The Evil Dungeon Master
The Evil Dungeon Master Universe
The nefarious Evil Dungeon Master is here to share invaluable tips and tricks on Dungeons & Dragons, Palladium, and a myriad of other RPGs. Drawing from over 30 years of diabolical Dungeon Mastering Experience, these bite-sized daily podcasts (10 to 15 minutes each) are brimming with wicked wisdom that you simply can't afford to miss. Mostly system neutral, but has favored editions and game systems. Season 7 and beyond is all about AD&D! https://solo.to/theevildm for all my links!
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Episoder
Empty Rooms Are Not Empty... 22.04.2026 16:05
Empty rooms get skipped. That’s the problem. In this episode, you look at what an “empty” room actually does at the table. Sound, dust, air, light, and layout all carry information. Players read those details and make choices. That changes pacing, tension, and how the dungeon feels. You get practical ways to run empty spaces so they build pressure, signal danger, and make the next encounter hit ha...
Bonus Episode - Let’s Chat About Gold for XP in AD&D 17.04.2026 12:32
Gold for XP is not just an old rule. It is the engine that drives how the game actually plays. In this episode, we break down what happens when experience is tied to treasure instead of kills. Players stop chasing fights. They start making smarter calls. They explore with purpose, avoid bad encounters, and focus on getting in and out alive. You will hear how this one rule shifts pacing, decision m...
Let's Chat about Encumbrance Rules in AD&D 15.04.2026 16:15
Let’s chat about encumbrance rules in AD&D and why they often miss the mark at the table. On paper, tracking every coin, torch, and piece of gear sounds like it should add tension. In practice, it slows the game down, turns sessions into math checks, and pulls focus away from exploration and decision-making. This episode looks at what those rules were trying to do, and what actually happens wh...
The Problem With AD&D 1 to 1 Time 08.04.2026 25:26
In this episode, I take a hard look at one of the strangest ideas in old school AD&D, one to one time. In a large shared campaign, it may have had a purpose. In a single player game or one steady group, it starts to fall apart fast. I get into why it kills momentum, why it makes no sense for most tables, and why tying your fantasy world to your real life calendar creates more problems than it...
Unearthed Arcana, Official, Final, But is it Better? 02.04.2026 23:41
Was Unearthed Arcana really the final word on AD&D, or did it just make the game heavier? In this episode, I take a close look at Gary Gygax’s bold claims, the new rules and options inside the book, and whether this famous expansion actually improved play or simply added more weight to an already complex game. #ADnD1e #UnearthedArcana #OldSchoolDnD Support: https://Patreon.com/TheEvilDM Websit...
AD&D Monster Spotlight: The Son of Kyuss 25.03.2026 15:00
In this episode, I look at the Son of Kyuss from the Fiend Folio, one of the nastiest undead in AD&D. This is not just a monster fight. It is fear, disease, worms, panic, and long-term trouble for any party that gets careless. I talk about why it works so well at the table, how to use it in a dungeon, and why monsters like this are a big part of what makes AD&D feel dangerous.
Feather Fall: The Spell That Keeps Your Party Alive 18.03.2026 10:37
In this episode, we break down Feather Fall from the AD&D Player’s Handbook. This is a simple spell that keeps your characters alive. It slows falling, prevents damage, and turns bad calls into recoverable moments. We walk through how it works, where it shines, and how both players and GMs can use it to change the flow of the game. If your group ignores this spell, they are taking risks they d...
Let's talk about Skinwalkers in D&D, shall we? 11.03.2026 14:55
I was sitting around thinking about monsters again, and it hit me after watching one of those late night skinwalker videos. In D&D everyone always jumps straight to the doppelganger, but that misses the real fun. A skinwalker doesn’t rush the party. It watches. It studies. It follows them through the woods for days. It waits for someone to wander off, someone to get curious, someone to make a...
Why 1 HP Makes Your Players Fear the Dungeon Again 04.03.2026 16:24
Most games give players a cushion. More hit points. More healing. More second chances. Over time, that safety turns the dungeon into a resource puzzle instead of a threat. In this video, I break down why starting at 1 HP changes everything. How it strips away mechanical plot armor. How it forces smarter play. How it restores real tension to exploration, combat, and decision making. We look at the...
AD&D - D1 Is Not a Dungeon Crawl, It’s Enemy Territory 25.02.2026 19:27
Today we are cracking open D1 Descent Into the Depths of the Earth. This is not your cozy ten-foot corridor crawl. This is survival, pressure, and moral compromise wrapped in darkness. You are not the hero down here, you are the infection sneaking through a living, breathing underworld that wants you gone. Stick around and I’ll show you why the real descent is not just into the depths, but into yo...
How I Turned One Donjon Prompt Into a full gaming Idea 18.02.2026 9:34
I walk through the Donjon website and show how I use its generators to spark real campaign ideas. I focus on how a single prompt turned into the Black Tome of Cordelia, a dangerous silk-paged book with no quest giver and no safe way to use it. I break down how I would introduce it into a fantasy game, how player choices create pressure, and how consequences build slowly over time without obvious p...
Why the Flail Snail Punishes Bad AD&D Habits 11.02.2026 12:48
Most AD&D monsters teach players to hit harder or cast faster. The flail snail exists to break that habit. In this video, I talk about why Gary Gygax included the flail snail in AD&D, what problem it was meant to solve, and why so many tables misunderstood it. This is not a stats breakdown. This is about design intent, spell reliance, and how pressure actually works at the table. Used wron...
AD&D Manual of the Planes - Part 2 05.02.2026 21:48
This is Part 2 of the Manual of the Planes deep dive. Part 1 covered what the book is and why it matters. This video is about actually running planar adventures at your table without turning them into a TPK or a rules lecture. How do you introduce planar travel without making it feel casual? How do you start small with border regions before throwing characters into full exposure? How do you use en...
AD&D Monster Spotlight: Half-Ogres, did you use them 03.02.2026 9:28
Half-ogres stomp into the realm of AD&D with raw strength and brutal charm, but are they the ultimate power fantasy or a one-way ticket to a broken campaign? Today, we dive into the dark swamps of hybrid races, uncover the hidden dangers of tinkering with game balance, and find out why a lecherous pixie might just be the key to total chaos.
AD&D Manual of the Planes - Part 1 30.01.2026 18:12
In this video, I take a focused look at the AD&D Manual of the Planes by Jeff Grubb, starting with what this book is actually for and why it still matters. This is not an adventure book and it is not light reading. It is a Dungeon Master’s guide to how reality works once you step beyond the Prime Material Plane. Part 1 is an overview. We walk through the structure of the planes, how the Inner,...
Monster Spotlight: The Ki-Rin, Why This Is Not a Fight 21.01.2026 11:03
Today’s Monster Spotlight looks at the Ki-Rin, one of the strangest and most misunderstood creatures in AD&D. Part celestial, part unicorn, part dragon, the Ki-Rin is powerful, intelligent, and almost never meant to be fought. We break down what it can do, why it exists in the game, and how using it wrong can derail a campaign, while using it right can change one. #ADnD #OSR #MonsterSpotlight...
AD&D Custom Magic Item: the Ledger of Oaths 15.01.2026 8:41
Today's episode introduces a custom AD&D magic item, the Ledger of Oaths, a book that records spoken promises and punishes those who break them. We talk about how oaths create tension at the table, why intent matters more than wording, and how this item forces players to think before they promise anything. It’s a tool for trust, consequences, and real choices, not power creep. #ADnD #OSR #...
AD&D Podcast: The Character with Two Classes 05.01.2026 12:01
Today’s episode clears up one of the most misunderstood AD&D rules, characters with two classes. Not multi-classing. Not dual-classing as later editions define it. The original rule, how it actually works, and why people misread it. This is about switching careers, not stacking powers.
AD&D - That's a Wrap on 2025 31.12.2025 14:23
That’s a wrap on 2025 in the AD&D Universe, a year of rulings over rules, forgotten DM tools, hard calls at the table, and why old-school AD&D still works when you let the referee decide. #ADnD #OSR #EvilDungeonMaster #OldSchoolDnD #TTRPG #RoleplayingGames
AD&D Podcast: Year-End Q&A: Where Do We Go Next? 11.12.2025 6:11
This episode is a year-end wrap up for the AD&D 1E podcast. I talk about what we covered this year, what I enjoyed, and how the show has grown. More important, I ask you where you want this podcast to go in 2026. Do you want me to keep it focused on AD&D 1E. Do you want AD&D to stay the core, but with the occasional chat about other games and things I am into. Do you want me to try som...
AD&D Module Review: Grimbo Grotto - Christmas Farcical Horror Adventure 05.12.2025 13:08
A short, weird Christmas one-shot with psychoactive mushrooms, evil gnomes, and a were-reindeer named Rude Olf by @Goblinshenchmen. A 4 page oneshot Christmas themed adventure that an be run for literally ANY EDITION of D&D Link to adventure: https://www.drivethrurpg.com/en/product/340232/grimbo-grotto-christmas-farcical-horror-adventure?affiliate_id=421647
AD&D Spell Spotlight: Raise Dead 03.12.2025 13:03
We break down Raise Dead from the PHB. What it restores, what it cannot fix, and the risks that come with it. I give clean rulings, quick examples, and a table story where a player tried to bend the spell around missing body parts. Support the show on Patreon: https://www.patreon.com/TheEvilDM Watch on YouTube: https://www.youtube.com/@TheEvilDM Watch on Rumble: https://rumble.com/TheEvilDM
AD&D Adventure - Turkey Day! 26.11.2025 10:39
The feast is set. The bird vanishes into a thin Astral slip. We chase a thunder-turkey, juggle a parade heist, fight a kitchen spirit, and bring dinner home before sundown. Drop-in scenes and tight rulings you can use tonight. Listen now. Support the show on Patreon: https://www.patreon.com/TheEvilDM Watch on YouTube: https://www.youtube.com/@TheEvilDM Watch on Rumble: https://rumble.com/TheEvilDM
AD&D Monster Spotlight: Shadow Demon 17.11.2025 16:55
Today we break down the Shadow Demon. It lives in darkness, slips through battles, and punishes parties that rely on torches. I cover how its light-based AC works, its fear and darkness tricks, plus quick hooks. Support the show on Patreon: https://www.patreon.com/TheEvilDM Watch on YouTube: https://www.youtube.com/@TheEvilDM Watch on Rumble: https://rumble.com/TheEvilDM
AD&D Monster Spotlight: Gambado 03.11.2025 18:43
Today we shine a light on the Gambado. A pit-lurker with a spring-body, a skull for a lure, and a nasty grab-and-drag routine. I cover stats, how it hunts, tight rulings that make encounters pop, and quick hooks you can run tonight. Support the show on Patreon: https://www.patreon.com/TheEvilDM Watch on YouTube: https://www.youtube.com/@TheEvilDM Watch on Rumble: https://rumble.com/TheEvilDM
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