases and Git configs: https://stuvel.eu/pos...

Blender Developers Live: Cycles-X - going BIG tile Video 24.08.2021

Sergey will be working on tiled rendering support in Cycles X. The purpose of tile in this project is shifted from old-school work-balancing to memory saving for high-res rendering. This implies that the tile should be much larger that typical siz...

Blender Developers Live: Cycles-X - persuade time Video 29.07.2021

Sergey will be looking into couple of issues with constant time rendering: time estimate seems to be off, and the denoising still doesn't happen at the end despite previous fixes! 😦 Setup: Operating system: Linux Debian testing/sid, Deskt...

Blender Developers Live: Cycles-X - multi-device rendering Video 28.06.2021

Sergey will be finishing the initial re-implementation of multi-device rendering in the Cycles X project. Check the stream to figure out why it is not yet considered the ULTIMATE multi-device rendering support 😃 Setup: Operating system: Lin...

Blender Developers Live: Cycles-X - constant time rendering Video 07.06.2021

Sergey takes a break from tricky in-depth design changes and works on a simple feature: rendering for a given time. The feature is useful for shot previews, and for benchmarking. Setup: Operating system: Linux Debian testing/sid, Desktop e...

Blender Developers Live: Cycles-X - redoing pass accessor Video 01.06.2021

This is another Cycles-X development stream in which Sergey will be working on unifying pass access in a way that math will be reused for final pass accessor, viewport updates, and for the denoiser. This will bring the following features to artist...

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