marrestar

Creative Collaboration Podcast

Arts EN ↓ 9 Folgen

In the highly interdisciplinary world of digital entertainment, successful production depends not only on traditional "creative" roles like design or art but also on the collaborative input of commercial, technical, and operational professionals. This vodcast explores how creativity functions across these roles and asks: what does creative collaboration really look like in the screen industries, and how do we make it work?

Autor

marrestar

Kategorie

Arts

Podcast-Website

podcasters.spotify.com

Neueste Folge

3. Jul 2026

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Epo09: Ilari Kuittinen 03.07.2026

How do award-winning games come together when hundreds of people are involved? In this episode, Martin sits down with Ilari Kuittinen , Co-Founder and Studio Head of Housemarque, to explore the realities of creative collaboration in modern game development. Drawing on more than three decades of experience, Ilari shares insights into building creative teams, scaling from indie projects to AAA produ...

Ep08: Michael Schade 26.02.2026

In this episode, Michael Schade (CEO, Rockfish Games) shares the raw story behind Everspace — from bankruptcy and publisher betrayal to Steam Platinum success and 800,000 Game Pass players. We cover: • Surviving insolvency • Killing features mid-development • Building trust through radical transparency • Why alignment beats ego leadership • Founder-led marketing strategy • Community as a growth en...

Ep 07: Martin Annander 04.02.2026

In this episode, veteran game designer Martin Annander reflects on nearly 20 years in the industry and breaks down what creative collaboration really looks like in game development. We discuss: Why constraints can make games better How collaboration breaks down in silos Task forces, decision-making, and leadership Healthy conflict and killing your darlings Remote work, trust, and creative ownershi...

Ep06: Adam Boyes 16.01.2026

In this episode, Adam Boyes shares lessons from decades in the games industry—from QA at EA to leadership roles at Capcom, PlayStation, and Iron Galaxy. We explore why defining “what a game is not” matter, and how trust-driven collaboration leads to stronger teams and better games. Topics include: - Building clear creative vision - Empowering teams vs. director-led development - Handling conflict...

Episode 05: Jules Proux 19.12.2025

In this episode, I speak with game-industry veteran Jules Proux about a number of things, including creating environments where artists, engineers, designers, and producers can communicate through a shared creative vocabulary, extracting “tribal knowledge” when joining established projects and balancing creative and commercial voices early in development. #GameDevelopment #Leadership #CreativeLead...

Episode 04: Björn Jankes 14.11.2025

Star Stable’s Art Director Björn Jankes shares what it takes to lead creative teams — with empathy, not ego. Discover how diverse perspectives, trust, and tough calls (“kill your darlings”) shape great games. 💡 Insights on creative teamwork, leadership, and growing your craft. #GameDevelopment #Leadership #CreativeTeams

Episode 3: Matt Zoern 05.11.2025

In episode 3, I talk to Matt Zoern about building games with strong core experiences, fostering creative collaboration, and making tough production decisions. Learn how cohesive teams, passion, and listening to your gut lead to better games—and why asking questions and continuous learning are key for newcomers. With 20+ years in the games industry, previously at studios like EA, Funcom, Nvizzio, a...

Episode 2: Theodor Diea 05.11.2025

In this episode, my guest is Theodor Diea, Founder & CEO of Goose Byte, a development studio based in Montreal. A former AAA developer, having contributed to games such as Ghost Recon Future Solider, Just Dance 4 and 2014, Mother Russia Bleeds, Brave Frontier, and Rainbow Six Siege, Theo now leads the team behind the upcoming survival game The Signal: Stranded on Sirenis.

Episode 1: Jerome Ortmann 05.11.2025

In this debut episode, I’m joined by Jerome Ortmann, Senior Marketing & Brand Director at Saber Interactive, a brand marketing and publishing expert with previous roles at Ubisoft, Avalanche Studios and Fatshark. In this episode, we dive deep into the creative and commercial aspects of game development. Our guest shares firsthand experience working with developers, studios, and creative teams,...

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