5mUX
5 Minute UX
5mUX is practitioner-grade UX training in five-minute lessons, structured around how adults actually learn. Every lesson teaches one concept or skill you can apply immediately, available as text, audio, or video. Pick the modality that fits your moment; the rigor stays the same.
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Art of Negotiation in UX: What It Is and Why It Matters 12.06.2026 11:12
You'll learn to define UX negotiation as a strategic practice for advocating user-centered solutions while collaborating with cross-functional partners. By the end you'll be able to distinguish negotiation from compromise and identify when to apply it during the design-to-development transition. This lesson gives you a framework for defending research-backed decisions or pivoting to a 'Plan B' to...
Postlaunch Design Testing: How to Evaluate Effectively 12.06.2026 13:21
You'll learn to assess postlaunch design testing reports using three specific quality dimensions: actionability, clarity/tone, and scope of resolution. By the end you'll be able to distinguish strong evaluations from weak ones by identifying signals like strategic grouping versus premature detail. This lesson gives you a framework for delivering constructive, user-targeted feedback that drives tan...
Ownership and Licensing of Work Product: A Practical Guide 11.06.2026 13:33
You'll learn to establish legal clarity for design assets and research data before work begins. By the end you'll be able to negotiate IP terms that protect both the design team and the client. This lesson gives you a framework for documenting agreements to prevent future disputes over deliverables. Learning Objective: By the end of this lesson, learners will be able to define and document intelle...
Message Architecture: What It Is and Why It Matters 11.06.2026 14:31
You'll learn to distinguish message architecture from content strategy by focusing on communication qualities rather than isolated features. By the end you'll be able to apply Margot Bloomstein’s three-step framework to categorize, filter, and prioritize brand adjectives. This lesson gives you a framework for aligning team vocabulary during project kick-offs to prevent design drift.
In-Person vs. Remote Research: Making the Right Choice 10.06.2026 12:46
You'll learn to apply the 'Context of Environment' heuristic to decide between in-person and remote research methods. By the end you'll be able to identify project signals that dictate the need for physical observation versus digital efficiency. This lesson gives you a framework for avoiding costly misjudgments in research strategy. Learning Objective: By the end of this lesson, learners will be a...
Dot Voting for Prioritization: Making the Right Choice 09.06.2026 14:24
You'll learn to evaluate workshop conditions to determine if dot voting is the appropriate prioritization tool. By the end you'll be able to apply a three-question heuristic to avoid superficial consensus and oversimplification. This lesson gives you a framework for choosing between dot voting and deeper deliberation methods based on stakeholder alignment and complexity. Learning Objective: By the...
Visual Designer Role: What It Is and Why It Matters 09.06.2026 12:00
You'll learn to distinguish the visual designer's focus on aesthetic and emotional dimensions from interaction design. By the end you'll be able to identify how visual language builds trust and reduces cognitive load in products like banking apps. This lesson gives you a framework for integrating visual design early with content and interaction teams to ensure brand-aligned, feasible solutions. Le...
Proportion and Balance: How to Evaluate Effectively 08.06.2026 13:40
You'll learn to assess UX artifacts using objective criteria for content quality and challenge-skill balance. By the end you'll be able to distinguish strong work from weak work by identifying specific signals like actionable feedback loops. This lesson gives you a framework for providing actionable critique that drives user goal achievement.
Link Popularity and PageRank: What It Is and Why It Matters 08.06.2026 11:47
You'll learn to define link popularity and PageRank as logarithmic measures of web authority. By the end you'll be able to distinguish these metrics from traffic data and keyword optimization. This lesson gives you a framework for applying these concepts to site structure and naming conventions. Learning Objective: By the end of this lesson, learners will be able to define link popularity and Page...
Diary Studies: A Practical Guide 08.06.2026 14:41
You'll learn to design and run longitudinal diary studies to capture user experiences over time. By the end you'll be able to define research scope, select tools, and create participant scripts. This lesson gives you a framework for managing engagement and synthesizing data into actionable design insights.
HTML Prototyping: A Practical Guide 07.06.2026 12:06
You'll learn to assess project constraints to determine if HTML prototyping is the right fit for your UX work. By the end you'll be able to execute the three-step iterative cycle of creating, testing, and modifying functional prototypes. This lesson gives you a framework for validating complex interactions using real web technologies rather than static wireframes. Learning Objective: By the end of...
Data-Driven Personas: What It Is and Why It Matters 06.06.2026 14:20
You'll learn to distinguish data-driven personas from marketing stereotypes or assumption-based archetypes. By the end you'll be able to identify the six minimum content requirements essential for persona relatability. This lesson gives you a framework for adapting optional data layers based on specific project constraints and stakeholder needs. Learning Objective: By the end of this lesson, learn...
User Adoption: What It Is and Why It Matters 06.06.2026 13:07
You'll learn to distinguish user adoption from acquisition and satisfaction metrics. By the end you'll be able to identify adoption as a validation mechanism for design hypotheses. This lesson gives you a framework for aligning design efforts with real user behavior to prevent resource waste. Learning Objective: By the end of this lesson, learners will be able to define user adoption and distingui...
User Researcher Role: What It Is and Why It Matters 06.06.2026 13:00
You'll learn to identify the User Researcher as a distinct function within the project ecosystem, separate from SMEs or Learning Specialists. By the end you'll be able to distinguish when this role is critical for defining baseline knowledge and target audiences. This lesson gives you a framework for assessing project complexity to determine if specialized user insights are needed. Learning Object...
Interaction Design Principles 05.06.2026 13:59
You'll learn to define interaction design principles as the bridge between visual aesthetics and functional usability. By the end you'll be able to apply the three-step interaction cycle: understanding ability to act, performing the action, and receiving a response. This lesson gives you a framework for using affordance and association to prevent user confusion in digital interfaces. Learning Obje...
Design Testing with Users (Post-Development): How to Evaluate Effectively 05.06.2026 13:58
You'll learn to distinguish between strong and weak design testing reports using specific quality criteria. By the end you'll be able to assess whether recommendations are actionable, grouped efficiently, and respectful. This lesson gives you a framework for reviewing artifacts to ensure they drive tangible product improvements rather than just listing complaints. Learning Objective: By the end of...
Keyword Research: What It Is and Why It Matters 04.06.2026 13:16
You'll learn to define keyword research as a core Information Architecture practice that aligns site taxonomy with user vocabulary. By the end you'll be able to identify the disconnect between internal jargon and external search terms to improve discoverability. This lesson gives you a framework for applying keyword insights to navigation labels and metadata during early structural design. Learnin...
Minimum Viable Product (MVP): A Practical Guide 04.06.2026 12:14
You'll learn to define, build, and launch a Minimum Viable Product (MVP) as a rigorous hypothesis test rather than a minimal feature set. By the end you'll be able to prioritize features based on validation needs and avoid common pitfalls like over-designing or scope creep. This lesson gives you a framework for reducing waste and gaining actionable insights from real users before committing to ful...
Understanding Company Culture: What It Is and Why It Matters 03.06.2026 12:46
You'll learn to identify company culture as the unspoken expectations and norms that shape organizational behavior. By the end you'll be able to distinguish culture from formal policies and individual personalities. This lesson gives you a framework for navigating invisible forces to build trust and align your design work with organizational history.
Design the Box: A Practical Guide 03.06.2026 16:08
You'll learn to facilitate the 'Design the Box' technique to define project boundaries and constraints before ideation. By the end you'll be able to guide a team through five specific steps to produce a tangible scope artifact. This lesson gives you a framework for preventing scope creep and aligning stakeholders on feasibility. Learning Objective: By the end of this lesson, learners will be able...
Hierarchy and Dominance: What It Is and Why It Matters 02.06.2026 11:39
You'll learn to distinguish between visual hierarchy and dominance to guide user attention effectively. By the end you'll be able to audit interfaces for competing elements and apply specific visual cues like size, color, and text tone. This lesson gives you a framework for ensuring primary actions stand out while reducing cognitive load during evaluation.
Writing User Research Plans 02.06.2026 11:43
You'll learn to draft a comprehensive user research plan that aligns your team on the 'why,' 'who,' and 'how' of discovery efforts. By the end, you'll be able to define scope, script sessions, and outline synthesis strategies to prevent scope creep. This lesson gives you a framework for creating the definitive blueprint before execution begins. Learning Objective: By the end of this lesson, learne...
Converting Sketches to Digital Wireframes: A Practical Guide 01.06.2026 14:54
You'll learn to transition from analog sketches to digital wireframes using a low-cost, high-speed exploration method. By the end you'll be able to establish an analog foundation before committing to rigid digital structures. This lesson gives you a framework for reducing frustration and costly errors in your UX practice. Learning Objective: By the end of this lesson, learners will be able to exec...
UX Designer Traits (Curiosity, Passion, Empathy): What It Is and Why It Matters 01.06.2026 13:29
You'll learn to identify the three foundational traits of effective UX design: curiosity, passion, and empathy. By the end you'll be able to distinguish these internal drivers from technical skills and apply them to improve team alignment and design quality. This lesson gives you a framework for evaluating your mindset and ensuring your work remains user-centered rather than purely aesthetic. Lear...
Writing Screeners 01.06.2026 13:02
You'll learn to define mandatory and optional participant criteria based on project briefs. By the end you'll be able to draft concise screener questions that verify demographic and behavioral fit. This lesson gives you a framework for supplementing screener data with live preliminary questions to ensure accurate recruitment.
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