Mark Rosewater

Magic: The Gathering Drive to Work Podcast

Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!

Forfatter

Mark Rosewater

Kategori

Leisure

Podcastens hjemmeside

magic.wizards.com

Seneste episode

10. jul. 2026

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Episoder

#1362: Mana Curve 10.07.2026

In this episode, I explain what a mana curve is and how they impact how we design Magic sets.

#1361: Rivals of Ixalan 10.07.2026

This episode is another in my series where I talk about every Magic expansion. Today, I talk about Rivals of Ixalan , the second set in the Ixalan block.

#1360: Layers with Jess Dunks 03.07.2026

One of the most complicated elements of the Magic rules is something known as "layers." I sit down with the man in charge of the rules, Jess Dunks, to help walk through an introduction to layers.

#1359: Being a Magic Artist 03.07.2026

In this episode, I talk about the weird fact that I'm a published Magic artist on an evergrowing number of cards. Note that I recorded this before Bicycle Elemental was made public.

#1358: Mood Swings Strategy 26.06.2026

Here, I talk about the basic strategy when playing Mood Swings . To make sure everyone gets their full allotment of Magic design episodes, this episode is bonus content.

#1357: Aether Revolt 26.06.2026

This episode is another in my series to talk about every Magic expansion. Here, I talk about Aether Revolt , the second set in the Kaladesh block.

#1356: Inertia 26.06.2026

In this episode, I talk about the pressures of changing things that have been the same for decades.

#1355: All the Mood Swings Cards, Part 5 19.06.2026

This episode is part five of a five-part series. In it, I go through every single Mood Swings card, in collectible number order, and talk about how they were designed, including many of the changes they went through and some strategic tips on how to play them. Note: This is a bonus episode for this week.

#1354: Quirks of Limited Edition (Alpha) 19.06.2026

In this episode, I talk about many of the weird elements of Magic 's first set.

#1353: Emotional Response 19.06.2026

In this episode, I cover one of the main goals of game design: to create specific emotional responses in the players.

#1352: All the Mood Swings Cards, Part 4 12.06.2026

This episode is part four of a five-part series. In it, I go through every single Mood Swings card, in collectible number order, and talk about how they were designed, including many of the changes they went through and some strategic tips on how to play them. Note: This is a bonus episode for this week.

#1351: My Trip to LA in 2026 12.06.2026

I just returned from a trip to Los Angeles, California, where I went to a red carpet event celebrating Magic: The Gathering ® | Marvel Super Heroes . I then spent three days doing interviews about the set at Summer Game Fest. This podcast talks all about that trip.

#1350: Marvel Super Heroes Design 12.06.2026

In this episode, I talk about designing Magic: The Gathering ® | Marvel Super Heroes .

#1349: All the Mood Swings Cards, Part 3 05.06.2026

This episode is part three of a five-part series. In it, I go through every single Mood Swings card, in collectible number order, and talk about how they were designed, including many of the changes they went through and some strategic tips on how to play them. Note: This is a bonus episode for this week.

#1348: High Mana Value Spells, Part 2 05.06.2026

This episode is part two of a two-part series where I talk about the designs of all the cards that have a mana value of 11 or higher.

#1347: High Mana Value Spells, Part 1 05.06.2026

This episode is part one of a two-part series where I talk about the designs of all the cards that have a mana value of 11 or higher.

#1346: All the Mood Swings Cards, Part 2 29.05.2026

This episode is part two of a five-part series. In it, I go through every single Mood Swings card, in collectible number order, and talk about how they were designed, including many of the changes they went through and some strategic tips on how to play them. Note: This is a bonus episode for this week.

#1345: Landfall 29.05.2026

In this episode, I talk about the history of one of Magic 's greatest mechanics, landfall.

#1344: Depth 29.05.2026

In this episode, I talk about the pros and cons of the depth of Magic 's gameplay.

#1343: All the Mood Swings Cards, Part 1 22.05.2026

This episode is part one of a five-part series. In it, I go through every single Mood Swings card, in collectible number order, and talk about how they were designed, including many of the changes they went through and some strategic tips on how to play them. Note: This is a bonus episode for this week.

#1342: The Rule 22.05.2026

What is "the rule"? Why does Magic have it? (It didn't always.)

#1341: The Phyrexian War Arc 22.05.2026

In this episode, I talk about putting together the larger story arc of the Phyrexian War storyline from Throne of Eldraine through March of the Machine .

#1340: The Design of Mood Swings 15.05.2026

How did I make Mood Swings into a simple, fast-paced trading card game? This episode talks about my 28 years of iteration and, for those of you interested in how a person designs a game from scratch, walks through how I created the game.

#1339: Journey Into Nyx 15.05.2026

This episode is another in my series to talk about every Magic set release. Today, I discuss the third set in the original Theros block, Journey Into Nyx .

#1338: The History of Mood Swings 08.05.2026

In 1998, I came up with the idea of a more accessible trading card game. That game is called Mood Swings and goes on sale starting June 1 on MagicSecretLair.com . This podcast talks about my 28-year journey to get it made.

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