Gabe Barrett

Business Archives - Board Game Design Lab

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The Board Game Design Lab was created for one purpose: to help you design great games people love. To accomplish that goal, this podcast interviews designers, publishers, and board game insiders on specific topics related to game design. I don't waste time talking about recently played games or pop culture. Instead, the show does a deep dive into subjects that I hope you’ll find extremely valuable as you progress through your game design journey.

Autor

Gabe Barrett

Kategorie

Leisure

Podcast-Website

boardgamedesignlab.com

Neueste Folge

20. Mär 2025

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A Look Behind the Scenes at Exploding Kittens with Carol Mertz 15.09.2021

Carol Mertz, senior game designer at Exploding Kittens, gives us a behind the scenes look at the inner workings of a major publisher. We talk about timelines, working with internal and external designers, pursuing excellent game ideas, how to get a job at Exploding Kittens, and more. The post A Look Behind the Scenes at Exploding Kittens with Carol Mertz appeared first on Board Game Design Lab .

How to Design and Publish Games with Justin Gary 23.06.2021

Justin Gary, designer of Ascension, talks about his personal process for designing and publishing games. Justin has designed and released a ton of hit games over the years and worked in lots of different segments of the gaming industry, so he has a ton of great tips and advice. The post How to Design and Publish Games with Justin Gary appeared first on Board Game Design Lab .

Why to Self Publish…or Not with Andrew Lowen 16.06.2021

Andrew Lowen, designer of Deliverance, talks about going through the process of deciding between traditional publishing and self-publishing. We talk about the pros and cons on both sides along with how to make things work if you go the self-publishing route. And be sure to check out Andrew’s game, Deliverance, on Kickstarter HERE. The post Why to Self Publish…or Not with Andrew Lowen a...

[Community Spotlight] Customer Engagement, Support, and Satisfaction with Marco Pecota 12.05.2021

Marco Pecota, designer of Legions of Steel, discusses the ways he’s engaging with the fans of his game. We talk about building a community, releasing bonus content, reaching out to your fans for feedback, and more. The post [Community Spotlight] Customer Engagement, Support, and Satisfaction with Marco Pecota appeared first on Board Game Design Lab .

Getting a Job in the Board Game Industry with Joe Slack 28.04.2021

Joe Slack, designer Relics of Rajavihara, talks about the many different jobs in the board gaming industry and how people have found their way to those jobs. Joe recently released a book devoted to this topic, so we talk a lot about what he found through his interviews and research. And you can find Joe’s latest book about jobs in... The post Getting a Job in the Board Game Industry with Joe...

The Board Game Identity Pyramid with Dennis Furia 14.04.2021

Dennis Furia talks about the board game identity pyramid. The pyramid is an excellent tool and framework to help you break down a game into its main selling points and help you figure out the why, what, and how behind your game. You can find more about the pyramid HERE. The post The Board Game Identity Pyramid with Dennis Furia appeared first on Board Game Design Lab .

Why You Should Crowdfund Your Game (or Not) with Laura Hoffman 07.04.2021

Laura Hoffman, COO of Game on Tabletop, discusses the ins and outs, pros and cons of crowdfunding your game. Game on Tabletop is a crowdfunding platform specifically for board game campaigns, and Laura has a ton of experience working with creators and project managers.​ The post Why You Should Crowdfund Your Game (or Not) with Laura Hoffman appeared first on Board Game Design Lab .

Taxes for Designers and Publishers with Wade Hayes 31.03.2021

Wade Hayes designer of Poetic License, dives into everyone’s favorite topic…taxes. We talk about lots of the major accounting topics designers and publishers need to be aware of. Wade is a tax pro, and this episode will be super helpful in making sure you stay in the government’s good graces (assuming you’re in the U.S.). Here’s an excellent tax guide PDF... The post...

Board Game Logistics and Fulfillment with Sara Perry 03.03.2021

Sara Perry, designer of Gift of Tulips, talks about all the many angles of shipping and logistics. Sara handles logistics for quite a few publishers (including me), and we talk about vetting fulfillment partners, shipping rates, what to think about if you’re just a game designer, and more. And be sure to check out Sara’s game on Kickstarter HERE.​ The post Board Game Logistics and Fulf...

How to Market Yourself, Your Game, and Your Company with Debbie Moynihan 27.01.2021

Debbie Moynihan, COO of White Wizard Games, discusses how to market yourself, your game, and your company. Whether you’re a designer pitching to a publisher or wanting to run Kickstarter campaigns of your own, you’ll find some great wisdom in this one. Debbie also breaks down the seven P’s of marketing. The post How to Market Yourself, Your Game, and Your Company with Debbie Moyn...

How to Stand Out in Retail with AJ Brandon 16.12.2020

AJ Brandon, storefront manager at Board Game Bliss, discusses how to make sure your game stands out in retail. We talk about why some games stay on a store shelf for 2 minutes while other games sit there for 2 years. And we talk about what both designers and publishers can do to get their games noticed. And be... The post How to Stand Out in Retail with AJ Brandon appeared first on Board Game Desi...

How to Promote a Game with Allen Wolf 04.11.2020

Allen Wolf, founder of Morning Star Games, discusses various ways to promote a game and get the word out about it. We talk about how to contact game stores, traditional media, digital content creators, and more. [mobileonly]To download this episode to your phone, click HERE.[/mobileonly] The post How to Promote a Game with Allen Wolf appeared first on Board Game Design Lab .

How to Design and Publish an Expansion with Patrick Lysaght 21.10.2020

Patrick Lysaght, designer of Commissioned, discusses the process of designing and publishing an expansion for a game. We talk about the different kinds of expansions, design challenges, and what it takes to bring them to the marketplace. And be sure to check out Patrick’s expansion to Commission on Kickstarter HERE. The post How to Design and Publish an Expansion with Patrick Lysaght appeare...

How to Run a Publishing Company with Scott Gaeta 07.10.2020

Scott Gaeta, founder of Renegade Game Studio, discusses his journey to become one of the most well-known publishing companies in the industry. We talk about business advice, marketing, game development, and more! The post How to Run a Publishing Company with Scott Gaeta appeared first on Board Game Design Lab .

How to Demo Games at Conventions with Sam Stockton 23.09.2020

Sam Stockton, founder of B.A. Games, discusses everything you need to be planning for and thinking about when demoing your game at conventions (both in-person and online).Sam has been working conventions for years, and we get into booth setup, hiring volunteers, explaining your game, and more. The post How to Demo Games at Conventions with Sam Stockton appeared first on Board Game Design Lab .

How to Turn Gamers into Raving Fans with Casey Hill 19.08.2020

Casey Hill, founder of Hill Gaming Company, discusses the process of turning gamers into raving fans. Casey works for the software company Bonjoro which is hyper-focused on customer engagement and retention, so we have a lot to chat about when it comes to creating raving fans. The post How to Turn Gamers into Raving Fans with Casey Hill appeared first on Board Game Design Lab .

Miniatures with John de Campos 29.07.2020

John de Campos, founder of Terrible Games, discusses everything that goes into creating miniatures for a game. We talk about the design process, materials, manufacturing, and more. And be sure to check out John’s game, Token Terrors, on Kickstarter HERE. The post Miniatures with John de Campos appeared first on Board Game Design Lab .

Designing More than Just a Game with Malachi Ray Rempen 22.07.2020

Malachi Ray Rempen, founder of Itchy Feet, discusses what it means to design more than just a game. We talk about branding, spinoff products, merchandise, and more. And be sure to check out Malachi’s game, Roll Camera! , on Kickstarter HERE. The post Designing More than Just a Game with Malachi Ray Rempen appeared first on Board Game Design Lab .

Designing Games in a Series with Justin Gary 08.07.2020

Justin Gary, designer of Ascension, discusses what goes into both designing and publishing games that continue to have new content. We talk about content creation, different types of expansions, reinventing the fun for a game, and more. The post Designing Games in a Series with Justin Gary appeared first on Board Game Design Lab .

Designing and Publishing Small Box Games with Rachael Blaske 01.07.2020

Rachael Blaske, owner of Five24 Labs, discusses everything that goes into designing and publishing games that can fit in your pocket. We talk about design constraints, managing expectations, marketing, and more. The post Designing and Publishing Small Box Games with Rachael Blaske appeared first on Board Game Design Lab .

Designing Games for a Specific Audience with Phalgun Polepalli 10.06.2020

Phalgun Polepalli, founder of DICE Toy Labs in India, discusses the process of defining your target audience and creating products for them. We talk about market research, community building, figuring out your ideal customer, and more.  The post Designing Games for a Specific Audience with Phalgun Polepalli appeared first on Board Game Design Lab .

Designing Games that Last with Brad Talton 20.05.2020

Brad Talton, founder of Level 99 Games, discusses what goes into designing a game that lasts. We talk about creating games that are easily expandable, are easy to get into but provide depth for long-time players, and creating worlds that players want to keep coming back to. And be sure to check out Level 99’s latest... The post Designing Games that Last with Brad Talton appeared first on Boa...

How to Turn Your Hobby into a Business with Chris van der Linden 22.04.2020

Chris van der Linden, founder of Loresmyth Games, discusses his journey about going full-time in the gaming industry and how he turned his passion into his profession. It’s no small task to turn your hobby into a business, so Chris and I talk through how to make it happen, pitfalls, failure, and what the best parts... The post How to Turn Your Hobby into a Business with Chris van der Linden...

Accounting, Taxes, and Game Design with Justin Marty 15.04.2020

Justin Marty, accountant at Anders CPA, discusses everything you need to be thinking about when it comes to taxes and accounting as a game designer or publisher. Whether you want to just design games on the side, run Kickstarters, or make games your full time job, we go in-depth on everything you should be thinking about... The post Accounting, Taxes, and Game Design with Justin Marty appeared fir...

How to Fund a Game on Kickstarter with Gabe Barrett 18.03.2020

It’s just me on the show, and I’m talking about my latest book project called Board Game Kickstarter Advice.  I go through some of my favorite excerpts from the 50 interviews I did for the book and discuss why it’s such good advice if you want to fund a game on Kickstarter. Be sure to... The post How to Fund a Game on Kickstarter with Gabe Barrett appeared first on Board Game Des...

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