Graham Culbertson
Plumbing Game Studies
Philosophy is like plumbing for ideas - it makes connections and keeps everything flowing. In this podcast, Graham and his guests are doing some philosophical plumbing for game studies. We'll be asking questions like:Why are philosophers always talking about games? Is philosophy itself a game? How can we use games to understand philosophy - and how can we use philosophy to understand games? This podcast will use philosophy to study games and games to study philosophy. Anyone interested in philosophy, games, and how they interact should enjoy it! Remember: the unexamined game is not worth playi...
Autor
Graham Culbertson
Kategorie
Podcast-Website
Neueste Folge
6. Jul 2026
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Games Are More Like Toasters Than Movies -- Ian Bogost 06.07.2026 53:29
Ian Bogost joins me to discuss The Small Stuff , his book about finding gratification in physical things. We discuss his road from game studies to gratification, the place for gratification in games, and how something as small as pushing a button or cradling a joystick can make us happy.
Is Science a Game? 08.06.2026 48:50
Today I'm joined by two social scientists to address the question: is science a game? Michael Penkler, Stefan Sulzenbacher, and Stephan Voss recently published an article on this topic: Playing science: representing and doing research in board games. After a brief discussion of the way that philosophers have considered science a game, the article looks at 3 board games that simulate science. Micha...
Learning Against Gamification -- Molly Worthen 14.05.2026 44:59
Molly Worthen joins me to discuss her recent NYTimes article "You Can't Game Your Way to a Real Education," which argues that the gamification of classroom learning stems from a fundamental misunderstanding of how students learn. We discuss the broader adoption of tech in classrooms, the way that standardized testing can be thought of as a game, the danger of frictionless edutainment games, and th...
The Creative Challenge of Cozy Games -- Lex Play 13.04.2026 32:07
Lex Play, a video game YouTube streamer, joins me to discuss her specialty: cozy games. We quickly figure out that cozy games are less about winning and more about creating, a trend that Lex identifies as having started with MineCraft. Lex also tells us how being a video game streamer creates real communities, both online and off-line. You can find Lex on YouTube here: https://www.youtube.com/c/Le...
Playing the Part in Japanese Video Games -- Rachael Hutchinson 13.11.2025 1:07:41
This episode is co-hosted by David Hall, PhD Candidate in ECL at UNC. David and I are joined by Rachael Hutchinson, Professor in Japanese Studies and Game Studies at the University of Delaware, to discuss what it means to play and research Japanese video games from a non-Japanese perspective. Navigating topics such as the deployment of aesthetic forms and grammars, regionally and linguistically sp...
The Meta of Free to Play Games -- Donald MacKenzie 13.03.2025 40:16
Sociologist Donald MacKenzie joins me to discuss his recent article in the London Review of Books, "Hey Big Spender: What Your Smartphone Knows About You." Game Studies rarely focuses on phone games - but billions of people are playing them. And they are mostly free. So getting you to pay for them is another game entirely. https://www.lrb.co.uk/the-paper/v46/n16/donald-mackenzie/hey-big-spender
Adapting The Lord of the Rings as Trick-Taking -- Bryan Bornmueller 27.02.2025 38:19
Game designer Bryan Bornmueller joins me to discuss his new game The Fellowship of the Ring: The Trick Taking Game . This game pushes narratology and ludology together in a way I had never seen before: an adaptation of a story in which trick-taking (the abstract mechanic from bridge, spades, and hearts) captures the soul of a literary work. Bryan and I discuss how he took these two incredibly popu...
The Malaise of Modern Video Games -- Simon Parkin 23.01.2025 46:18
Simon Parkin, host of the podcast My Perfect Console and contributing writer (mostly on video games) to The New Yorker , joins Plumbing Game Studies to talk about his recent NYTimes article on modern video games . (Paywalls on both articles - no paywall on My Perfect Console though!) Simon and I discuss the difference between modern video games and the console games of the previous decades, especi...
A Board Game Whose Rules Will Never be Known -- Amabel Holland 19.11.2024 48:38
Board game designer Amabel Holland joins me to discuss her recent board game The City of Six Moons . City of Six Moons isn't an ordinary game - the game is presented as an alien object, and the rules are in an unknown language. Amabel joins me to talk about what this means for games, rules, systems, communication, and knowledge itself. Along the way we also discuss one of her key design influences...
The Emulation Game of Japanese Culture -- Morgan Pitelka 06.11.2024 1:12:50
This episode is co-hosted by David Hall, PhD Candidate in ECL at UNC. David and I are joined by Morgan Pitelka , Professor of Asian and Middle Eastern Studies and of History at UNC - Chapel Hill, joins us to discuss representations of the early modern period in Japan, video games and otherwise. Over a discussion ranging from 8th century historiography through responses to the 3/11 disaster, we cha...
1.7 Graeber's Fun -- Aris Politopoulos 08.08.2024 1:02:58
Aris Politopoulos joins me to discuss David Graeber's essay "What's the Point if We Can't Have Fun? " We also discuss Aaron Trammel 's recent book Repairing Play , which you can find here: https://mitpress.mit.edu/9780262545273/repairing-play/ For more from Aris and to learn about his work at Leiden University, you can check out his appearance on my other podcast: https://player.captivate.fm/episo...
1.6 Huizinga's Homo Ludens -- Martin Roth 22.07.2024 1:02:44
Martin Roth , of the Ritsumeikan Center for Game Studies at Ritsumeikan University in Kyoto, joins me to discuss Homo Ludens , Johan Huizinga's 1938 study of play and culture. Martin and I discuss the way that Homo Ludens can be considered the first "game studies" book, but also all of the ways that it is more complicated and surprising than its reputation as a game studies classic attests.
1.5 Agon and Ancient Greek Society -- David Potter 11.07.2024 41:54
Historian David Potter joins me to discuss the concept of agon , or competitive play, and how it animated everything in ancient Greek society from sports to education to politics to art. And Plato's The Republic , often considered the foundation of Western philosophy, was an attempt to end the agonistic nature of society.
1.4 Maria Lugones (and David Graeber) -- Miguel Sicart 27.06.2024 1:02:10
Miguel Sicart, author of Playing Software , joins me for a playful, even anarchist discussion which was supposed to be about the work of Maria Lugones but ended up being about Lugones, Graeber, Almodóvar, Maradona, and much more. You can find Miguel's work here: https://miguelsicart.net/
1.3 Bernard Suits' The Grasshopper - C. Thi Nguyen 09.05.2024 1:07:21
Thi Nguyen joins me to discuss The Grasshopper , a work which takes up Wittgenstein's challenge to define a game and does so in a very productive way. Thi and I discuss the Suitsian definition of a game, how it can redefine not just our sense of games but also the meaning of life, and what this definition of games means for our understanding of agency. We conclude by discussing María Lugones' theo...
Schopenhauer on Using Games Against Anxiety (Minigame 2) 23.04.2024 21:19
Why do you feel anxious, according to Schopenhauer? Excess energy! What should you do about it? Play a game!
Seeing Like a Game -- C. Thi Nguyen 03.04.2024 1:11:15
Philosopher of games C. Thi Nguyen joins me to discuss his current work on the intersection of anarchism and games studies. The conversation was so much fun that I started this podcast to continue exploring this topic. For more from Thi, here's his website: https://objectionable.net/
1.2: Wittgenstein and Game Definitions --Jonne Arjoranta 28.03.2024 49:17
Jonne Arjoranta the of Centre of Excellence in Game Culture Studies joins me to talk about games and definitions in Ludwig Wittgenstein's Philosophical Investigations. You can find Jonne's articles on the topics below: "Game Definitions - A Wittgensteinian Approach" https://gamestudies.org/1401/articles/arjoranta "How to Define Games and Why We Need to" - https://link.springer.com/article/10.1007/...
Mario, Roguelites, and Nietzsche's Eternal Recurrence (Minigame 1) 22.03.2024 14:30
How would you feel if you had to live life over and over again? Would it be like playing Slay the Spire? Or maybe Super Mario Bros?
1.1: Philosophical Plumbing and Games of Truth 07.03.2024 31:12
This episode of How to Do Things with Games begins with Mary Midgley’s 1974 question: “Why do philosophers talk about games so much?” Well, why do they (she continues)? I’m not sure, but I’m sure there’s work that needs to be done on the philosophy of games, philosophical infrastructure that can, like plumbing, help ideas flow. I also discuss the difference between analytic and continental philoso...
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