AnxiousBuddhaGames
Game, Develop, Repeat
I analyze a game I love, discuss lessons learned from it, and then suggest straightforward tips to help every game developer sustain and grow their passion. Hosted by an ex music teacher turned indie game developer.
Besuch unbedingt die Website des Podcasts und unterstütze die Macher: www.buzzsprout.com
Autor
AnxiousBuddhaGames
Kategorie
Podcast-Website
Neueste Folge
5. Okt 2026
Wo hören?
Podcasts in der App Replaio Radio Bald verfügbarPodcasts kommen bald in die App. Installiere sie jetzt und erlebe als Erster einen ganz neuen Blick auf Podcasts
Folgen
063: Being Willing to Fail (Chess) 11.03.2024 28:05
Games: Chess as a psychological horror game Chess as a fast paced shooter How bad I am at chess Crushing failure Forcing you to recognize the inaccuracy of your own confidence. Develop: Chess - learning a theory, applying it, appearing worse at the skill Learning about lighting, making uglier art. "The next big step forward" will often make you worse before it makes you better....
062: The Most Relaxing Games 04.03.2024 31:45
Games: Truly relaxing games: Eastshade A Short Hike Mountain Dragon Quest 11 Walking simulators Most games I play are stressful: Cook Serve Delicious Almost any Real Time Strategy game Almost any MOBA Chess Shooters and such Many games that we think of as relaxing can be quite stressful: Stardew Valley Roller Coaster Tycoon Develop: What makes a game truly relaxing? What amps up...
061: The Difference Between Bad and Incredible (Front Mission 3) 26.02.2024 41:28
Game: Front Mission 3 vs Front Mission 1st remake, initial impressions. Design Fundamentals The UI and maps in Front Mission 3 The difficulty tuning in Front Mission 3 RNG Damage sponges in Front Mission 1st Develop: Design Fundamentals Examples of bad vs good execution Things that age poorly Fine tuning the player experience Putting time into the bits that seem frivolous Long term, su...
060: How to Git Gud (League of Legends) 19.02.2024 28:40
Game: Deep and wide gameplay Practice does not make perfect Difficult learning environment What matters is hidden until you look for it Lot of misinformation Unwelcoming culture Develop: Discovering what matters by observing others "High Ranked" game developers Avoiding misinformation/misleading paths Finding a welcoming culture (avoid the doom and gloom) Actual practice invo...
059: How to Panic (Incredible Crisis) 12.02.2024 40:05
Game: What makes Incredible Crisis special? Ska soundtrack Completely absurd story Brutal button mashing (creates physical response) High pressure, simple minigames Develop: The utility of panic The utility of frustration How your players physically interact with your game Impact of emotional moments on gameplay My own development Keystone Habits Working through struggle My on/off sw...
058: Planning Your Game (Stardew Valley) 05.02.2024 43:25
Game: Cleaning up Planting Seeds Maintaining Connecting and exploring Harvesting If you over-plant... Develop: What stardew teaches us about development How much can you really plan Patience and Consistency Energy Management Community Process My own development Struggling with rest vs burnout Negativity spirals Believe in yourself, not in your accomplishments or potential. Belief i...
057: Patiently Pushing Limits (Subnautica) 29.01.2024 36:36
Game: Subnautica's air mechanic Exploring and discovering more and more cool stuff How easy it is to drown Develop: Drowning in development and/or features Subnautica oxygen as a metaphor for effort over time Weightlifting and rest days Why this segment is called repeat Sacrificing the short term for the long term Ego lifting and ego game dev Repeat: What are the signs that you&ap...
056: Scams and Games 22.01.2024 39:42
Game: Scams in loot based games Justifying scams in video games Items with real world prices Ethical lessons learned through gaming Develop: Scams that target developers Post-launch scams Game Dev Courses that toe the line Cheating, shortcuts, and player behavior My development progress over the past three weeks Repeat: What mechanics in your game will your player want to shortcut? Ho...
055: Picking the Right Game Idea 15.01.2024 34:16
Suddenly Bird by Fev Games: https://fevgames.itch.io/suddenly-bird Game: Super Chicken Jumper, Super Meat Boy, Binding of Isaac, Incredible Crisis, Parappa the Rapper There is no one right idea Making absolutely insane ideas Letting people look at you funny Confidence in yourself Chasing the Market Develop: Limitations on chasing what interests you Are limitations just bumper rails? Gam...
054: Blending Story and Gameplay (Yakuza: Like a Dragon) 08.01.2024 40:22
Game: Brief comparison to The Legend of Dragoon Blending Narrative and Gameplay Job System Character Personalities Summons Adding flavor to classic mechanics Like a Dragon combat vs standard Yakuza combat Develop: The purpose and weight of a story The purpose and weight of gameplay Is this immersion? My development: A major test drive of indie game dev Godot is amazing TileMap, Terr...
053: Indie Dreams 01.01.2024 26:06
Game: Creative dreams Lifestyle Dreams Develop: Purpose of a dream Expectations Difficulty Required Suffering Repeat: Oops, my bad Projection Challenge for myself: Open Godot every day for a week. My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com Join our discord: https://discord.g...
052: Number Goes Up (Gnorp Apologue) 25.12.2023 37:05
Game: Showing progress Spreadsheet style progress Develop: Consistent effort Gradual progress Project cycles Momentum Godot progress Repeat: What brings you joy? Tip: Consistent, gradual improvement. Challenge for myself: Open Godot every day for a week. My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to c...
051: Choosing a Game Engine 18.12.2023 30:11
Game: Testing vs researching The allure of analysis paralysis Develop: Unity Unreal Gamemaker Godot Repeat: What type of games do you enjoy? What type of game do you enjoy making? Tip: If you're stuck, try something else out Challenge for myself: Finish the Godot 2D "first game" walk-through My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Su...
050: Designing Turn-Based Combat 11.12.2023 31:28
Game: Yakuza Like a Dragon FF8 FF10 The turn based combat spectrum Sprinkling skill on top Develop: My ideal turn based combat Why I dislike equipment Undertale Linear JRPG with no experience system Repeat: What do you love about your favorite games? What do you ignore about your favorite games? What are your game design pet peeves? Tip: Escape the internet's opinion My first game...
049: The Urge to Give Up 04.12.2023 27:49
Game: Incredible definitive edition Large number of high-impact variables Compared to WC3 Picking a skill to focus on learning MOBA comparison Develop: Giving up on your dreams vs quitting a project Repeat: What managable challenges would you enjoy taking on right now? What level of zoom are you looking through right now? Get some sleep. Links: Real-time strategy is incredible and you sh...
048: Dungeon Siege + The Power of Nostalgia 27.11.2023 29:39
Game: Why do I love this game? Less upfront decisions Less complexity, more targeted growth Develop: Greatest game ever nostalgia Nostalgia for specific game mechanics Letting nostalgia be A rant about learning and development cycles Repeat: Is there any one skill you're particularly excited about right now? Are there any old games that might help you reconnect with your passion? Wr...
047: How Games Teach Us 20.11.2023 32:38
Game: Learning starts with noticing Vampire Survivors - Simple gradual education Soulslike games - Harsh attention based education League of Legends - Hidden difficulty, social constraints Develop: "Comprehensible Input" in language learning How to learn development skills effectively How not to teach players When teaching players becomes too complex Soft observation and pixel a...
046: Super Hexagon + Player Defeat 13.11.2023 24:01
Game: Fast paced Simple, compelling gameplay Desirable frustration Style Polish Develop: Ways to handle player failure Repeat: Do you expect frequent player restarts? How much polish can you reasonably add? Get in touch with what drives you. My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to confuse bots...
045: How it Feels to Release a Game 06.11.2023 34:27
Game: Expectations Unexpected emotions Finishing vs releasing Unrelatable feelings Develop: Lessons learned How the process felt Energy management Scope management A million other tiny things Confidence in ability to figure it out Unwinding/starting the next thing What the heck is next? Repeat: What are your expectations for your project? How do those expectations serve you? Will they motivate or...
044: Splatterhouse 3 is Terrifying 30.10.2023 32:55
Game: Timers and Terror Genuine consequences Scary gameplay vs scary aesthetic Gore in games Story through gameplay The power of a soundtrack Develop: Setting up consequences Story scale Doing more with less Devlog: Game is out and I'll talk about it next week. Designing next game, but scope is too big still Might just need a breather. Repeat: What moment to moment feedback...
043: MediEvil + Spooky Skeletons 23.10.2023 41:59
Game: Medievil is an extremely "playstation era" game. Pseudo-platformer adventure genre Camera control issues The whole picture is better than the parts Spooky themes mixed with comedy Develop: Blending genres Making the most of unconventional ideas Small issues can make all the difference Sut: Game comes out on Friday (if all things go according to plan) Already brainstorming new ga...
042: Dredge + Discovery 16.10.2023 23:37
Sut Steam page: https://store.steampowered.com/app/2638880/Sut/ Game: new fish new lore a hint of danger in every step learning in games Develop: Discovery and suspense Games with no discoveries Sut: Steam page & release date Miscellaneous fixes Final decisions, letting go of perfect. Repeat: What am I discovering through this project? What do players discover while playing my game? My first...
041: Why Making Games is Scary 09.10.2023 46:22
Game: Sheer number of skills How can one person do all of this Who do I think I am Perfect vision. Massive commitment, massive expectations Creative vs specific instructions Develop: Huge ambition, must fix everything vs teeny tiny steps faith in self vs forced confidence Patience, with occasional spells of absolutely losing my mind. Repeat questions: Pay attention to how you respond to your own t...
040: Age of Mythology + The Impact of Setting 02.10.2023 30:56
In this episode, we discuss... The impact of your game's setting Your game's emotional intent The problem with cloning games Game: Setting, defined Age of Mythology vs Age of Empires Effects on gameplay Effects on emotional impact Develop: Could you make a different setting with identical gameplay? Sci-fi shoother vs fantasy shooter Stardew vs Graveyard Keeper The issue with cloning game...
039: Why You Should Make a Platformer 25.09.2023 35:46
In this episode, we discuss... Rapid iteration Structuring a project to optimize learning Learning to focus on small details Feedback loops Game: Why a platformer Quick level design iteration Tons of example projects to compare to "Is it fun" becomes obvious Forces creativity or polish Level/Data management & other challenges Small changes, huge impacts Develop: Accept commercial fai...
Ähnliche Podcasts
Replaio ist kein Herausgeber von Podcasts; die Namen der Sendungen, Cover und Audioinhalte gehören ihren Autoren und werden über öffentliche RSS-Feeds verbreitet