Critical Moves Podcast
Critical Moves - Strategy Gaming
Critical Moves is a strategy games podcast that takes RTS, 4X, and tactics seriously. Most gaming podcasts don’t even bother with strategy games. We do. Each week we cover real-time strategy, turn-based tactics, 4X empire builders and indie experiments, plus shining a new light on old classics. These aren't quick reviews or recycled talking points. It’s sharp criticism and honest discussion about strategy game design. If a game is shallow or broken, we’ll say so. If it does something clever, we’ll explain why it works. We talk to developers and key industry figures, getting into the mechanics...
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Critical Moves Podcast
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30. Okt 2026
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Questions From The Critical Moves Community (EP.80) 08.05.2026 1:08:24
Episode 80 is a community-led episode. Al is joined by Adam, Jack and Tim to work through fifteen listener questions submitted via the Critical Moves Discord, covering biggest gaming disappointments, steep learning curves worth the investment, the perennial argument about what a 4X actually is, how strategy games generate emotional investment beyond cutscenes, the best Total War entry point for a...
Victoria 3: Is This Now Paradox's Best Game? (Ep.79) 01.05.2026 54:53
Jack is joined by Tim and Joe for a full episode on Victoria 3. They cover how the game has changed since launch, what the Charters of Commerce and subsequent DLC updates have done to the economic and political systems, and whether it now stands as Paradox's strongest title. The conversation moves through the learning curve, the best nations to start with, the true cost of war, and what the upcomi...
Bad Guys, Evil Factions, and Moral Grey Areas in Strategy Games (Ep.78) 24.04.2026 44:59
Al is joined by Adam and Joe to dig into the role of villains and evil factions in strategy games. The conversation covers standout bad guy characters including Arthas from Warcraft 3, Kerrigan from StarCraft, and Kane from Command & Conquer, before broadening into whether strategy games are uniquely suited to letting players be evil. The discussion moves through Nuclear Gandhi, Paradox's appr...
Our Most Legendary Strategy Gaming Moments (Ep.77) 17.04.2026 40:50
Jack is joined by Timothy and Joe for a campfire session of war stories. Every strategy gamer has them: the run where everything clicked, the lucky seed, the moment the sandbox handed you something you could not have scripted. This week the team shares their most memorable gaming moments spanning World of Warcraft loot drama, a Beyond All Reason tournament upset, Dwarf Fortress hippo economics, Cr...
Non-Strategy Games for Strategy Gamers (Ep.76) 10.04.2026 1:03:43
We're throwing you a curveball this week. Al, Jack, and Joe share the games they'd recommend to strategy gamers who want to step outside their comfort zone — covering classics, hidden gems, and a few surprises. Plus: is there strategy in almost every game? And how do you pronounce Stellaris? More from Critical Moves Podcast: Web: https://criticalmovespodcast.com Forum: https://criticalmovesforum.c...
The DLC Debate: Best, Worst, and Everything In Between (Ep.75) 03.04.2026 53:19
Al is joined by Adam and Jack to dig into the world of downloadable content — what makes a great DLC, what makes a cynical one, and how the industry has shifted from the era of the standalone expansion pack to today's drip-fed content model. From Stellaris and Hearts of Iron to Civilisation 7's ongoing struggles, the trio unpacks Paradox's DLC machine, Firaxis's existential crisis, and why Supreme...
RTS Games: Is There a Future? With Perafilozof (Ep.74) 27.03.2026 57:34
Is the RTS genre dying, or is it on the verge of a real breakthrough? Tim and Al are joined by Perafilozof, one of YouTube's most dedicated RTS content creators, to dig into the state of real-time strategy gaming, what's holding it back, and what could push it forward. They cover the funding problem facing indie RTS developers, the tension between single player and multiplayer, the role of big IPs...
The Innovation Problem in Strategy Games | Dr. Ben Angell Returns (Ep.73) 20.03.2026 1:13:39
Dr. Ben Angell returns to Critical Moves to lead a discussion on innovation in strategy games, the topic he chose when we interviewed him on his work for the Age of Empires 2 Chronicles DLC. Jack and Tim join him in examining why so many RTS releases are clones of four foundational titles, whether Paradox is genuinely pushing its games forward or just layering complexity, and what cross-genre poll...
Just One More Turn - Turn-Based Games Deep Dive (Ep.72) 13.03.2026 42:23
It's Turnbased Thursday Fest week, and Al, Sid, and Jack are leaning in hard. This episode is a full deep dive into the turn-based genre: what makes it so compelling, why "just one more turn" became gaming's most universal phrase, and whether turn-based has quietly replaced RTS as the dominant strategy genre in 2026. The conversation covers Football Manager as a closet tactics game, Worms as a gat...
Heart of the Machine 1.0 — Narrative Strategy, Time Loops & the Future of Arcen Games (Ep.71) 06.03.2026 1:32:37
Chris McElligott-Park (Arcen Games) returns to Critical Moves to discuss the 1.0 full release of Heart of the Machine, launching March 6th via Hooded Horse. We dig into what makes this strategy RPG unlike anything else in the genre — its branching morality system, the parallel timeline mechanic, and why Chris deliberately built a game that doesn't lock you into being a hero or a villain. Chris als...
Steam NextFest 2026: The Good, The Bad, and The Unfinished (Ep.70) 27.02.2026 53:52
Timothy, Jack, and Adam review their Steam Nextfest demo experiences across a wide range of strategy titles, from a god game that felt genuinely finished to an RTS sequel that felt like 1994. The discussion moves beyond individual game impressions into a broader debate about what a demo should actually deliver in the current market, whether developers are arriving at Nextfest too early, and what S...
Space 4X: Explore, Expand, Exploit, Exterminate (Ep.69) 20.02.2026 48:51
Al is joined by Joe and space 4X expert Sid to trace the complete history of the space 4X genre — from its board game roots in 1974 through the golden age of Master of Orion, the dry spell of the late 90s, the modernisation wave of 2010, and what the genre looks like today. Sid also drops his top 5 space 4X games of all time, we debate why space 4X has never cracked the mainstream, and ask whether...
The Paradox Problem: DLC, Developer Relations, and Broken Launches (Ep.68) 13.02.2026 1:00:11
Al, Jack, and Timothy examine Paradox Interactive's business practices, from their DLC-heavy approach to their handling of development studios. The conversation covers why Paradox games launch incomplete, the nearly £400 cost of owning all Stellaris content, and what happened between Paradox and Colossal Order over City Skylines 2. The episode compares Paradox's model to other strategy publishers...
Menace Early Access: We Played the Demo But Know Nothing About the Game (Ep.67) 06.02.2026 57:41
Menace released into early access yesterday. We recorded this episode ten days beforehand having played the demo and knowing almost nothing about what the early access version would include. The demo showed solid turn-based tactical combat with a complex action point system, deep squad customization options, and strong art direction. It also showed a game from respected developers Overhype Studios...
Defcon Zero: $4.5M Funded RTS (Ep.66) 30.01.2026 1:23:44
Amir and Almog from Tri Arts Games talk about their RTS project Defcon Zero: Frontlines of Tomorrow. They worked for two years without pay on a tech demo that got them 12,000 wishlists through organic community building alone. Then they secured $4.5 million in funding from RTS fans with money to spend, not a publisher trying to squeeze ROI out of the genre. Tim Campbell from Westwood is their deve...
Terra Invicta: The Long War From The Shadows (Ep.65) 23.01.2026 45:47
Terra Invicta just hit 1.0 after years in early access. It's a grand strategy game where you run a shadowy organization trying to control Earth's nations while aliens show up uninvited. Al hasn't played it. Tim and Joe have hundreds of hours between them. The game has three layers: geopolitical manipulation on Earth, orbital infrastructure, and hard sci-fi space exploration across the solar system...
300 Hours to Game in 2026: Empire Total War, Cities Skylines, and Dwarf Fortress (Ep.64) 16.01.2026 45:27
Most gamers over 40 get five hours a week to play games. That's 300 hours for the entire year. We picked strategy titles that work when you can only play in short bursts between work, family, and everything else competing for your time. Al recommends Empire: Total War for its blend of grand strategy and tactical battles, plus it runs on iPad. Jack argues for Cities: Skylines because you can jump b...
Strategy Games Coming in 2026: Dawn of War 4, Total War 40K, Space Sims, and Indies (Ep.63) 09.01.2026 1:10:59
Jack, Al, and Sid go through strategy games shipping in 2026. Sanctuary Shattered Sun from the Supreme Commander lineage. Dawn of War 4 returning to classic RTS after Relic lost the license. Total War 40K launching with four factions, no confirmed fleet battles. Three space strategy indies trying different approaches: Falling Frontier's physics-based combat, Fragile Existence's solo dev survival a...
Strategy Gaming in 2026: What the Media Gets Wrong. Critical Moves Year in Review (Ep.62) 02.01.2026 1:02:38
The Critical Moves team reviews our first full year covering strategy gaming and explains why "the gaming industry is dying" headlines miss the point completely. We interviewed developers from Luke Hughes (Burden of Command) to Brandon Castile (Tempest Rising) to Thomas Vandenberg (Kingdom series). Covered games from solo developers and Xbox Game Studios teams. Went from zero listeners to half a m...
Our Best Strategy Games of 2025 Are a DLC, Another DLC, and a 21-Year-Old Remaster (Ep.61) 26.12.2025 59:50
Our best games of 2025 are a DLC for a 2023 game, a DLC for a 2022 game, and a remaster of a 2004 game. That tells you everything about the state of strategy gaming this year. Adam picked Spell Force Conquest of Eo's Children of Norn expansion because the developers keep supporting a game that deserves more players. The complexity puts it somewhere between Heroes of Might and Magic and Age of Wond...
Total War: Medieval 3 and Warhammer 40K - What Creative Assembly Got Right (and Wrong) (Ep.60) 19.12.2025 55:35
Creative Assembly announced Medieval 3 and Total War Warhammer 40K within two weeks. We break down what we know, what's missing, and whether the new Warcore engine can handle what these games need to deliver. Medieval 3 won't arrive until 2027 at the earliest, possibly 2028. The game promises more than just map painting with systems borrowed from Crusader Kings territory, but the challenge is find...
City Builders from SimCity to Skylines, Anno to Frostpunk (Ep.59) 12.12.2025 41:34
City builders split into subgenres that barely resemble each other. Cities Skylines focuses on traffic optimization and aesthetic building. Anno centres on island logistics and production chains. Banished and Frostpunk push survival mechanics. Tropico simulates dictatorships. Soviet Republic recreates command economy management. Each game builds around different core systems despite sharing the ci...
Developer Interview: Dr. Ben Angell - AOE2: Chronicles Series (Ep.58) 05.12.2025 1:12:19
In this episode of Critical Moves, we sit down with Ben Angel, narrative lead and designer on the Age of Empires 2: Chronicles DLC campaigns. Ben shares fascinating insights into creating compelling narratives within the constraints of RTS gameplay, where players experience stories from a distant, zoomed-out perspective. We discuss how Chronicles tackles the inherent challenges of storytelling in...
Anno 117: Pax Romana - Why Even Anno Fans Are Disappointed (Ep.57) 28.11.2025 51:26
Does Anno 117: Pax Romana live up to the hype? Err... No. In this episode, Al (the Anno noob) got a chance to quiz Anno veteran Timothy on what the latest instalment of the franchise does right and what it does terribly wrong. Join us as we pull apart Ubisoft Mainz' latest city builder title and discuss if the Roman setting fits the Anno brand, if it adds anything to the series and why diagonal ro...
Thomas van den Berg on Kingdom's Design Philosophy and the Flash Game Era (Ep.56) 21.11.2025 1:23:04
Join hosts Jack and Adam as they sit down with Thomas Vandenberg, the visionary creator behind Kingdom Classic and Kingdom New Lands, for a deep dive into the evolution of minimal strategy design. Thomas shares the fascinating journey of turning a Flash game prototype into a beloved franchise that pioneered the "aesthetic strategy" genre, where atmosphere and accessibility take precedence over com...
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