The Inner Gamer

The Inner Gamer Podcast

The Inner Gamer is a video game podcast exploring the world of video games and the industry surrounding them. Built for the casual gamer, we dive into all the games to weed out the games that are worth your time.

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Forfatter

The Inner Gamer

Kategori

Leisure

Podcastens hjemmeside

theinnergamer.net

Seneste episode

6. okt. 2026

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Episoder

457: Control Resonant, WARDOGS and Marathon 06.10.2026

Control Resonant dropped the Service Weapon, swapped the Oldest House for a warped Manhattan, and became a character-action game. We dig into whether Remedy's shapeshifting melee combat and Dylan Faden's story make it one of the boldest sequels of the year, and who it's for now. Then we go back to WARDOGS one season in: why squads are building fortresses instead of fighting for the hot zone, how h...

456: The Blood of Dawnwalker, Resonance A Plague Tale Legacy and Marvel's Wolverine 22.09.2026

This week we dig into The Blood of Dawnwalker, the debut RPG from Rebel Wolves, where Coen is human by day and vampire by night and the whole game is built around that split. Different powers, different routes, separate skill trees, and a time system where every quest you take closes the door on another. We get into how the clock actually works, why it makes choices land harder. Then it's our full...

455: Star Wars Zero Company, Grain Rot and War Dogs 08.09.2026

Star Wars Zero Company reviewed well, hit number one on Steam, and shipped with roughly 80% of its studio furloughed and unpaid. We came out of it in different places — one of us thinks the story is fine and the mechanics are genuinely great, one of us couldn't get past the characters and the story premise — and the argument leads somewhere neither of us expected. The gap between a seven and a nin...

454: Fields of Mistria, Mouse P.I. for Hire and Marvel's Wolverine 25.08.2026

This episode, Brett, Austin, and Jason open with Fields of Mistria, the cozy farming RPG that just closed out two years of Early Access with a full 1.0 launch. Rather than just recapping the new features, the crew digs into what two years of visibly community-shaped development actually produced, and why that kind of patience is rarer than it should be. From there, they turn to Mouse: P.I. For Hir...

453: Halo Campaign Evolved, Funnel Runners and Ghost Recon Wildlands 11.08.2026

This week, Brett, Austin, and Jason cover four very different corners of gaming — starting with Halo: Campaign Evolved. Brett played the entire thing with zero nostalgia, and the remake genuinely won him over. But the three new prequel missions, the only original content in the release, tell a different story: reused assets, thin characters, and a baffling choice to have a new character openly dis...

452: Palworld 1.0, Black Flag and Garden College Creator Zac Harvey Interview 28.07.2026

Palworld just did something almost no Early Access game manages — it actually finished. Roughly a quarter of Early Access games on Steam ever reach a full release, and Pocketpair's 60-person team crossed the line with a doubled map, a reworked progression system, and no price increase for existing owners. We dig into why the survival-crafting, creature-collecting, base-automation mashup works when...

451: Soulframe, Gothic Remake and Assassin's Creed Black Flag 14.07.2026

This episode, Brett, Austin, and Jason open with Soulframe, Digital Extremes' fantasy follow-up to Warframe — a game that's rough in the first few hours and genuinely unlike anything else once its combat and story systems click. With TennoCon 2026 just wrapped, they cover what's coming next for the game, including mounts, a new Fable, and a surprisingly candid comment from the dev team about build...

450: Meccha Chameleon, Empulse and the XBox Reset 30.06.2026

This week on The Inner Gamer, Brett, Jason and Austin start with the indie story nobody saw coming: Meccha Chameleon, a $6 hide-and-seek party game from a nearly-solo Japanese dev team, sold millions of copies in days with zero marketing spend. They break down the skill-based mechanic that made it perfect for viral clips, the conspiracy theories that followed its success, and whether a tiny team c...

449: 007 First Light, Windrose and Destiny 2's Final Update 16.06.2026

This week on The Inner Gamer, we tackle a massive crossroad for the entire video game industry. We lead off with an in-depth review of 007 First Light , breaking down how IO Interactive successfully stepped away from their classic Hitman sandbox formula to deliver a tight, narrative-driven James Bond origin story that balances high-octane spy craft with incredible narrative momentum. Then, we are...

448: Forza Horizon 6, Subnautica 2 and Lego Batman 02.06.2026

Welcome back to The Inner Gamer , the roundtable podcast dedicated to analyzing the ideas, trends, and time-value decisions shaping modern video games. This week, we are kicking things off by driving straight into the stunning landscape of Japan with our full critique of Forza Horizon 6 . While Playground Games has delivered an absolute mechanical and visual masterpiece, we examine the concept of...

447: Mixtape, Embark Studios and 500 Hours in Deadlock 19.05.2026

In this episode of The Inner Gamer , we pull back the curtain on the widening gap between stylistic hype and mechanical execution. We kick things off with a raw review of Mixtape , balancing its immaculate stop-motion aesthetic and killer soundtrack against a disappointing lack of player agency and core gameplay systems. We then shift our focus to the reality of live-service development sustainabi...

446: Pragmata, Tomodachi Life: Living the Dream and Blast Rivals 2026 05.05.2026

Is it possible for a $70 blockbuster to feel like it was actually designed for people with jobs and families? This week, we review Capcom's Pragmata and discuss why its bite-sized mission structure and emotional "Dad Hook" make it a gold standard for time-value in 2026. Then, we dive into the surreal world of Tomodachi Life: Living the Dream. We talk about why this "digital ant farm" is the ultima...

445: John Carpenter's Toxic Commando, Slay the Spire 2 and Starfield 21.04.2026

Is a game only worth it if you can play it forever, or is "fun" enough? This week on The Inner Gamer, we’re diving into the blood-soaked, synth-wave world of John Carpenter’s Toxic Commando to see if this vehicle-combat hybrid is the perfect "popcorn game" for your squad. We also head back to the Spire for an early look at Slay the Spire 2 , discussing whether the controversial new balance patches...

444: Crimson Desert, Marathon and The Crew Motorfest 07.04.2026

This week on The Inner Gamer, we dive into the "everything game" problem with our review of Crimson Desert . While it’s one of the most visually stunning open worlds ever made, does its overstuffed MMO-inspired DNA respect the time of a busy player, or is it just a beautiful collection of shallow systems? We also revisit Bungie’s Marathon a month after launch. The UI and art style are finally clic...

443: Pokémon Pokopia, DLSS 5 and SXSW 2026 24.03.2026

This week on The Inner Gamer, we’re breaking down the big shifts in how we play, pay for, and perceive our games. First, we spend some time in Pokémon Pokopia , the life-sim spin-off that might actually be the best-crafted Pokémon experience in years. It’s Animal Crossing meets Minecraft, but with a surprisingly emotional "Ghibli-esque" heart. Then, we tackle the tech controversy of the year: Nvid...

442: Resident Evil Requiem, High on Life 2 and Marathon 10.03.2026

What happens when a legendary horror franchise finds its footing by looking backward? This week, we dive into Resident Evil Requiem , exploring why its tight, 10-hour dual-protagonist campaign is a masterclass in modern survival horror—and a perfect fit for gamers with a busy schedule. We also strap on our hover-skates for a review of High on Life 2 , discussing how Squanch Games is navigating its...

441: Mewgenics, Super Battle Golf and Roadside Research 24.02.2026

In this episode, we’re breaking down a week that has fundamentally shifted the tectonic plates of the gaming industry. First, we tackle the "Dream Team" success of Edmund McMillen’s Mewgenics —a 14-year labor of love that proves deep, uncompromising design still wins. We also check in on the "Indie Renaissance" with the undercover alien chaos of Roadside Research and the friendship-ending, $8 orbi...

440: Highguard, LORT and Dead as Disco 10.02.2026

In this episode of The Inner Gamer , we dive into the high-stakes world of modern hero shooters and the indie revolution of 2026. First, we tackle the polarizing launch of Highguard —discussing how its "PvP Raid" loop is surviving a rocky start through a massive Episode 2 update. Then, we flip the script to look at LORT , the breakout co-op roguelite from ex-Fortnite devs that proves small teams c...

439: 2026 Game Releases, South of Midnight and Kingdom Come Deliverance 2 27.01.2026

We kick things off by mapping out the 2026 gaming calendar—not with rankings, but with a realistic survival guide. From early-year sequel grinds like Nioh 3 and Resident Evil Requiem , to spring’s speed-and-stealth energy with Forza Horizon 6 and 007 First Light , and all the way to an end-of-year showdown between Fable and Grand Theft Auto VI , we talk through when these games hit, which ones dem...

438: Game of the Year 2025, Jump Space and Beyond Game Pass 13.01.2026

Welcome to our first episode of 2026! In this episode we kick off with our official Game of the Year for 2025. Each one of us has our top 10 list and we explore all of our favorite games from 10 to our #1 game of the year. At the end, we aggregate the picks to reveal our official Game of the Year for 2025 which may surprise you! After Game of the Year, we talk about a fun $20 game we played over t...

437: Dying Light the Beast, The Game Awards and Two Point Museum 16.12.2025

It's our last episode of the year! We'll back back in 2026 on January 13th, 2026 with our Game of the Year episode. In this episode, Jason reviews Dying Light the Beast. It's darker, more intense and hugely open. It follows Kyle from Dying Light 1 and highlights what happened to him after the events of the first. It also features up to 4 player co-op and it looks like the guys may join in and play...

436: The Outer Worlds 2, Dispatch and Grand Theft Auto 6 02.12.2025

In episode 436, Brett joins the Earth Directorate on a planet-hopping adventure in The Outer Worlds 2. Conspiracy is rampant and you must find and stop the people responsible. This game features a ton of player choice and the ability to shape your character in a variety of ways to suit your playstyle. Brett also finished all 8 episodes of Dispatch and it continued to impress. The ending hit the la...

435: Arc Raiders, PowerWash Simulator 2 and Steam Machines 18.11.2025

Embark Studios is back and this time it's their shiny new extraction shooter called Arc Raiders. This is a long-anticipated game from Brett who fell in love with The Finals, also made by Embark. This is their next game which takes you topside from Speranza to loot and extract back with valuable resources. Fight Arc Robots and maybe enemy raiders (or befriend them) and make it out alive with all yo...

434: Dispatch, Silent Hill f and Battlefield Battle Royale 04.11.2025

You may not have heard of Dispatch but after this podcast you surely will wish you had. Dispatch is a new interactive narrative from former  Telltale Games devs about superheroes in a modern day office setting. It's one part Suicide Squad and one part The Office. AdHoc Studios shines in delivering animation that looks just like the best TV shows out there as well as some stellar writing and voice...

433: Battlefield 6, Borderlands 4 and Arc Raiders 21.10.2025

Note: We had audio issues with this podcast. You may hear a low buzzing sound. We had a card reader interfering with our camera and therefore the audio is not our normal quality. We will check more closely next time! --- Battlefield 6 is back! We are thrilled that Battlefield is back and that it seems to be delivering a quality experience out of the box. We're having a blast with multiplayer findi...

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