Ruben Hamers
All Things Unity
This is a podcast about Unity3D development. Not just developing games, but also business apps, simulations and other applications you might build with unity. We are going to dive into best practices, popular design patterns and game architectures. Software development methodologies and processes. And of course game design and development and everything that revolves around it. The aim is to be an entry level platform while still diving deep into the trenches of game development every now and then. And, of course, in the end having fun and producing valuable content for everyone involved!
Autor
Ruben Hamers
Kategorie
Podcast-Website
Neueste Folge
31. Aug 2023
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Episode 16, The Pragmatic Programmer Part6 31.08.2023 37:24
Hi there my fellow gamedevs and welcome to the 16th episode of the All Things Unity Podcast. In this episode we will check out chapter 4 of The Pragmatic Programmer called Pragmatic Paranoia. We dive into numerous interesting topics like the concept of designing by contract, assertive programming, when to use exceptions and balancing your resources. Leave me a review or send me some comments if...
Episode 15, The Pragmatic Programmer Part 5 09.02.2023 29:09
Hi there my fellow gamedevs and welcome to the 15th episode of the All Things Unity Podcast. In this episode we will continue where we left of last time, and that’s right in the middle of chapter three. We just started talking about debugging and the best is yet to come. In this episode we will also discuss the remaining sections of this chapter. These are Text Manipulation and Code Generators. ...
Episode 14, The Pragmatic Programmer Part4 01.02.2023 48:44
Hi there my fellow gamedevs and welcome to the 14th episode of the All Things Unity Podcast. This time we are going to check out chapter three of The Pragmatic Programmer written by Andrew Hunt and David Thomas. Chapter three is all about the “Basic” tools. We are going to dive into the power of plain text as this is what really drives our industry. Furthermore, we discuss why learning a console i...
Episode 13, The Pragmatic Programmer Part 3 25.11.2022 50:09
Hi there my fellow gamedevs and welcome to the 13th episode of the All Things Unity Podcast. We are going to continue our deep dive into The Pragmatic Programmer by Andrew Hunt and David Thomas. Last time we covered up to the first half of chapter 2 and today we are going to discuss the remainder of the chapter. We will cover the topics of Reversibility, Tracer Bullets, Domain Languages and Estima...
Episode 12, The Pragmatic Programmer Part 2 21.09.2022 42:21
Hi there my fellow gamedevs and welcome to the 12th episode of the All Things Unity Podcast. We are going to continue our discussion about The Pragmatic Programmer. We are discussing this as an alternative to Clean Code and A Philosophy of Software Design. Today we will continue with chapter 2, A pragmatic approach. And in this episode I mention Dave Farley’s book, Modern Software Engineering, a...
Episode 11, The Pragmatic Programmer Part 1 11.07.2022 56:23
Hi there my fellow gamedevs and welcome to the 11th episode of the All Things Unity Podcast. This time we are going to start with a new very interesting book; The Pragmatic Programmer by Andrew Hunt and David Thomas. This is one of my favorite books about software of all time and will definitely have a positive impact on you as a game developer. In this episode I mention a couple of things; Fi...
Episode 10, A Philosophy Of Software Design Part 6 15.06.2022 1:13:36
Hi there my fellow gamedevs and welcome to the 10th episode of the All Things Unity Podcast. It’s been a while but we’re finally back. I’ve been far to busy lately but I finally got around to record this episode. In this episode we are going to end our discussion about a book called A Philosophy of Software Design by John R. Ousterhout . It’s a rather lengthy episode but I really wanted to wrap th...
Episode 9, A Philosophy Of Software Design Part 5 15.05.2022 53:37
Hi there my fellow gamedevs and welcombe back for another episode of the All Things Unity Podcast. Today we are going to continue our deep dive of the book A Philosophy of Software Design by John. R. Ousterhout. This episode will cover chapter 15, 16 and 17. Chapter 15 is about what I would call Comment Driven Development. I this chapter Prof. Ousterhout talks about the benefits of writing comment...
Episode 8, A Philosophy Of Software Design Part 4 28.04.2022 50:01
Hi there my fellow gamedevs and I’m pleased you join me on the 8th episode of the All Things Unity Podcast. In this episode we are going to continue our discussion on chapter 13 about a book called A Philosophy of Software Design by John R. Ousterhout. We are looking into this book because we are exploring alternatives to the practices and advise given in a book called Clean Code by Robert C. Mart...
Episode 7, A Philosophy Of Software Design Part 3 15.04.2022 45:55
Hi there my fellow gamedevs and welcome to the 7th episode of the All Things Unity Podcast. In this episode we are going to continue our discussion about a book called A Philosophy of Software Design by John R. Ousterhout. In this episode I mention a talk he gave, which you can check out here . I hope you enjoyed this episode and make sure you join me on the next one as well as we will be cont...
Episode 6, A Philosophy Of Software Design Part 2 08.04.2022 44:55
Hi there my fellow gamedevs and welcome to yet another episode of the All Things Unity Podcast. Today we are going to continue our discussion about A philosophy of Software Design. This is part of a series about clean code and currently we are exploring some of the alternatives to clean code by Uncle bob. In the previous episode we covered the first five chapters of the book, and today we will c...
Episode 5, A Philosophy Of Software Design Part 1 25.03.2022 44:01
Hi there my fellow gamedevs and welcome to another episode of the All Things Unity Podcast. Today we are going to look at the first of three alternatives to clean code. We’re going to dive into a book called A Philosophy of Software Design by John R. Ousterhout . It’s such an amazing book with a lot of really great information. In this episode I mention a talk he gave, which you can check out...
Episode 4, Clean Code Part 4 10.03.2022 1:17:23
Hi there my fellow gamedevs and welcome back to the All Things Unity Podcast. In this episode our adventure for in clean code comes to and end. Sort of… at least… We are going to dive into the next four chapters of the book. Oh yes, again four chapters. We are going to look at chapter 10 Classes and find out what Uncle Bob has to say about those. We will discuss one of the often returning topics...
Episode 3, Clean Code Part 3 21.02.2022 1:10:26
Hi there my fellow gamedevs and welcome back to the All Things Unity Podcast. In this episode we are going to continue our journey through clean code with the next four chapters of the book. We are going to discuss chapters 6 through 9. Object and Data structures, Error Handling, Boundaries and Unit Tests. Chapter 6 is about objects and data structures, where we talk about the distinct differenc...
Episode 2, Clean Code Part 2 10.02.2022 57:27
Hello my fellow gamedevs and this is the second episode of the All Things Unity Podcast! In this episode we are going to talk about the next two chapters of the book. We are going to discuss Comments and a more aesthetic subject – Formatting. Both of these topics are important in a Clean Code Context. In the podcats I talk about Clean Architecture and a book called Object-Oriented Software Engin...
Episode 1, Clean Code Part 1 24.01.2022 1:01:35
Hi there my fellow game devs and welcome to the first episode of the All Things Unity Podcast. This is the first episode of a series dedicated to the clean code and focused on the first three chapters of the book. Future podcasts will focus on the remaining chapters. In this podcast we are talking about the book called Clean Code by Robert C. Martin. He is one of the old school software guru’s o...
Episode 0, Introduction 20.01.2022 27:23
Hi my fellow gamedevs, and welcome to the 0th episode of the All Things Unity Podcast. My name is Ruben and in this first episode I’m going to talk a bit about why I started this, what the podcast is about, who I am, future topics, monitization, yeah I would like to be transparent about this, and some other general housekeeping topics. This is a podcast about Unity3D development. Not just develo...
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