Erik Dozsa

Game Dev Diary

Leisure EN ↓ 23 Folgen

Unedited audio logs from the trenches of indie game development.

Autor

Erik Dozsa

Kategorie

Leisure

Podcast-Website

linktr.ee

Neueste Folge

2. Feb 2026

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Goodbye and see you on YouTube! 02.02.2026

After 5 months of silence I'm back with a short update and the future of my content. Here you'll find a link to 'Erik's Devlogs' on YouTube: https://linktr.ee/studiomonoblok See you there!

Sorry artists, I have bad news 05.08.2025

After 12 months of intense indie game dev - mostly wearing the artist hat - I’ve gained a deeper appreciation for what good art actually brings to a game. Spoiler: it’s important, but not the most important thing. There’s something else that matters even more. Check out our game, Earthlings: https://linktr.ee/studiomonoblok

Let's talk about AI 24.07.2025

We often get asked whether we use AI in our indie game. The short answer? No. But since game development involves wearing a million hats (not just building the game itself) I figured it’s worth giving a longer answer. Wishlist Earthlings on Steam: https://linktr.ee/studiomonoblok

What Happens When a Publisher Reaches Out 30.05.2025

In this episode, I share what it felt like to get a message from a game publisher, and what the conversation taught me about pitching your game. I talk through the role of demos, what publishers look for, and why having something playable matters more than a perfect deck. Wishlist Earthlings on Steam: https://linktr.ee/studiomonoblok

We’re on Steam! Now What? 24.05.2025

Now that we have a Steam page and proper channels for our studio and our game  Earthlings , this podcast is where I’ll focus more on the emotional side of game development, and double-click on the business side of things too. It’s a space for honest thoughts as I go through the ups and downs of making and launching a game. Wishlist our game Earthlings and follow us here: https://linktr.ee/studiomo...

Choose Ugly Progress Over Perfection | Devlog 11 05.03.2025

The development of Earthlings is progressing well, but I'm not proud of my methods. https://linktr.ee/monoblokstudio

Our Indie Strategy Game Starts to Make Sense | Devlog 10 18.02.2025

I'm back with another update about the progress we made on our indie strategy game Earthlings. (yes, it has a new name) We are working hard to have our demo out for June's Steam Next Fest later this year. Besides the progress update, I talk about why I no longer glorify game development (which is actually a good thing). https://linktr.ee/monoblokstudio

Losing Steam & Informed Pessimism | Devlog 9 16.12.2024

In this audio log, I unpack the latest milestones and missteps in developing our 2D side-scrolling strategy game. From refining core mechanics after the last playtest to the excitement of onboarding a composer, there’s plenty of progress to celebrate. But it’s not all good news. I talk candidly about hitting a creative wall, grappling with the game’s bigger-picture direction, and lack of publisher...

People LOVED Our Game And Some Did Not | Devlog 8 04.12.2024

4 weeks ago we had the second round of playtests for Strange Desert and it went pretty well. In this episode, I share what feedback we got and what we will do with it. Please don't be a stranger: https://linktr.ee/monoblokstudio

Our Demo is Now Feature Complete! | Devlog 7 31.10.2024

Happy to announce that we are getting ready for our next playtests as during the last 2 months we added a LOT to our game and it is pretty fun to play now. Time to get slapped in the face by some bloodthirsty playtesters. We need some feedback to understand if we are on the right track. In this episode I cover all we worked on during the last 3-4 weeks.

We Are Not Going To Make It | Devlog 6 08.10.2024

In this new episode I talk about why we missed our October 7th (internal) deadline, what new stuff we added to the game and why, and what emotional hiccups may arise due to all of this. Please don't be a stranger: https://linktr.ee/monoblokstudio

Letting Ideas Go | Devlog 5 21.09.2024

In this episode, I talk about letting some fundamental ideas and mechanics go to make the overall gameplay better. The stand-up will cover the following: Last 2 weeks progress: Short pitch for the game Changing the core gameplay loop New character type and tools Background polishing USER INTERFACE OMG Next steps: Building facelift New objectives Onboarding screen Key art Please don't be a stranger...

Game Dev is Constant Rework | Devlog 4 09.09.2024

The best season of the year is here so tune in for an autumn morning gam dev stand-up session for Strange Desert. Last week’s progress: Make our current build pretty (and it’s not easy) Redo animations (as we broke them… sigh…) Improve most of our assets (buildings, resource areas, character sprites) Distant background facelift Continue work on level generator and biome connections Set deadline fo...

A Regular Week In Small Indie Game Development | Devlog 3 02.09.2024

As we continue to develop our game Strange Desert , we’re excited to share our progress through weekly recorded stand-up meetings, which we'll be releasing as a podcast. This idea was inspired by the developers of Thimbleweed Park , who did something similar during their development process. Please don't be a stranger: https://linktr.ee/monoblokstudio

How and Why I Switched to Game Development? 21.08.2024

In this new episode I decided to give a long answer to a short question I often get nowadays: How and why you changed to game dev? I will talk about childhood, school, work, art on the side, funding, making the jump, doubts, influences, and the importance of a supportive family and friends. Now I “just“ need to prove that this will not end up in flames haha. In the episode, I mention a few podcast...

People Played Our Game For The First Time! | Devlog 2 09.08.2024

We recently ran our first playtest using our super-early build of our video game and it was quite an experience full of learnings triggering lots of changes to the game. I also talk a little bit about those typical “perfectionist fears“ that may appear when creatives show their highly incomplete creation to other people. Stay in touch! https://linktr.ee/monoblokstudio

The Scary State of the Video Game Industry 24.07.2024

Sharing my thoughts on the current state of the video games industry (layoffs, AI, funding difficulties, studio closures) from a newcomer’s perspective. Despite the concerning climate, I try to maintain a positive mindset and broadcast some encouragement. Don’t read the news and focus on making your game instead! There are a couple of videos I reference in this episode: * Channel of BiteMe Games &...

A Simple Method to Stay Motivated 01.07.2024

I believe I have found a simple yet effective method to avoid dropping the first game dev projects. For quite some time, I was stuck in tutorial hell, burning energy on trying all kinds of tools and not producing much. While this phase is somewhat necessary, there has to be a way out of it. So here is my approach to it! https://linktr.ee/monoblokstudio

How We Started an Indie Game Studio! | Devlog 1 26.04.2024

In this episode I share a big update regarding our indie game studio (which now exists) and the progress we made so far. I also explain how we got there, and trying to demystify the whole thing. Follow us and play our games here: https://linktr.ee/MonoblokStudio

Akira Toriyama & the Impact of Dragon Ball 11.03.2024

It’s a strange feeling to loose someone you don’t actually know while his work is all around you and made you pursue art. In this episode, I unpack this a little bit and remember Akira Toriyama whose art is a fundamental part of my life since I was a kid. Follow me and play our game here: https://linktr.ee/MonoblokStudio

Sharing Ideas (with the Wrong People) 04.03.2024

In this episode I share why and how I changed my opinion on sharing my ideas with others. It is a slippery slope as sharing ideas too early and with the wrong people may lead to reactions that do not help your work. Follow me and play our game here: https://linktr.ee/MonoblokStudio

When Your Work Feels Like Throwaway 20.02.2024

I have a family, a day job, a dog, and many other things so it is not easy to find time to make progress on my (our) indie video game. And sometimes when I find the time, I often feel I didn’t make actual progress as I’m not happy with the outcome. In this episode, I dive into this. Follow me and play our game here: https://linktr.ee/MonoblokStudio

Unqualified and Insecure 05.02.2024

In this episode I kick off my podcast where I document my journey to become a video game developer. Exactly as the title says, I feel unqualified and insecure, and I assume most of us start out like that. I also have to get comfortable with speaking in English and with the fact that I know so little about the craft of making video games. Follow me and play our game here: https://linktr.ee/Monoblok...

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