The Evil Dungeon Master

The Evil Dungeon Master Universe

The nefarious Evil Dungeon Master is here to share invaluable tips and tricks on Dungeons & Dragons, Palladium, and a myriad of other RPGs. Drawing from over 30 years of diabolical Dungeon Mastering Experience, these bite-sized daily podcasts (10 to 15 minutes each) are brimming with wicked wisdom that you simply can't afford to miss. Mostly system neutral, but has favored editions and game systems. Season 7 and beyond is all about AD&D! https://solo.to/theevildm for all my links!

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Autor

The Evil Dungeon Master

Kategorie

Leisure

Web podcastu

solo.to

Nejnovější epizoda

13. srp 2026

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Epizody

AD&D Nilbog: Hit Me Again, It Feels Great 04.07.2025

Today we take a strange turn into the warped world of the Nilbog... a creature that breaks the rules just by existing. This goblin flips logic on its head, turning damage into healing and making every attack against it an act of kindness. I talk about its origins in the Fiend Folio, the spatio-temporal weirdness that defines it, and why this chaotic little creature can derail even the best-planned...

AD&D Tree Spell: Hide, Watch, Wait... 02.07.2025

In today's episode, I talk about what could be the sneakiest spells from AD&D... Tree. This spell lets a druid blend into the forest like a pro, but it raises a fun question... how else can we use it? Could a villain fake their death and hide as a tree? Could a cursed item cast Tree on the bearer when triggered? What about druids turning into shrubbery to spy on a noble’s court? We talk cr...

AD&D Stoneskin Spell, What does it really block? 25.06.2025

We crack open the Stoneskin spell... first seen in Dragon Magazine, then polished up for Unearthed Arcana. Sounds simple, right? Wrong. What does “a single attack sequence” even mean? Is it one swing, one volley, one round? Does a monk’s flurry count as one or many? Does falling count as an attack? We talk about how DMs have handled it, what makes sense at the table, and when to step in with pure...

AD&D: Good Hits, Bad Misses... and Worse Tables 23.06.2025

Ever wonder what happens when your sword swing goes from epic to oops? In this episode, we crack open Dragon Magazine Issue 39 and talk about Carl Parlagreco’s critical hit and fumble rules... a brutal, hilarious, and gloriously unfair addition to your AD&D table. From decapitations to weapon tangles to accidentally stabbing your foot... we go over what works, what doesn’t, and how to make it...

AD&D Minotaur: The Brute with a Twist 20.06.2025

The Minotaur is a classic AD&D monster... but that does not mean it has to be predictable. In this episode, I break away from the usual maze-bound brawler and explore strange, unexpected ways to use Minotaurs in your campaign. From ritual performances to extradimensional bureaucracy, this is how you take the brute... and give it a twist. #TSR #ADnD1e #MonsterRework

AD&D Vanish Spell: The Ultimate Exit Spell? 18.06.2025

In this episode, I dig into the Vanish spell from AD&D. It is a seventh-level alteration spell that lets a magic-user remove objects, doors, and even themselves from existence... by slipping into the ethereal plane. I cover how it works, what makes it different from Teleport or Passwall, and how you can use it for escapes, heists, ambushes, or long-lost dungeon tricks. It is subtle. It is dang...

AD&D Dire Corby: Doom in the Dark 13.06.2025

In this episode, I dig into the Dire Corby from the Fiend Folio, an aggressive, bird like creature that charges screaming from the shadows with claws and no fear. I talk about how to use them in your campaign, from ambush flocks in deep caves to rivals of the drow or goblins. Whether you need a brutal combat encounter or a strange mystery in the Underdark, the Dire Corby delivers one thing loud an...

AD&D Talisman of Pure Good: A Crack Opens. Evil Falls 11.06.2025

In this episode, I take a look at an interesting magic item in AD&D, the Talisman of Pure Good. With just a single command, a Cleric can open a flaming crack beneath an evil cleric and send them straight to the planet’s core. I break down how it works, who it targets, and why this seven-charge stone is one of the most extreme alignment-based items in the game. If you thought alignment was just...

AD&D - Phase Door, The Sneakiest Spell in the Game? 06.06.2025

Today's episode is an email request from "Death Metal!". Most seventh-level spells in AD&D are flashy. Fireballs, force cages, prismatic sprays. Then there’s Phase Door. It doesn’t explode. It doesn’t kill. It just opens a way through solid stone that no one else can see or use. In this episode, I break down how to use Phase Door as a clever tool for escapes, ambushes, heists, an...

AD&D - Using the Guand in your Campaign 04.06.2025

The Gaund, created by Ed Greenwood and found in Dragon Magazine issue 46 , is not your typical cave monster. It’s fast, it climbs, it leaps, and it sprays acid. In this episode, I talk about how to drop Gaunds into your game in a way that makes players nervous every time they hear a dripping sound in the dark. Whether you're looking for a brutal ambush, a volcanic lair encounter, or a twisted...

AD&D - The Electrum Dragon the Philosopher 02.06.2025

Not all dragons are fire and fury. The Electrum Dragon, introduced by Ed Greenwood in Dragon Magazine 74, is a rare, spellcasting creature that values thought over treasure and dialogue over bloodshed. In this episode, I explore how to use this Neutral Good dragon in your AD&D campaign, not as a monster, but as a mentor, oracle, or moral challenge. From gas breath that confuses to spellbooks a...

AD&D - Psionics, What was Gygax Thinking? 28.05.2025

Hidden in the back of the AD&D Player’s Handbook is a section most people skipped. Psionics. A secret mental power system that only a few characters ever got, filled with attack modes, defense modes, and powers that feel more like a comic book than a fantasy game. In this episode, I explore what Psionics actually were, how they worked, and why most players never used them. Was it ahead of its...

AD&D - The Assassin: Too Evil for your table? 21.05.2025

Cold. Calculated. Lawful Evil. The AD&D Assassin is a class built around stealth, disguise, and sanctioned murder. So why did most DMs quietly ignore it? In this episode, I take a look at what the Assassin was supposed to be, how the mechanics actually worked, and why it never found a comfortable place in most groups. Was it too evil? Too specific? Or just ahead of its time? #adnd #tsr #gygax...

AD&D - Did Dragon Magazine #53 Fix the Monk? 19.05.2025

The AD&D Monk was always the odd class out. Weird powers, bad survivability, and advancement rules that made players give up by level five. But in Dragon Magazine #53, they tried to fix it. Did they succeed? In this episode, I break down the proposed changes, including new XP tables, expanded monk abilities, and optional advancement rules. It’s all here...fists, flowers, and frustration. So, d...

AD&D - Why Nobody Plays the Monk? 15.05.2025

The Monk is one of the most interesting classes in the game, but yet not a lot of people play a Monk. d4 hit points, no armor, limited weapons, and yet it’s expected to fight on the front lines. In this episode, I dig into what the Monk actually was, how its abilities worked, and why almost nobody picked it at the table. Was it secretly awesome, or just a confused martial artist dropped into a gam...

AD&D - Was the Thief Actually Useless? 12.05.2025

This is kind of a follow up episode where I am talking about some of the comments I've been seeing about the thief class and pondering about it. Low hit points, weak armor, and a skill list that rarely worked… the AD&D 1st Edition Thief had a rough start. But was it really useless, or just misunderstood? In this episode, I look at the numbers, the role at the table, and why the Thief may have...

AD&D Training Costs: The Rule Everyone Ignored? 30.04.2025

You earned the XP. You survived the dungeon. You're ready to level up. Not so fast, this is AD&D 1st Edition. In today’s episode, we take a look at the infamous training cost rules buried in the DMG. Gold, time, instructors... and even alignment-based fees? I break down what the rule actually said, why it made sense on paper, and why most tables completely ignored it. Was it genius, nonsen...

AD&D Fighters: Powerhouses or Punching Bags? 25.04.2025

In this episode, I take a hard look at the original AD&D 1st Edition Fighter. No spells. No tricks. Just steel, grit, and hit points. Was it enough? Or did the Fighter fall behind as the game scaled up? I’ll break down what made the Fighter strong, where it stumbled, and why it’s still worth playing when the dice hit the table. Whether you’re rolling 3d6 down the line or wielding a vorpal swor...

AD&D - Godlike Stats & Divine Powers – Deities, Dragon #67, and Demigod Dreams 23.04.2025

In this episode, I crack open Deities & Demigods and dig into those legendary stat blocks, from Strength 19 to a god-tier 25... and what those numbers actually do. Then we head to Dragon Magazine #67, where Gygax updates the standard powers of the gods. To top it off, I share a tale from my campaign about the time my character took the long, divine road to demigod-hood under the guidance of th...

AD&D - Hatched to Kill: Assassin Bugs in your game! 16.04.2025

In this episode, I spotlight one of AD&D’s most gruesome and underused monsters—the Assassin Bug. It paralyzes victims, implants eggs, and unleashes a swarm of death from the inside out. I break down how to use it for maximum dread, from cursed noble houses to larval horrors in the city sewers. Perfect for DMs who want body horror without homebrewing a thing. #ADnD #TTRPGHorror #OSRGaming #Old...

AD&D - The Leprechaun! 14.04.2025

Today’s episode is about the enchanting (or annoying) leprechauns! These small, magical beings are known for their mischievous nature and love for lush, green landscapes. With a unique ability to become invisible and create illusions, leprechauns are never easy to catch! Did you know they snatch valuable objects from unsuspecting adventurers with a 75% success rate? Even more fascinating is their...

AD&D - Looking at the Thief abilities Clarifications in the DMG 09.04.2025

Today is a follow up to the podcast on Monday about the thief abilities. Today we look at the DMG, where it clarifies how some of the abilities CAN be used, to prevent some "abuse" by players. #TSR #PHB #Thief #Adnd http://ko-fi.com/TheEvilDM for Support!

AD&D - Let's dive into the Thief abilities from the PHB 07.04.2025

In today's episode, I received an email from Tom asking me to take a look at the abilities of the Thief from the PHB and give some commentary on how I'd handle somethings. #TSR #PHB #Thief #Adnd http://ko-fi.com/TheEvilDM for Support!

AD&D - Shaman and Witch Doctor Spells.. 31.03.2025

In today’s episode, I flip open the DMG and talk about tribal spell casters. These magical beings exist among various races, including bugbears, cavemen, and trolls. First I go over the two main types of tribal spell casters: shamans and witch doctors. Shamans are spiritual clerics who practice powerful healing and protective spells. They’re known for their connection to nature and the spiritual r...

AD&D - Let's Talk "Hub" Campaigns... 26.03.2025

I got an email from Jeff (another Jeff), who wanted to know about Hub campaigns, so I decided to do a podcast on his email. SO... in today’s episode, I am diving head first into the concept of mission-based worlds in tabletop role-playing games, or RPGs. A hub or mission-based campaign serves as a central base where characters can regroup, heal, and gather supplies after their adventures. This app...

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