Godot Gubbins

In which the author tinkers with writing stuff in the Godot game engine

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spectra.video

Neueste Folge

24. Nov 2025

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Goblin Tower v1 full playthrough (spoilers!) Video 24.11.2025

I did a complete run of my game Goblin Tower - a tech demo turned challenging first-person platformer - to verify that the game could actually be completed, and that everything works as expected. So,...

Ascending a tower as a goblin Video 05.11.2025

This is a run-through of my WIP prototype of a first-person platformer, called "Goblin Tower". I'm currently still working on it, so there's more climb to come. Try it for yourself at: https://uttergubbins.itch.io/goblin-tower

AFK Shift gameplay trailer Video 20.04.2025

This is the gameplay trailer for my game AFK Shift (which you can wishlist on Steam!). The game is a take on the Surveillance Horror genre exemplified by [I'm On Observation Duty](https://n...

So my guys do parkour now Video 09.02.2025

I added parkour abilities to my 3D platformer prototype, and some time later discovered that the other characters were being treated as if they were walls by the parkour logic. So rather than fix this as a bug, I took it to its logical conclusion...

AFK Shift gameplay (WIP) Video 08.12.2024

A short clip of some gameplay from my latest game project, AFK Shift, a take on the Surveillance Horror game genre exemplified by I'm On Observation Duty, where you are watching for anoma...

Procedural feet for sphere folks Video 23.11.2024

Following on from my Pikuniku feet prototype, I've recently picked up the procedural feet again, and taken them in a bit of a more sensible direction! The way this works is that the feet are dis...

Newtonian arcade space game prototype Video 09.03.2024

What's this, another new game prototype? Who could have imagined! This is me experimenting with control schemes for an arcade space game that uses Newtonian movement physics. I'd already started on this some time ago, and had a 2D prototype ...

Pikuniku-style feet for a 3D avatar! Video 13.01.2024

I absolutely adored the legs in Pikuniku, so when it came time to add feet to a third-person game prototype, I decided to implement a similar system for the foot placement. The feet are disconnected fro...

Jolt pinball physics in Godot Video 26.12.2023

Motivation on my holodeck project has been wearing thin, so I took a detour to experiment with pinball physics. The bumpers and slingshots use only physical motion to propel the ball away - no mag...

Multiplayer holodeck part 2 Video 03.12.2023

I've been making some progress on my multiplayer holodeck. There's still no real game in there yet, but you can get out and about on the farm now!

I made a multiplayer holodeck! Video 30.10.2023

I wanted to experiment with Godot's built-in networking functionality, so made a virtual room for little Godots to run around in.

Bag of Looting gameplay Video 13.09.2023

Bag of Looting is an inventory-tetris autobattler! As a complement to the trailer, this is some straight footage from the start of a game. Download for free at https://romlok.itch.io/bagoflooti...

Bag of Looting release trailer Video 13.09.2023

Bag of Looting is an inventory-tetris autobattler! Download for free at https://romlok.itch.io/bagoflooting Linux, MacOS, Windows I spent the summer hacking away at this idea, and it's finally in a state I'm willing to call "complete". Enjoy!

Bag of Holding alpha 4 gameplay Video 21.08.2023

Since the previous video was of a pre-alpha state, I thought I should post some footage from the alpha 4 release....

Bag of Holding pre-alpha gameplay Video 20.07.2023

Some footage of pre-alpha gameplay from my inventory-tetris autobattler game project, as seen previously in this video: https://spectra.video/w/fXJDR56pnhjRQLp9jZGaSa. I intend to put out a playable alpha-1 soon, and don't expect the gameplay t...

Inventory-tetris autobattler prototype Video 11.06.2023

An early prototype of a game where the player takes the role of an enchanted bag. The "hero" carrying the bag explores and fights automatically, while the player has to organise and pack whatever loot the hero stashes. Ultimately, the idea is ...

Procedural planet prototype 4 - To the moon! Video 11.06.2023

The culmination of my experimentation with planet generation was this, a little 1/1000th scale procedural Earth/Moon twin solar system. I've also published a [full write-up of the project](https://ambimist.com/doings/procedural-planets-in-godot...

Procedural planet prototype 3 - Playing with water Video 11.06.2023

The procedural planet generation journey continues. The main advancement from the previous iteration was that of my first foray into messing around with shaders, trying to get the water to look more watery. Messing about with the water shader ...

Procedural planet prototype 2 - Biomes Video 11.06.2023

Continuing the procedural planet generation journey. Now featuring multiple surface types, a sea, and no visible seams in the transition between levels of detail! I've also published a [full write-up of the project](https://ambimist.com/doings...

Procedural planet prototype 1 - Real-time LOD Video 11.06.2023

An early stage prototype of procedural planetary terrain generation, with real-time dynamic level of detail. I've also published a full write-up of the project.

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