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20. okt. 2026

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Episoder

Huge SEQUENCER improvements, PROJECTS in Blender 5.3! - Blender Today LIVE #291 Video 20.10.2026

What's New Changelog and Q&A: https://devtalk.blender.org/t/blender-today-291-huge-sequencer-improvements-projects-in-blender-5-3/45975?sort=old BlenderToday is a live show highlighting the latest news in Blender development, the community, and...

Blender Conference 2026 Recap Video 12.10.2026

Get a glimpse of Blender Conference 2026! Explore the atmosphere, innovative projects, and the collaborative spirit that bring this annual gathering to life. Video by Maaike Kleverlaan and Harukaze Legouge Learn more about Blender Conferenc...

GAUSSIAN SPLATS, DLSS, Outliner, and more! - Blender Today LIVE #290 Video 08.10.2026

Hola Community! Pablo here. Let's see what's new in Blender. This is all possible thanks to your donations. If you like what you see, keep it going at fund.blender.org 🧡 Q&A: https://devtalk.blender.org/t/blender-today-live-290-gaussian-spl...

Audio Nodes: Live Sound, Living Geometry — BCON26 Video 28.09.2026

"Audio Nodes: Live Sound, Living Geometry" by Cem Özcan at Blender Conference 2026 Audio Nodes is a Blender add-on that turns sound into a live creative input for Blender. Instead of treating audio as data baked to the timeline, it lets artists...

Subject Extraction for Scene Reconstruction in VFX — BCON26 Video 28.09.2026

"Subject Extraction for Scene Reconstruction in VFX" by Vincent Dorenkamp at Blender Conference 2026 Most VFX workflows start with the reconstruction of the scene based on the footage, in order to integrate new CG assets with the existing geome...

Closing Event — BCON26 Video 28.09.2026

"Closing Event" by Francesco Siddi at Blender Conference 2026 – Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

Suzanne Awards — BCON26 Video 28.09.2026

"Suzanne Awards" at Blender Conference 2026 – Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

Blender JAM: A Collective Animation Experiment — BCON26 Video 25.09.2026

"Blender JAM: A Collective Animation Experiment" by Eli Rabinovich at Blender Conference 2026 The Blender JAM returns with its most ambitious challenge yet! *bring your laptop to participate = it will be fun Participants will be split into ...

SciExplorer: From Microscopy Data to Interactive Scientific Visualisation — BCON26 Video 25.09.2026

"SciExplorer: From Microscopy Data to Interactive Scientific Visualisation" by Alisa Ovsiannikova at Blender Conference 2026 Just as telescopes reveal the wonders of our cosmos, microscopes uncover the secrets of life. Biologists use modern mic...

The Colleagtion: Phygital, Self-Funded and Lightning Fast — BCON26 Video 25.09.2026

"The Colleagtion: Phygital, Self-Funded and Lightning Fast" by Egor Basiubin, Nidzhat Guseynov at Blender Conference 2026 A guided tour of the Blender pipeline of 1 ½ animators & Co., which makes it possible to release a minute-long viral video...

Scientific Data on Surfaces — BCON26 Video 25.09.2026

"Scientific Data on Surfaces" by Nicole Feng at Blender Conference 2026 I'm a computer scientist working in "geometric computing", meaning I develop algorithms for working with geometric data like meshes, curves, and point clouds. In many proje...

Designing Lattice Infills to Control Mechanical Behaviour — BCON26 Video 25.09.2026

"Designing Lattice Infills to Control Mechanical Behaviour" by Mehmet Kala at Blender Conference 2026 Mehmet Kala will present his procedural lattice generation system that explores how geometry can do more than simply fill space. By controllin...

2D Comic Style in 3D: Shapes! Lines! Shading! — BCON26 Video 25.09.2026

"2D Comic Style in 3D: Shapes! Lines! Shading!" by Sacha Goedegebure at Blender Conference 2026 This talk explores the process of reconstructing a personal 2D comic style within a 3D workflow. This includes the use of Geometry Nodes and Grease ...

Porting Blender to Android — BCON26 Video 25.09.2026

"Porting Blender to Android" by Jonas Holzman at Blender Conference 2026 This presentation will give an overview of the Android Platform Support project. Reporting on current progress, showcasing an early Android build, going over the technical...

APX & AVX10: The Next Evolution of x86 — BCON26 Video 25.09.2026

"APX & AVX10: The Next Evolution of x86" by Leonhard Rannabauer at Blender Conference 2026 The x86 CPU instruction set continues to evolve with new extensions that matter for performance-critical software like Blender. For developers, underst...

Protecting Creative Momentum: When the 'Wrong' Way Is the Right Way — BCON26 Video 25.09.2026

"Protecting Creative Momentum: When the 'Wrong' Way Is the Right Way" by Mike Yakovlev at Blender Conference 2026 This talk is a candid, vulnerable case study of how I diagnosed my creative burnout following the success of my first short film (...

Vtubing Using EEVEE/Cycles DLSS — BCON26 Video 25.09.2026

"Vtubing Using EEVEE/Cycles DLSS" by Tse Cheng at Blender Conference 2026 We use Blender as VTubing engine, connecting motion data through the VMC protocol. We have created several useful tools, sample files, and pipelines to help 3D artists ma...

Intel Open Image Denoise 3: Fast Temporal Denoising & Supersampling in Cycles — BCON26 Video 25.09.2026

"Intel Open Image Denoise 3: Fast Temporal Denoising & Supersampling in Cycles" by Christoph Neuhauser at Blender Conference 2026 Intel Open Image Denoise (OIDN) is an open-source software library of high-performance, high-quality denoising fil...

From Scene to Sensor: Synthetic LiDAR for Autonomous Systems — BCON26 Video 25.09.2026

"From Scene to Sensor: Synthetic LiDAR for Autonomous Systems" by Michael Schwingshackl at Blender Conference 2026 Building high-quality LiDAR datasets for autonomous systems is slow, expensive, and rarely captures the edge cases that matter mo...

Integrated Design Workflows for Architectures — BCON26 Video 25.09.2026

"Integrated Design Workflows for Architectures" by Arcangelo Gabriele D'Alessandro at Blender Conference 2026 Throughout my career, I have explored and developed unconventional workflows to maintain greater control over the design process and i...

Fall of Reach - Guide to Epic Sci-Fi for Small Studios — BCON26 Video 25.09.2026

"Fall of Reach - Guide to Epic Sci-Fi for Small Studios" by Julien Blarel at Blender Conference 2026 Can small teams succeed where Hollywood fails? Increasingly the answer is yes. But some projects still seem impossible, especially when it ...

Cella: 3D Data Visualization for Plant Single-Cell Transcriptomics — BCON26 Video 25.09.2026

"Cella: 3D Data Visualization for Plant Single-Cell Transcriptomics" by Sampo Muranen at Blender Conference 2026 Recent advancements in single-cell RNA sequencing have facilitated the possibility of acquiring vast amounts of data at single-cell...

Practical XR Bridge to Blender Spatial Workflows — BCON26 Video 25.09.2026

"Practical XR Bridge to Blender Spatial Workflows" by Ruoya Sheng, Junfeng She at Blender Conference 2026 This presentation highlights the past year's progress in Blender XR and introduces a frictionless PCVR workflow on PICO devices that trans...

OpenPBR: Road to Expressive and Interoperable Material Models — BCON26 Video 25.09.2026

"OpenPBR: Road to Expressive and Interoperable Material Models" by Sebastian Herholz, Weizhen Huang at Blender Conference 2026 Introducing OpenPBR, Blender’s upcoming surface shading model aiming at keeping a consistent appearance when material...

Building Procedural Simulation Environments — BCON26 Video 25.09.2026

"Building Procedural Simulation Environments" by Felipe Oliveira Ribas at Blender Conference 2026 Ray-tracing simulations are becoming faster and more accessible through modern graphics processing units and improved algorithms. However, the 3D ...

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