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The Insert Credit Show

Leisure EN ↓ Епізодів: 484

A relentlessly on topic smorgasbord of hard hitting video game questions as addressed by a panel of experts. Featuring Frank Cifaldi, Ash Parrish, Brandon Sheffield, and a rotating group of special guests. Hosted by Alex Jaffe. Edited by Esper Quinn. Original music by Kurt Feldman.

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insert credit

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Leisure

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Останній епізод

19 жов 2026

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Епізоди

Ep. 9 - Al Pacino’s Vegas Adventure, with Brent Porter 31.08.2012

Action Button Entertainment art director Brent Porter hangs out for some real talk about BioWare, escort missions, and how to make D-Day interesting again. Questions this week: What can horror games do to effectively scare players? (02:36) What is the correct way to establish lore in a video game series? (08:54) ANNA P. What's the best food item in a game? (15:09) Where's the best real world locat...

Ep. 8 - Panza Vision, with Vito Gesualdi 23.08.2012

Hollywood Correspondent Vito Gesualdi pops in to talk about Nintendo Power, Turbo Play, and MAD Magazine. Questions this week: What would you have to say at Nintendo Power's wake? (02:11) Design a game based on Don Quixote. (08:38) How did the "shoot-them-up" genre become so culturally linked to the "moe" aesthetic? (14:57) Who would win in a fight between Gabe Newell and Gabe from Penny Arcade? (...

Ep. 7 - Gamer Grub, with Patrick Miller 17.08.2012

Insert Credit regular Patrick Miller joins us to talk about Gamescom, players of video games, and warthog drifting. Questions this week: What distinguishes Gamescom from other industry events? (01:17) Were there any GameCube games with good voice acting? (07:28) What is the best feeling vehicle in a video game? (13:42) MICHAEL STERNS: What are your least favorite industry buzzwords? (19:50) Would...

Ep. 6 - Seattle Rhythm, with Christian Nutt 10.08.2012

Fresh off his article on The Bouncer, Christian Nutt joins the gang to discuss unkept Fable promises, using the -san suffix in English writing, and Charizard. Questions this week: In game design, where is the line between difficult and unfair? (03:30) How has the beat-em-up genre evolved in the past 20 years? (09:35) Who would win in a fight: Master Chief or Charizard? (15:53) Design a game for th...

Ep. 5 - Tactical Freakout, with Shawn McGrath 03.08.2012

This week the Insert Credit gang is joined by Dyad creator Shawn McGrath to discuss weapon design, NPC dialogue, and the rigidity of Johnny Wadd. Questions this week: What is the most fun weapon in a video game? (02:18) In an MMO addiction clinic, what would be used as methadone? (08:36) NORBERT LEVEJSIK: Who is the Johnny Wadd of video games? (10:52) Pitch DYAD as a Saturday morning cartoon. (16:...

Ep. 4 - Dr Pepper Hot Dog Cafe 27.07.2012

Those Three Guys (tim, brandon, frank) return for a fourth helping of no-nonsense questioneering. Join us for a hearty discussion of Metacritic, Monster World, and mouse livers. Questions this week: Is Bonk's Adventure better than Monster World? (03:40) How useful are score aggregation websites like Metacritic? (10:29) To what extent did Sega do what Nintendon't? (16:47) In the year 2027, what wil...

Ep. 3 - Shagargamel 18.07.2012

Is your body ready for one full hour of frank, tim, and brandon discussing time as a game design mechanic, the value of the PlayStation Vita, and how to explain Hyperdimension Neptunia to your mom? Because if so then oh man do we have a treat for you! Questions this week: What distinguishes the Ouya from every other attempt to create the Uber Console? (03:11) Which games best utilize the concept o...

Ep. 2 - Citizen Bonk 11.07.2012

frank cifaldi, tim rogers, and brandon sheffield once again join us to discuss kickstarter, the history of achievements, and the meltdown of 38 Studios. Questions this week: Is Bonk's Adventure better than Super Mario Bros? (04:35) What are the ingredients of a good boss battle? (11:02) What achievements would you shoehorn into classic video games? (17:16) How can a game be easy without being bori...

Ep. 1 - Happy Birthday, Charles Manson 03.07.2012

This week frank cifaldi, tim rogers, and brandon sheffield join us to discuss Hideo Kojima, how to make MMOs fun, and skellingtons. Questions this week: What were some neat features of the Xbox 360, PS3, and Wii that were never utilized to their full potential? (05:22) MMOs: How can we make them fun? (11:09) In the era of GameFAQs, how can easter eggs and cheat codes survive? (17:38) Give an eleva...

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