Alanah Pearce

Play, Watch, Listen

Leisure EN ↓ 193 Folgen

Join Alanah Pearce (game writer), Mike Bithell (game director), and Austin Wintory (game composer) as they talk about all the games, movies, TV and 'whatever else' that took their interest that week, from three unique perspectives in the games industry.

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Autor

Alanah Pearce

Kategorie

Leisure

Podcast-Website

playwatchlisten.libsyn.com

Neueste Folge

18. Okt 2026

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Folgen

41. Death of Theaters & How Scalpers Work 05.12.2020

We also talk about electric cars, Christmas movies, the most polarizing Star Wars films, Baby Yoda, neighbours having arguments, and... somehow more.

40. We're Thankful For Video Games (live) 27.11.2020

This episode was recorded live to celebrate 40 episodes of PWL, and also, in part, our one year anniversary! We share some of our highlights of working in the industry, and our love for the show.

39. This episode is mostly about toilets 21.11.2020

This week, we talk about... toilets. Also a little on Alanah's new job, Austin's audition processes, and chasing awards.

38. How Open-World Games Actually Function 14.11.2020

This week, the boys go rogue and I am not responsible for any part of it. Also, cannibalism and open-world video games on the PlayStation 5.

37.2 Politicians and Social Media (BONUS EPISODE) 09.11.2020

TWO EPISODES IN ONE WEEK, WHAT!? On this episode of everyone's favourite video game podcast, we almost entirely talk about education, politicians, and social media. 

37. Video Games Are "Empathy Machines" 08.11.2020

This week, Alanah, Austin, Troy, and Mike talk about video games, violence, and empathy. This is part 1 of episode 37, part 2 will be published as a bonus episode tomorrow.

What Makes Good Horror? 30.10.2020

This week, we're wearing costumes, so you should honestly very much go watch the video version on youtube.com/charalanahzard. That is all.

35. How To Work in Games 24.10.2020

This week, we talk about agents, work ethic, and how to grow in competitive parts of the industry like voice acting, composing, and media.

34. We Let Austin Talk About Music 17.10.2020

ALSO: discussions of if people are excited about next-gen and what having multiple physical units means for developers. 

33. Mike Released a New Game! 10.10.2020

The title says it all. Or does it? Probably not. Tangents. And I still don't think we talk about the topic until like 20 minutes in.

32. How Developers Take Feedback 02.10.2020

Mike gave a few people codes for his new game, Austin got a dog, and Troy took a really good shower!

31. Mike Announced A Video Game 26.09.2020

On this week's episode, we talk about the Queen. And the government. But mostly Mike's new game, and the process of an indie in 2020.

30. Live PAX Special! 18.09.2020

This week, we do the podcast as a PAX panel that's full of trips down memory lane, our first Q&A, and also: why do people like Dune?

29. Our PS5 Price Predictions 12.09.2020

Mike's partner broke her foot. The PlayStation is probably getting a price tomorrow. Austin's name is now Steve. Why does Crysis look so bad? ALL THIS AND MORE, ON THIS WEEK'S PLAY, WATCH, LISTEN!

28. How Backwards Compatibility Works 05.09.2020

This week, we discuss David Blaine being suspended by balloons. And I guess also backwards compatibility and video game marketing.

27. Our Reaction to The Batman (and death) 29.08.2020

This week, we... don't talk about video games. We discuss our impressions of The Batman, the passing of Chadwick Boseman, and dealing with death.

26. The Epic v Apple War 22.08.2020

This week Alanah, Troy, Austin, and Mike talk about... God. For some reason. Honestly, a lot of things get covered here, and then about 30 minutes in to this absolute mess, they talk about Apple and Epic and what their legal battles could mean for game development.

25. The Nintendo Leaks, and Crunch Culture 16.08.2020

This week, we start off by talking about the Nintendo leaks, and end up diving into what is 'off-limits' for journalists to report on, and crunch culture!

24. Video Game Writing and "Morally Grey" Characters 07.08.2020

This week the PWL crew (Alanah Pearce, Troy Baker, Mike Bithell, and Austin Wintory) get... philosophical. We discuss an article from Polygon about video game characters being moral, ethical, and if games should be 'political'. 

23. How Game Pass Works For Developers 31.07.2020

This week, we discuss the Xbox Showcase, plus how GamePass deals work for devs.

22. Why Ghost of Tsushima's Lip Sync Is Off 25.07.2020

This week, we discuss Ghost of Tsushima! We all played it! Woo!

21. The "Transformers" of Video Games 18.07.2020

This week, Alanah, Austin, Troy, and Mike discuss... patents, Sam Lake, Call of Duty campaigns, the "Transformers" of video games, Assassin's Creed, Alone in the Dark, Ubisoft, and... how do I title this episode, exactly?

20. Should Games Be More Expensive? 11.07.2020

Today, the AATM-team chat about a potential price increase for next-gen games. This was a live episode, so I sorry if the audio is a jumpy! 

19. Are Video Games Too Long? 04.07.2020

This week, Alanah, Austin, Troy, and Mike discuss the length of video games, the importance of length to publishers, and the idea of 'editing' games down. 

18. The Design of The Last of Us Part 2 29.06.2020

Sorry this episode is a little late this week, we had some technical issues! BUT, we're here to discuss the gameplay, level, narrative, and sound design of The Last of Us Part 2.

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