UX Anudeep
UX Coffee break with UX Anudeep
Taking a coffee break? Then plug in your earphones and let this episode play! By the time you have finished your coffee, you will have learned something new about UX Design. This is UX Anudeep! I am UX Designer and a mentor who has helped more than 12,000 students kickstart their journey into UX Design. Welcome to my podcast, UX Coffee break, A not so bookish UX Podcast. In this podcast, I share the very same things that have helped a lot of my mentorship students get their first UX job. So enjoy your coffee and start your learning!
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UX Problem Statements: Why Starting With Solutions Actually Helps 18.06.2025 5:53
As UX designers, it’s natural to jump straight to solutions. You see something that feels off — and your brain immediately starts redesigning. Don’t resist that instinct. It’s human. But here’s the trick: use that solution as a starting point, not the answer. Once the idea comes, pause and ask — what triggered this in the user’s experience? Peel it back. Find the frustration, the friction, the mis...
Is your UX Portfolio designed for both scan and scrutiny? 12.06.2025 8:44
Most UX portfolios fail not because they lack good content — but because they’re designed only for the designer, not the recruiter. Think about it. When someone opens your portfolio from your LinkedIn — they don’t have 10 minutes. They have 20 seconds. In that moment, they’re not trying to read every case study. They’re just scanning. They want to know: “Are you worth shortlisting?” And that decis...
Don't dump everything into UX Case study 31.05.2025 3:39
Most students try to fit everything into their case study — every research insight, every note, every detail from the journey. But more is not always better. Just like no one explains a car by listing out 200 features, your portfolio doesn’t need to explain every single move you made. People decide based on what they remember. And they remember clarity. If you can explain three to five important d...
Should You Apply if You Lack Experience? Yes, Here's Why. 24.05.2025 8:23
Here’s what no one tells you about hiring. You’re not hired for your past. You’re hired for your potential. Experience just helps people guess what you might be capable of. But companies will do absolutely nothing with your previous work after you’re hired. What matters is what you can do from now. Even someone with 0 years of experience can get serious interest because they showed how they think,...
You Thought Patterns Kill Creativity? Wrong 10.05.2025 5:52
“Using patterns doesn’t make you less creative.” If anything, it shows maturity. Many beginners think creativity means breaking the rules — changing a checkbox into a switch, or turning a single-select into a swipe. But creativity isn’t about tweaking what already works. It’s about knowing where to push boundaries, and where to stay consistent. The real space for creativity lies in the macro. You...
You don’t need one UX Project per domain to attend interviews 03.05.2025 7:24
If you’re trying to do one FinTech project, one EdTech, one SaaS, and one HealthTech just to “cover all domains” in your portfolio — pause. That’s not how hiring works. What recruiters and teams actually look for is your thinking process. Can you take a business goal, talk to stakeholders, understand user pain points, and turn all of that into a meaningful experience? That skill applies everywhere...
UX Designers: If You think You Are Being Undervalued, Watch This First 19.04.2025 6:12
“Why doesn’t my company value design?” Wrong question. The right one is: What have I done to show how design can impact the business? Most people get it wrong. They think companies are supposed to value them first. But here’s the uncomfortable truth — nobody gets valued by default. Not designers. Not developers. Not anyone. Value doesn’t come with your role. It comes from the impact you create. So...
UX Designers: Don’t Let Design Systems Intimidate You – Here’s What to Do Instead 04.04.2025 5:26
I often use this analogy when talking to my students about building design Systems for their dummy projects : Stop trying to build a five-star kitchen when all you want to make is Maggi. A lot of designers struggle with naming styles or building systems because we think there’s an “ideal” way out there — like Material Design — that we must strictly follow. But truth is, systems aren’t handed down...
Should UX Designers Create Separate Designs for Android and iOS? 02.04.2025 7:10
A common question I get from beginner designers: “Should I make separate designs for iOS and Android?” “Am I following the right system?” But here's something nobody says loud enough — your value doesn’t come from knowing all the rules. Most of the greatest ideas didn’t come from perfectly following the rulebook — they came from someone questioning if the rule even mattered in the first place....
Figma Styles for Beginners: Organize Later, Create Now 31.03.2025 11:21
One of the biggest mindset shifts in design happens when you stop thinking, “What’s the right way to organize styles?” and start asking, “What’s my way, and will it scale if someone else steps in?” Text styles, color tokens, icon grids — they aren’t about rules. They’re about clarity, repeatability, and ease of collaboration. But just like a kitchen, not every space needs to be labeled and shelf-r...
What to Say in a UX Design Interview When You Don’t Know the Answer 27.03.2025 5:16
Stop thinking of interviews as exams. They're not. One of the most powerful things you can do in an interview is say: “I don’t know.”Not because you’re clueless, but because you're self-aware. Because you’re honest. Because you're someone who knows when to pause, ask, and learn. Most interviews are not tests of how much you know. They’re tests of how you handle uncertainty. That’s the...
Stop Trying to Learn Everything in UX Design — Do This Instead! 21.03.2025 8:34
Most people think learning is about having a linear structure, about following a textbook, checking off every concept, and mastering it all before they feel "ready." But that’s not how real learning—or real growth—happens. The truth? Learning is messy. It’s random. It happens in fragments, in moments of curiosity, in experiences that force you to think differently. The problem isn’t time...
Why Some UX Designs Just Feel Right? (And Others Don’t) 19.03.2025 11:46
The best designs don’t just function well. They feel right. They don’t force users to think—they guide them effortlessly. The difference? - Intention. When a product understands the user’s journey before they even take the first step, that’s when design becomes invisible. That’s when it works. I recently saw a project that didn’t just add features—it completed the experience. Every click had purpo...
Great Designers Don’t Wait—They Start 14.03.2025 9:48
The difference between those who succeed and those who stay stuck isn’t talent. It’s not intelligence. It’s action. Most people wait—waiting for the perfect plan, the perfect moment, the perfect level of confidence. But the ones who move forward? They start with what they know. They put something down, take the first step, and figure things out along the way. Because progress isn’t about knowing e...
How Color Affects UX Design – And What You’re Doing Wrong 12.03.2025 27:50
Ever wondered why some designs just click while others feel off? It’s not just about colors, layouts, or typography. It’s about how effortlessly everything comes together—how it feels to the user. The difference between good and great design isn’t in flashy visuals but in the thought behind every tiny decision. Designers often obsess over colors, but let’s be real — Choosing a color isn’t about pe...
Why Hard Work Won’t Make You Successful (Do This Instead!) 07.03.2025 6:01
Your Time Isn’t Measured in Hours—It’s Measured in Impact. Success isn’t about how much you know—it’s about how well you use what you know. In any workplace, your real value isn’t in being the most skilled or the most knowledgeable—it’s in being reliable, efficient, and intentional. People don’t work well with those who are unpredictable, inconsistent, or always overwhelmed. The ones who stand out...
Good UX vs. Bad UX – The #1 Rule You’re Ignoring 04.03.2025 21:31
A common mistake in UX design is getting caught up in features without respecting how people naturally think. The best experiences aren’t the ones packed with features—they’re the ones that just make sense. No one should have to pause and figure out how something works. Whether it’s planning a trip, booking a stay, or choosing an experience, the feeling should be effortless. When a product aligns...
Why good visuals matter in UX 03.03.2025 3:41
This video emphasizes the significance of visual design in creating a positive user experience. It argues that high-quality visual design cannot be achieved quickly and requires careful attention to detail. The script also addresses misconceptions about UX designers, rejecting the idea that they should not be involved in visual or UI design. It stresses that while utilitarian design fulfils basic...
Train your brain like a GPT to get better UX Ideas 25.02.2025 2:57
You can't force your brain to suddenly generate amazing UX Design ideas! It doesn't work like that. Listen to me: One of the most challenging things when you start practicing UX design is running out of ideas. That's where the difference between mature and novice designers lies—the ability to ideate effectively. Many are stuck not having good ideas because they don't consume enough...
What are dp, 360p, 720p, 1080p? 22.02.2025 11:32
How often do we realize the actual meaning of terms before we use them? We throw around words like DP, 720p, 1080p, or drop shadows without thinking twice. But every term carries a deeper logic, a purpose beyond just numbers on a screen. DP (density-independent pixels) isn’t just a unit—it’s a way to ensure designs feel the same across devices, no matter the screen size or resolution. A button on...
How Experienced Designers Make UI Look Clean & Professional (Do This!) 22.02.2025 14:47
Most designers stop at “good enough,” but the real magic happens when you push beyond that. If you had a week to work on something, you’ll get it to a certain level—but if you had more time, how would you make it visually better? That’s the mindset shift that separates a beginner from an experienced designer. The difference isn’t in making huge changes, but in refining details—adjusting spacing, a...
Unlearning is More Important than learning in UX Design 14.02.2025 3:28
If you want to become really good at UX Design, you don't start with learning first, you start with unlearning. Why do I use the word unlearning? See, all of us are constantly exposed to a lot of content on how UX design works. There's nothing wrong with referring to multiple sources, but over time, we build misconceptions because we don't have our foundational perspectives properly in...
Stop Restricting Secondary Research to One Stage 11.02.2025 4:45
In this video, UX Anudeep shares his insights on why secondary research is crucial throughout your UX project's lifecycle. Many designers make the mistake of limiting secondary research to just one stage, but Anudeep explains why it's essential to make it an ongoing process. From brainstorming to prototyping, Anudeep highlights the importance of continuously gathering data from various sou...
You can't test wireframes with users! Do this instead!! 07.02.2025 7:45
Have you tried testing your wireframes with users? That might not be a great idea. Usability tests with medium fidelity wireframes often lead to confusion, as users struggle to understand the elements and interactions without context. High fidelity prototypes are typically more effective since they resemble real-world applications and interface they are familiar with. However, this doesn't mea...
Following a Standard UX process is not UX maturity 05.02.2025 5:27
If you think following a rigid design process is what makes a company design mature, you’re wrong! 🚫 You might be looking for a company that has a well-defined UX process, thinking that companies without one are design immature. But that’s a major misconception! Design maturity isn’t about rigidly following steps or treating UX like a factory assembly line manufacturing processes! It’s about how...
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