Michael Bonet & Alex Erde

The Who, What, Why? Game Design Podcast

Games EN ↓ 49 episoder

On Who, What, Why? we discuss game design with game designers. Each episode we interview the designer of a particular game. We have both mainstream and independent designers as our guests. Episodes are released on days of the month ending with 6.

Forfatter

Michael Bonet & Alex Erde

Kategori

Games

Podcastens hjemmeside

ninjavspirates.libsyn.com

Seneste episode

17. maj 2024

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Episoder

Who, What, Why S36.E01 :: Unique Mechanics with Jonny and Jeff 17.05.2024

Jonny and Jeff joined me on the show to discuss less popular mechanics, at least, according to us. We went through three mechanics: area enclosure like in games Through the Desert, simultaneous action selection like in games Wallenstein, and threat tracks like in games the Battle at Kemble's Cascade. It was a fun discussion to explore mechanics we thought were less popular than the rest of the hob...

Who, What, Why S35.E10 :: Dead Poets Rise with Anna and David 08.03.2024

I received a very unique text one day from my father-in-law. One of his patients had designed a game, and he shared with her that his son-in-law (yours truly) was a game podcaster. So, we connected, and I invited her and her co-designer onto the show. Here is that show. Anna Purves and David Schwittek joined me to discuss Dead Poets Rise, a unique game about writing poetry. I had the pleasure of w...

Who, What, Why S35.E09 :: Kelp with Carl Robinson 28.11.2023

Kelp me! Kelp me! All joking aside... this is a serious podcast... Carl Robinson, the designer of the 2-player game Kelp, joined me to talk more about his games and expand upon frustrating games in general. We discussed his game in detail, but we also branched off into games that use frustration in good and bad ways. Check out Kelp, live on Kickstarter right now if this sounds like something you a...

Who, What, Why S35.E08 :: A General Chat about Generative AI with Joe Slack 27.11.2023

Joe Slack, a frequent guest of the show, joined me once again to help me dip our toes into the conversation about AI art in board games. We did our best to explain AI art from our knowledge base and to explore some of the uses of it so far and even what future uses should look like. I have an ongoing cough, so I did my best to remove those loud coughs. I asked ChatGPT to write me a script for a po...

Who, What, Why S35.E07 :: Expanding RPGs with Jason Peercy 09.08.2023

Jason Peercy, co-designer of The Real Thing RPG, joined me to talk about the expansions he is crowdfunding titled Angel Dust and King For a Day. You might remember The Real Thing RPG as the Faith No More inspired RPG. Jason and his co-designer Jason took the themes and stories they heard in Faith No More's The Real Thing album and created an RPG system out of it. Well, they are back at it again ex...

Who, What, Why? S35.E06 :: Lost Adventures with Jeff, Jonny, and Ben 09.07.2023

I planned to have on Jeff Warrender to talk about his game Lost Adventures, out on Kickstarter now, but Jonny Pac and the always fun Ben Maddox happened to join the podcast. We had a blast on this one. We mostly stayed on topic focusing on some of the interesting design decisions in Lost Adventures. If you have any interest in this game, check it out on Kickstarter  now.

Who, What, Why? S35.E05 :: Wreck This Deck with Becky Annison 20.06.2023

Becky Annison, designer of Wreck This Deck and co-owner of Black Armada Games, joined me to talk about her latest design up on BackerKit right now. Wreck This Deck is a solo-journaling RPG where you trap demons in playing cards and wreck those cards in all sorts of artistic ways, whatever you fancy. You can burn cards, fold them, paint them, cut them, etc. Becky encourages players to go ham on tha...

Who, What, Why S35.E04 :: Forges of Ravenshire with Sam and Ed... or is it Ed and Sam? 03.05.2023

Sam and Ed Stockton... or Ed and Sam Stockton... joined me to talk about their newest game live on Kickstarter right now. Forges of Ravenshire is a unique dice worker placement game where you are crafting items and using dice, but the hitch is that the dice aren't owned by one particular player. We talked about a lot of topics here from the allure of dice to the intricacies of worker placement, a...

Who, What, Why S35.E03 :: The Return of the Super Show with Steve Resk 15.03.2023

Wrestling fans and gaming fans! I have a guest to unite you both. Steve Resk, designer of The Super Show, joined me to talk about how to keep LCG/CCGs alive and well. We explored how the Super Show grew from just a couple of decks with a small fanbase to a community with its own regional federations and belts. We also talked about some of our favorite wrestling storylines from the past. Check out...

Who, What, Why S35.E02 :: That Competitive Spirit with Jonny and Jeff 31.01.2023

Jonny Pac and Jeff Warrender return for another episode about a topic in game design. In this episode we discuss competitiveness in games. We focus on games with a lot of direct interaction compared with games with indirect interactions (like Multiplayer Solitaire games). No, we do not come down on "which is better," but we muse on what makes each of these styles interesting. Remember: today is th...

Who, What, Why S35.E01 :: The Boys with Nick Accardi 28.01.2023

Nick Accardi, co-designer and artistic director for The Boys: This Is Going to Hurt, joined me to talk about this game from Dynamite Entertainment. We discussed the intricacies of adapting a licensed property into a board game. Nick talked about how the game doesn't follow the comics exactly, but instead crafts its own plausible story, so players can get immersed in something new. We also discuss...

Who, What, Why S34.E10 :: Nawalli with Gonzalo and Will 17.01.2023

Gonzalo and Will joined me to talk about their game called Nawalli. It's a head-to-head card battling game with some incredible artwork inspired by the Aztecs. It's an easy game to learn and play because of its relative language independence (once you know it all). I was drawn to this game because of its artwork and knew I had to find out more. What better way than have the designers on the show....

Who, What, Why S34.E09 :: PaxU Recap with Mike 15.12.2022

So, I recently went to PaxU (again) with my wife and baby daughter. I decided to try something new for when I go to cons. I put all of my thoughts together in this episode about the con and what I love about it.

Who, What, Why S34.E08 :: Thrown Under the Bus with James S Cole 14.12.2022

James Cole, designer of the upcoming game Thrown Under the Bus, joined me to talk about his game about corporate intrigue and power positioning. The game is a lighthearted look at the kind of stuff that may happen in a corporate office between people who want to be in the best position they can be. We talked about a lot of different things about the game's design and even got into some stories fro...

Who, What, Why S34.E07 :: Unconscious Mind with Jonny Pac 20.11.2022

Jonny Pac, co-designer of Unconscious Mind, joined me to talk about the design of this big game. We focused on the way this game keeps players involved thematically and helps keep these various mechanisms flowing intuitively between one another. If you are interested in this game, check it out on Kickstarter .

Who, What, Why S34.E06 :: Pitching vs. Self-Publishing with Joe Slack 01.11.2022

Joe Slack joins me yet again! It's a second threepeat! In this episode, Joe and I discuss when to pitch your game vs. when to self-publish. There are a lot of things to consider with both avenues. First, you've got to have a game worth publishing at all. Then you have to decide to either give your creation to someone else where you may lose some creative control, or to become a publisher replete w...

Who, What, Why S34.E05 :: Real-Time Games with Fabricio Leotti 31.10.2022

Fabricio Leotti, designer of Hyperwars (now on KS), joined me to talk about the genre of real-time games. We explore what the term means to us, what games embody it, and where it falls flat. We also weave in discussion of how Fabricio's latest game, Hyperwars, attempts to capture the feel of real-time action. If you'd like to learn more about Hyperwars, check out my interview with Fabricio from ba...

Who, What, Why S34.E04 :: Keeping Up the Energy for Your Designs with Joe Slack 31.10.2022

Joe Slack joined me (again!) to talk about when he shelves a design and when he returns to one on that shelf. This was a good conversation where I get to wax lyrical about some of my own lost designs. Remember, designers, it's okay to put something away for a little while to give yourself some clarity on it. Check out Joe's Kickstarter for 14 Frantic Minutes: Click!

Who, What, Why S34.E03 :: When Your Game is Done with Joe Slack 22.10.2022

Joe Slack, designer of Relics of Rajavihara and the forthcoming 14 Frantic Minutes, joined me for another threepeat of episodes. The first one explores the idea of a game being "done." How does one know when to call their design done and move on to the next phase of its life? Joe and I attempt to provide some insight into this quesiton. Joe also has a Kickstarter campaign for 14 Frantic Minutes ....

Who, What, Why S34.E02 :: Academia and Games with Analog Games Studies 15.10.2022

Aaron Trammel, Shelley Jones, Edmond Y. Chang, and Evan Tormer are four of the members of the editorial board at Analog Games Studies . This group of smart folk joined me to talk about the journal itself and about the importance of treating games from an academic lens. This episode involved a lot of smart discussion from these four about some deeper topics in games than a lot of other shows get in...

Why Ska?! Ep. 05 :: Ska in Media 24.09.2022

Another ska-cast is back from Who, What, Why! This time I invited on Crystal Mazur who's been on my show to talk about games, but now she helps me talk about ska. We look at some of the ways ska music shows up in all sorts of media from movies to commercials. Check out Crystal's work at The Geeky Panda

Who, What, Why S34.E01 :: A Case Study in Hanabi with Isaac Shalev 24.09.2022

My friend and game designer, Isaac Shalev, joined me to talk in depth about Hanabi. When I thought about who to invite on for this game, I knew I had to talk to Isaac because I know of his love for it. I was more like a passenger on this episode because Isaac said a lot of really smart things about Hanabi's design and why it is such an incredibly good game. Check out Isaac at @kindfortress

Who, What, Why S33.E10 :: Votes for Women with Tory Brown 16.09.2022

In the last couple of years, I've been looking to interview more designers of games that have something to say about history and through history about the world we currently live in. Tory Brown, designer of Votes for Women, joined me on the podcast to talk about the design of her new game from Fort Circle Games. I think there is a lot of learn from this conversation about designing games that tack...

Who, What, Why S33.E09 :: The Last Temptation of Slice 23.08.2022

This episode is a departure from my normal gaming guests. I invited two guys I know from my backyard wrestling federation on to talk about a tv pilot they are self-funding called The Last Temptation of Slice . This episode is about the creative process, which has parallels no matter what you are creating. We discussed the inspiration for the show and the challenges Matt and AJ faced in getting to...

Who, What, Why S33.E08 :: Wicked Ones with Ben Nielsen 15.08.2022

Ben Nielson ( @BanditCampGames ) , designer of Wicked Ones RPG and head of Bandit Camp publishing, joined me to discuss his game with its latest Kickstarter for both a full print run and an expansion called Undead Awakening. This game puts you in control of the monsters of the dungeon rather than the heroes. We discussed a number of topics such as how Ben, who lives in Japan, has funded his RPG wo...

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