AnxiousBuddhaGames
Game, Develop, Repeat
I analyze a game I love, discuss lessons learned from it, and then suggest straightforward tips to help every game developer sustain and grow their passion. Hosted by an ex music teacher turned indie game developer.
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AnxiousBuddhaGames
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5. Okt 2026
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088: From Idea to Design 02.09.2024 28:48
Game: The Idea vs The Design of... An MMO Celeste Hollow Knight Develop: My first game (Sut) How to transition from idea to design Repeat: What is your smallest creative idea right now? What core design assumptions do you have about some genre? My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to confuse b...
087: It's Time to Remake Final Fantasy 8 (FFVIII) 26.08.2024 30:09
Game: Final Fantasy 16 Demo The action RPG angle FF8 isn't as "sacred" as other FF titles Clear areas for improvement Other games entering Final Fantasy's old niche Develop: Iteration Final Fantasy always tries something new Improve where you know you can Trying to beat a masterpiece Repeat: What game would you like to see remade? Do you know any "diamond cake...
086: Binge Gaming vs Patient Gaming 19.08.2024 36:58
Game: Games that invite a binge Games that invite patience Playing games differently from their design Binge games that never end Develop: Binge-worthy design elements Patient design elements Story Recaps Repeat: What gaming pace do you, on average, enjoy more? How compelling do you want your next game to be? Tip: Whichever pace you normally take, test out the opposite. My first game,...
085: On Uncertainty 12.08.2024 25:59
Game: Certainty and Uncertainty Saving the game Real world safety Develop: Noticing and embracing security in unfamiliar skills Repeat: Are there skills you're avoiding learning due to uncertainty? Community Shoutout: SurvivalScape (https://store.steampowered.com/app/2862660/SurvivalScape/) My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiou...
084: Why Are MMOs Fun? (WoW) 05.08.2024 39:39
Game: The social element Addictive grinds Monthly subscriptions World of Warcraft Guild Wars 2 Anarchy Online Everquest Develop: Interconnected goals and skills The developer motivation issue Addictive vs Entertaining Repeat: What is the most entertaining game you've ever played? What is the most addictive game you've ever played? Notice the differences in different forms...
083: Simplicity (Fishy) 29.07.2024 19:03
Game: Bubble Wrap Fishy (https://www.addictinggames.com/action/fishy) Develop: Excessive mechanics Insecure design Trusting simplicity Repeat: What simple actions in life do you find satisfying? What is the simplist version of a complex game you enjoy? My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to co...
082: In Defense of Being Bad 22.07.2024 29:17
Game: Bad at games Fundamental gaming skills Razbuten Game Design and Communication Develop: Learning New Skills Bad = new Treating yourself gently (child analogy) Protect your creative passion Repeat: Can you vividly remember a the development of skill you were once terrible at? What things are you currently "bad" at, and are they "new?" My first game, "Sut" is out:...
081: Getting Stuck 15.07.2024 30:39
Game: Unclear rules Puzzles Difficulty curves Untested skills Morrowind and Getting Lost Develop: finding joy while stuck/lost game dev update Repeat: What creative challenges do you enjoy? What can you safely explore when stuck? My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com...
080: Mindless Satisfying Games (PowerWash Simulator) 08.07.2024 28:08
Game: Mindless Games Accelerated productivity Constant rewards "Oddly Satisfying" Develop: Marketing: Serve specific communities Build rewards into gameplay Accelerate real life satisfaction New project update Repeat: What mechanics do you find deeply satisfying? What niche hobbies do you have that might inspire a game? Seek out fresh perspectives My first game, "Sut&qu...
079: How to Make a Good Game Bad 01.07.2024 33:29
Game: Big Picture: Poor communication, taking control from player Unskippable filler content/cutscenes Bad default controls Horrible marketing Constant waiting Removing interaction indicators Examples: Skyrim, Celeste, Breath of the Wild Develop: Communicate clearly Have multiple people test it Don't make assumptions about player mindset Don't waste people's time Repeat:...
078: The Joy of Consequences in Games 24.06.2024 31:53
Game: Choices-matter genre Baldur's Gate 3 The Quarry Disco Elysium Diablo II and re-rolls Investment Develop: Immediate feedback Frustrating consequences Satisfying consequences Proving impact Repeat: What in-game choices do you find most satisfying? Do you prefer experiencing every option, or embracing one path? Roll with the consequences. My first game, "Sut" is ou...
077: How Games Help Us Grow 17.06.2024 30:58
Game: Creating Space Emotions and Indie Games A quick note about practical skills Taking the training wheels off Game of thrones taught me about myself Develop: Just be open I'm not advocating for preaching Doesn't have to be a whole emotional journey Repeat: How do games help you? Start experimenting a little more. My first game, "Sut" is out: https://store.steampo...
076: Why Make Games 10.06.2024 29:16
Game: What does making games do for you? Love of the results Chasing some goal Fame and Fortune Develop: Love of the process Learning new skills Growing as a person Repeat: What is your favorite part of making games? Are you taking time to enjoy the process? Don't overthink it, just enjoy it. My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Em...
075: Pure Goofy Fun (Worms) 03.06.2024 23:19
Game: The Worms series Less story Goofball immersion Develop: Knowing your game's emotional impact Creating space for unintended fun Repeat: What is fun for you? Is your game idea fun? Should your game idea be fun? Goof around in games, game development, and life. My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(thi...
074: On Touching Grass 27.05.2024 24:51
Game: How reality improves gaming Childhood love of gaming Childhood love of touching grass Develop: Incentives in Game Development Players need to digest Repeat: What games have you thought about during real life? How has real life made gaming more fun? Tip: "Touch grass" as often as possible My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/...
073: No Bad Ideas (Parappa the Rapper) 20.05.2024 31:27
Game: No bad ideas Insane concept First rhythm game Deeply beloved despite absurdity Just make games Develop: Art style Pure, goofy gameplay Stop being serious Design standards and preconceptions Repeat: What dumb idea can you think of right now? How could you make it interesting? Tip: It's about skills, not success. My first game, "Sut" is out: https://store.steampo...
072: Why Play Games 13.05.2024 33:52
Game: How a few games impacted me: Final Fantasy 7 Morrowind Starcraft Diablo II Warcraft 3 Stardew Valley Celeste Spiritfarer Develop: Don't be afraid to share You can't know what someone else will get from yo ur game Excessive Gaming Repeat: How has gaming impacted you at different points in your life? Notice the little positive things My first game, "Sut" is...
071: Propaganda and Helldivers 2 06.05.2024 38:39
UPDATED CONTEXT: About half an hour after I finished editing this episode, Sony announced via twitter that they will not be moving forward with the update that initiated this controversy. Game: Incredible satirical propaganda Community controls the marketing Great lore, full commitment Accidentally creating a union Develop: "Everything is game design" - Jonathan Rogers Interview (P...
070: Upward Spirals and Game Development 29.04.2024 35:31
Game: Celeste - Confidence WoW - Investment JRPGs - Power Dark Souls - grit Develop: The spiral curriculum Small projects, footholds Acknowledging victories Velocity and Acceleration HealthyGamerGG Repeat: What footholds have you recently found? How might you build your current victories? Tip for myself: Be patient, work consistently My first game, "Sut" is out: https://stor...
069: The Gameplay Loop of Game Development 22.04.2024 29:33
Game: My current project is bad Gameplay loops A sense of risk Develop: Overcoming Struggles Exploring new areas Leveling up Building a party/community Repeat: What type of gameplay is most motivating for you? What part of working on a project is most motivating for you? Tip for myself: Sort out priorities, filter for what's most important. My first game, "Sut" is out: h...
068: Conquering Creative Paralysis 15.04.2024 37:13
Game: No guarantees, just like creating Things that paralyze you Is there ever only one path ahead? Risk less, work patiently Develop: What power do we actually have? Notice, notice, notice The invisible work Considering trying might be harder than trying Repeat: What is the worst thing you can do for your creative energy? How can you get to know yourself better? Tip for myself: What...
067: My Favorite Pokemon Game (Jade Cocoon) 08.04.2024 26:24
Game: Creature collector without the cuteness Creature Combinations A darker, otherworldly aesthetic Story is pretty good, but probably nostalgia Develop: A little bit of choice adds a lot of potential Allow players to explore systems Check-In: Still learning how much I have to learn. Looking into more formal education paths. Repeat: What game do you almost love, but something is off?...
066: I Earned a World Record (Dustforce) 01.04.2024 35:37
Game: I got a world record 246 way tie Awesome community Flowy, skill based speedrunner Satisfying skill development, significant space for mastery Incredible soundtrack Beautiful animations and art Develop: Navigating levels in game, alternative selections Blocking levels based on ability to reach them Leader-boards add a lot to the gameplay Check-In: Great programming progress, learn...
065: When to Ditch a Project 25.03.2024 35:27
Eastshade Video: https://www.youtube.com/watch?v=LCzhyUsDHPE Game: Backstory of my current project Full description of the project Getting stuck after the prototypes Develop: Eastshade Studios video: "Marketing is not why most indie games fail" Why I'm considering scrapping this project Scope realizations Too much stuff to polish Check-In: Godot Terrain system Ko-Fi and T...
064: Why Grinding Doesn't Feel Like Work 18.03.2024 33:34
Game: Different types of grinding Loot Grind Player Skill Grind Character Power Grind Video Game Grind vs Day Job Grind Develop: The obvious stuff Flashing lights, audio rewards Story with clear conclusion Near-guaranteed success No need to plan Check-In: Building up momentum Twitch has been a fun way to start working on art more and bonding with community Repeat: What is your mos...
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