Wandering DMs
Wandering DMs
Dan "Delta" Collins and Paul Siegel host weekly discussions on topics relating to old school D&D, tabletop RPGs, DM advice, and D&D history.
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Classic Covers in D&D | How to Judge a Module? | Wandering DMs S8E32 19.10.2026 1:02:17
Dan & Paul look back to our favorite covers in classic D&D modules. What makes for a great cover? How well do they balance the tension between showing the most exciting content versus giving away too much of the surprise? Do covers matter in the online streaming environment today?
Fatigue in D&D | Take a Rest Already | Wandering DMs S8E31 05.10.2026 58:59
Paul and Dan chat about Fatigue rules in D&D and other RPG's. It was a key part of the Chainmail progenitor to D&D, and also an important mechanic in modern 5E rules. But it was absent or overlooked in classic rulesets like AD&D and B/X. Doesn't movement and encumbrance make sense without it? Is it too exhausting to track? Or is there some better way?
Mapping the Dungeon | Communicating Space in Exploration | Wandering DMs S8E30 28.09.2026 1:01:05
Dan and Paul talk about mapping the dungeon: how does the DM communicate an unknown physical space to the players as they explore it? Do you describe the dungeon entirely through words and let the players build a map in their heads? Have one player draw the map as the DM describes each room and corridor? Sketch it out on a battle mat? Use a VTT? Or simply give the players a map and let them figure...
Poisons in D&D | Toxic Portrayals | Wandering DMs S8 E29 21.09.2026 1:00:17
Paul and Dan chat about the history of poison mechanics in D&D. Is the classic save-or-die a realistic model, or does it make for lousy gaming? Should we distinguish between ingestible poisons versus animal venoms? Should your PCs have access to poisons, or should they be gatekept by alignment or class categories? We'll figure out the best way to handle them!
D&D Campaign Notes | Keeping Track of Long-Running Campaigns | Wandering DMs S8 E28 14.09.2026 1:01:51
Dan and Paul dive into the practical problem of keeping notes and records for long-running D&D campaigns. Paul is gearing up to run a new campaign in the same world and setting he's been developing since 2010, which means digging back through nearly 15 years of old campaign notes, player-generated play reports, maps, and other records. What information is actually useful when you return to a s...
Swords & Spells | OD&D Goes to War | Wandering DMs S08 E27 31.08.2026 1:00:07
Dan and Paul celebrate the 50th anniversary of Swords & Spells, Gary Gygax's 1976 rules for bringing large-scale battles to Original Dungeons & Dragons. What was the history and reception of what could be considered the final supplement in the OD&D line? How did Swords & Spells attempt to bridge the gap between D&D and its wargaming roots? And how can mass combat work at the ta...
Level Titles in D&D | What’s in a Name? | Wandering DMs S08 E26 17.08.2026 56:53
Dan & Paul chat about level titles in early D&D. Did you know in the earliest editions of D&D (original, 1E, B/X), that every class level had a distinct title? You weren't just a 4th-level fighter, you were officially a "Hero". Were these titles diagetic (known by characters in-game), or were they purely a metagame tool for players? Did they have any effect on game play? And why did th...
Building a One-on-One Adventure Live! | Dungeon Design Dash #9 | Wandering DMs S08 E25 10.08.2026 1:08:30
With Dan still away on vacation, Paul is taking on a solo Dungeon Design Dash! Inspired by a suggestion from our Discord community, today's challenge is to design an entire adventure built specifically for one Dungeon Master and one player. How does adventure design change when there's only a single hero? What kinds of encounters, puzzles, and challenges work best? And can we build something fun a...
Barbarian Prince | Going Solo in a Classic Hexcrawl | Wandering DMs S8E24 03.08.2026 59:53
With Dan away traveling for the next two weeks, Paul is going solo… so what better time to play one of his favorite solo fantasy games ever? It's Barbarian Prince! Barbarian Prince is a sprawling fantasy hexcrawl game published by Dwarfstar Games in 1981 and designed by Arnold Hendrick. This game has been a personal favorite of Paul's for decades. It directly inspired his mobile game Road of Kings...
Invisibility in D&D | Rules, Rulings, & Edge Cases | Wandering DMs S8E23 27.07.2026 1:04:14
Dan and Paul discuss one of D&D's most iconic and surprisingly complicated—spells: Invisibility. On the surface it seems straightforward, but once players start dropping items, picking up treasure, attacking, casting spells, or sneaking around a dungeon, the questions begin. What can it be cast on? What breaks the spell? How should a DM rule on all the gray areas that the rules leave open? We'...
Tsojcanth Review | Classic D&D Recap | Wandering DMs S08 E22 20.07.2026 59:59
Paul and Dan look back to our marathon holiday weekend playthrough of the Lost Caverns of Tsojcanth, the classic D&D tournament adventure that first appeared 50 years ago! Does the module still stand up today for modern players? What lessons or surprises would we take from our actual-play experience? What's the grade on how well Dan ran this elder adventure from the canon of Gygax? Watch our h...
Shadowdark with Kelsey Dionne | Bridging OSR and Modern D&D | Wandering DMs S08 E21 13.07.2026 1:00:26
Dan and Paul, the Wandering DMs, are joined by Kelsey Dionne, creator of the award-winning Shadowdark RPG. Shadowdark has become one of the most talked-about fantasy RPGs in recent years, winning over both old-school gamers and players coming from modern editions of D&D. How did the game come to be? What were the guiding design principles behind it? And how does Shadowdark blend the fast-paced...
D&D Battle Mats | From Wet-Erase to Digital Tables | Wandering DMs S08 E20 29.06.2026 1:01:57
Dan and Paul discuss the many ways they've brought tactical combat to life at the tabletop over decades of running Dungeons & Dragons and other RPGs. From classic wet-erase mats and gaming paper to elaborate 3D terrain, projector systems, and modern digital battle mats, every solution comes with its own strengths, weaknesses, and surprises. What makes a battle mat worth using? When is detailed...
Diseases in D&D | Plagues, Poxes, and Pestilence | Wandering DMs S08 E19 22.06.2026 59:05
Dan and Paul discuss diseases in D&D and other fantasy roleplaying games. From the surprisingly extensive disease rules found in the earliest editions of D&D to the colorful afflictions found in Warhammer Fantasy Roleplay, how have RPGs handled sickness over the years? Does disease create interesting gameplay, meaningful worldbuilding, or just another hazard for adventurers to avoid? Join...
New Worlds & Ancient Myths | With Matt Finch | Wandering DMs S08 E18 15.06.2026 1:00:52
Paul & Dan are joined by Matt Finch of Mythmere Games to chat about the competing motivations when using legendary references from the real world in your fantasy campaign world. How much do we want players to feel a deep-seated sense of recognition from our shared languages and legends? But, how much can we disentangle those mythological elements from the real-world people and places that spaw...
Size Matters | Physical Scale in D&D | Wandering DMs S08 E17 08.06.2026 59:14
Dan and Paul discuss the role of physical size in D&D. From adventures set in giant-sized environments to scenarios where player characters are magically shrunk, changing scale can completely alter how players experience the game world. How have classic D&D adventures used size as a central theme? What happens when spells and magic items like Enlarge or Potions of Diminution change a chara...
Original D&D Eldritch Wizardry | Wandering DMs S08 E16 01.06.2026 1:06:25
Paul and Dan review the 3rd supplement to Original D&D from May 1976: Eldritch Wizardry! An exotic mix of new and challenging ideas for Dungeons & Dragons from a variety of creators, shaped by editor Tim Kask. Introducing options for Psionics, Demons, Artifacts, and Druids as a playable class. Plus a super-detailed segment-breakdown approach to movement and combat. How much of it stood the...
Forever Adventures | Our Favorite D&D Modules to Run Again | Wandering DMs S08 E15 25.05.2026 1:01:23
Dan and Paul dive into the D&D adventures they would happily run again and again. From classic tournament modules to sprawling campaign epics, what adventures stand the test of time? Which modules keep surprising players, reveal new depths on repeat play, and remain endlessly rewarding for Dungeon Masters? Join us as we discuss the adventures we'd revisit forever, what makes a module replayabl...
D&D XP Tables | Which Edition is Best? | Wandering DMs S08 E14 18.05.2026 59:19
Paul and Dan review all the different editions of the D&D XP advancement tables for player characters, and assess which was best. Is it better to have tables customized for each class, or one universal table for all? Should there be an easy-to-recall formula behind them, or careful customization at each level step? Which classes outstrip the others? And were XP points ever really a good idea i...
Role of the d6 in D&D | Bespoke Mechanics vs Unified Systems | Wandering DMs S08 E13 17.05.2026 59:00
Dan and Paul dig into the many ways the humble d6 powers classic Dungeons & Dragons. From opening doors and hearing noises to wandering monsters, surprise, morale, and reaction rolls, early D&D is full of small bespoke mechanics built around simple dice checks. Why are some rolls 1d6 while others are 2d6? When do ability modifiers apply - and when don't they? Are these disconnected systems...
Rising Phoenix Recap | Live Dungeon Design Dash #8 | Wandering DMs S08 E12 04.05.2026 1:02:52
Dan and Paul review how their live dungeon design dash turned out at Rising Phoenix Game Con, and how the resulting adventures played at the table. Both ran Pleasure Palace of the Pirate Prince, created live during a Friday night panel and inspired by RPGCon's dress-like-a-pirate day. What worked, what surprised us, and what we'd change next time?
Pre-Gen Power Levels | Magic Items in D&D Modules | Wandering DMs S08 E11 20.04.2026 1:03:42
Dan and Paul dive into one of the trickiest questions in D&D adventure design: how many magic items should player characters actually have? Looking at classic tournament modules, treasure tables, and real-world convention play, we break down expectations across different level ranges. Whether you are building pre-generated characters for a con game or trying to balance rewards in your home cam...
Scarlet Stockade Playtest Review | Live Dungeon Design Dash #7 | Wandering DMs S08 E10 19.04.2026 1:05:52
Dan and Paul review the Scarlet Stockade of the Bear Druid, the dungeon they designed live with fans at GaryCon during Dungeon Design Dash #7! After building the adventure in front of a live audience, both Dan and Paul ran the dungeon for different groups at the convention - with very different results. What worked at the table? What broke? And what final changes are needed before publication? Joi...
Gary Con XVIII | In the Books | Wandering DMs S08 E09 30.03.2026 1:00:28
Paul & Dan chat about their amazing experiences at Gary Con XVIII! From playing games with some of their personal heroes, to running a bunch of tournaments, designs sessions, and playtests, to fascinating seminars with the elite of D&D gaming history, we'll share of our favorite moments from this year's premiere convention for classic D&D gaming.
Purple Worms & Sea Monsters | The Kaiju of D&D | Wandering DMs S08 E08 29.03.2026 59:54
Paul & Dan grapple with the biggest of all monsters in original D&D: Purple Worms and Sea Monsters! Why were these beefy guys picked as the apex predators of D&D? What are some alternative ways they could be represented or used in your Dungeons & Dragons games? And what's the best response when you find yourself swallowed up Noah-style?
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