The Incomparable Dungeon Masters

Total Party Kill

Adventuring since 2013, Total Party Kill is an actual-play podcast in which a bunch of friends play D&D on the Internet for your amusement.

Vizitează neapărat site-ul podcastului și susține-i creatorul: www.theincomparable.com

Autor

The Incomparable Dungeon Masters

Categorie

Leisure

Site-ul podcastului

www.theincomparable.com

Cel mai nou episod

20 oct. 2026

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Episoade

100: Ask the Dungeon Masters 31.01.2017

In this special 100th edition, we take a break from the regular D&D playing to quiz all of our Dungeon Masters on questions supplied by Total Party Kill listeners.

99: That's Why You Should Floss 24.01.2017

Team Wraith takes the fight to Dragonforge and Associates.

98: The Corpse Is Dead! 11.01.2017

Dragonforge and Associates continue their winning ways and learn what “undead” means.

97: How Deep Is My Dagger? 27.12.2016

Can our adventurers outwit a group of flaming suits of armor? Knowing our gang, it’s a toss-up. Plus, a zen garden of horrors!

96: What's Left of Pieter Dragonforge 13.12.2016

So… a Gelatinous Cube, eh? Ate Pieter Dragonforge and Flessa, you say? Did anyone survive?

95: Faraday Cube 30.11.2016

You know what’s worse than giant spiders? The thing our adventurers find in the bottom of a pit, that’s what.

94: Team Spider 15.11.2016

The battle with the giant spiders continues, with Olestran battling his fear and the rest of the group battling the actual spiders. And when that fun’s all done, it’s time to search the room for treasure!

93: Very Briefly Poisoned 02.11.2016

Dragonforge and Associates return! To battle giant spiders! AAAAAAAAHHHHHHHH! SPIDERS!!!!!!!!!!

92: Science and Other Sciences 26.10.2016

Shocktober concludes for this year with a whole lot of magic books and an appeal to the Angel of Justice that doesn’t go as planned.

91: Brain Genie 19.10.2016

Our Shocktober adventure does the Monster Mash with an adventure in a spooky laboratory with a cabinet full of brains, a storage room that’s got more than meets the eye, and a secret attic altar with a bunch of forbidden books.

90: Toxic Vomit 12.10.2016

Shocktober continues! Our adventurers grapple with a giant shambling monster made up of the body parts of various animals. Many things are regurgitated! Gruther is slammed! Arrows are let fly! Prison cells are investigated! An objective is located—twice! And then there’s a duck. So tune in, Jimmy!

89: If You Build It, Bats Will Come 04.10.2016

Shocktober returns, and we return to Seyvoth Manor to continue our spooky crawl through a haunted house. Bats! Ghosts! Frankenstein’s Monsters! Shambling horrors! Who knows what spooky things we’ll find around the next corner… (This continues the story we played in episodes 61-64 last October.)

88: That's So Bahamut 20.09.2016

Our adventurers get in a little fighting before the episode becomes a whole lot more philosophical. Also, they try to pawn all the hard work off on someone who isn’t them.

87: Every Combat Begins with Kay 06.09.2016

Helmed horrors conquered, there are ghouls to deal with. (Ghouls’ Night!) They are not easy to deal with. But if they can be dispatched, our adventurers will be gifted with… a mysterious corpse?

86: Seven Against Two Is the Best Odds 23.08.2016

Dragonforge and Associates pick up after their Mummy battle, bind their wounds, and set out deeper into the crypt. Helmed horrors! Creepy lightning! Suspended skeletons! What an adventure awaits… (If you got an earlier version of this episode, it had an audio problem. This version is guaranteed to be good!)

85: This Really Ties the Room Together 10.08.2016

Dragonforge and Associates consider the magical wiring diagram of the Tombs of the Undermountain, but someone ends up crying for their mummy. (Get it? MUMMY!)

84: Ding Dongs and Doolallys 26.07.2016

The battle with the flaming suits of armor continues! And then our adventurers interrogate some very strange prisoners.

83: Can We Crash at Your God's Place? 12.07.2016

Now that the skeleton battle is over, we are welcomed into the Temple of Jergal by Brother Bathelby. There’s also a lot of listening at doors, life-sized chess, and some unpleasant suits of armor.

82: The Door Softened Them Up For Us 29.06.2016

Our adventurers come to the door of Jeregal’s temple, but not without meeting some resistance! Also, in a special solo session, we find out what happened to Acrid the Dragonborn when he disappeared a few episodes ago.

81: Ghouls' Night! 15.06.2016

After the battle with the zombies concludes, our adventurers investigate the tombs of Undermountain and discover some other terrifying creatures.

80: Between Two Sarcophagi 01.06.2016

Our adventurers emerge through a trap door into the tombs of the Undermountain, in a room full of shambling zombies. Also, the party’s newest adventurer seems to be missing.

79: It's Never Too Late for Pew When You're in the Sewer 18.05.2016

The sewer battle with the Tin Dog gang rages on, but for how long? And when it’s complete, what happens then? Also, nobody tell Pieter Dragonforge how bad his backpack smells.

78: Crossbow Friends! 04.05.2016

There’s one place you never want to get in a knock-down, drag-out battle, and that’s the sewer. Unfortunately for Dragonforge & Associates, that’s just what has happened.

77: A Rather Substantial Tab 20.04.2016

The press of bar bills and a lead on their search for Rutherford Urmbrusk convinces Dragonforge and Associates to return to adventuring, with a new member of their party and a whole new way to enter the Undermountain.

76: Where Do You See Yourself in Five Levels? 06.04.2016

Hello, from a not-very-magic tavern! In this prelude to a new season of Dragonforge & Associates fourth-edition D&D adventure, we return to the Yawning Portal in the city of Waterdeep, just around the corner from the bugbear-owned, kobold-operated sandwich shop, and reunite with Pieter Dragonforge, Kay, and Flessa. They are on one of the scariest of missions: Namely, trying to find a new member of...

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