codungmaster@gmail.com (Co-Dungeon Master)
Dungeons & Drams - 2 Waterdeep 2 Furious
Follow the adventurers of Sandy's Gang, a fun-loving band of rascals out to save the world.
Vizitează neapărat site-ul podcastului și susține-i creatorul: epcarraway.github.io
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codungmaster@gmail.com (Co-Dungeon Master)
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Cel mai nou episod
8 iul. 2026
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Episoade
Chapter 38: The Black Cabin Part 2 06.06.2025 11:11
The gang survives an onslaught of ice mephits and coldlight walkers only to face their greatest challenge yet: an inescapable barrage of gnome puns.
Chapter 37: The Black Cabin 06.06.2025 12:04
Having braved a lethal blizzard to find shelter, the party is immediately incinerated by a magical artifact and must spend the rest of the chapter trying to haunt a passing polar bear into fixing the sun-grenade that just killed them.
Chapter 36: A Song of Fire and/or Ice 06.06.2025 14:33
After receiving a divine death threat, the party attempts to appease the sun god with a lazy wolf and gets life advice from a zombie fish.
Chapter 35: It Looks Like You're Trying to Cheat Death. Would You Like Some Help? 06.06.2025 13:20
After successfully bringing a wizard back from the dead, the heroes are faced with an even more dire mission: rescuing their kidnapped owlbear, Snacks.
Chapter 34: Stakeholder Engagement 06.06.2025 6:02
Our heroes discover that when fighting a vampire, the difference between a "stake" and a "steak" is a matter of life, death, and considerable magical confusion.
Chapter 33: The Ultimate Enemy 06.06.2025 11:33
In this chapter, the adventurers must defeat their ultimate enemy: a deadly, six-letter word puzzle.
Chapter 32: And I Thought They Tasted Bad on the Outside 06.06.2025 10:06
A simple trip to the stables devolves into attempted murder, a groin-related riding accident, and a journey to an upside-down wizard tower where a dead man is waiting to say hello.
Chapter 31: Don't be Tardy to Save T.A.R.D.Y. 06.06.2025 11:42
The daring rescue of a clockwork companion devolves into a chaotic brawl featuring invisible dwarves, a traitorous dog, and a gnomish battle cry of "Quick! Spread your legs!"
Chapter 30: Something Fishy 06.06.2025 7:51
The adventurers generously donate a magical cauldron to a starving town, with the slight catch that it can only be activated by shouting 'Sandy's Crew Rules!'
Chapter 29: Gone Fishin' 06.06.2025 8:23
The party builds a cute robot, drinks some truly awful wine, and then promptly awakens an ancient evil by trying to steal its hat.
Chapter 28: Celebratory Crouching 06.06.2025 8:22
What begins with a magical dance-off escalates into a premature victory crouch that nearly costs a gnome his favorite appendages.
Chapter 27: Up in Smoke 06.06.2025 13:22
A spooky seance reveals the secrets of the cosmos, the fate of a murdered wizard, and the definitive location of a man's lost keys: Invisible Dwarves.
Chapter 26: Sleigh or be Slayed 06.06.2025 10:15
In this chapter, the only thing worse than the tour guide's puns is the laughing, bloodthirsty audience they attract.
Chapter 25: Drunks and Dragons 06.06.2025 10:14
The party must solve a mystery with clues from a perpetually drunk dragonborn, all while one of them accidentally butt-dials an actual dragon with his mind.
Chapter 24: Snake Ice 06.06.2025 9:32
Tying yourselves together for safety on a mountain seems like a great idea until an 18-foot-tall Yeti decides to join your conga line of death.
Chapter 23: Icewind Dale 06.06.2025 6:22
The party bravely faces a fearsome Yeti, only to be immediately outsmarted by a large quantity of inconveniently placed snow.
Chapter 22: Cold Open 06.06.2025 10:41
The gang tackles important issues like repressed memories, sudden vampirism, and the proper legwear for a magical arctic expedition.
Chapter 21: The City of Sails 06.06.2025 10:32
After a lengthy lecture on the cosmic architecture of magic, the party discovers their teammate's terrifying descent into vampirism is currently less of a blood curse and more of a placebo effect.
Chapter 20: Pain in the Neck 2 06.06.2025 9:33
When a sit-up competition and an accidental self-tranquilization prove too dull, the party livens up the sea voyage by breaking into their host's room, setting it on fire, and stumbling upon a secret submarine.
Chapter 19: Pain in the Neck 06.06.2025 10:01
A character grapples with a soul-crushing childhood trauma and awakens with a mysterious thirst, right before the house they're guarding explodes.
Chapter 18: Shelf Defense 06.06.2025 6:58
In a desperate battle against a muscle-bound gnome, the party is forced to rely on a literal interpretation of shelf-defense.
Chapter 14: Dragon Heist 05.06.2025 11:40
The party earns a dragon's respect, a mountain of gold, and a legendary staff, holding onto all of them for approximately five minutes.
Chapter 13: The Return 05.06.2025 5:58
After a lengthy debate on how to handle the dragon, the party accidentally upgrades their monster problem to an eldritch abomination.
Chapter 12: The Vault of Dragons 05.06.2025 6:35
Our heroes battle a gelatinous doorstop for some shiny loot before immediately stumbling upon the vault's significantly larger, scalier, and more flammable security system.
Chapter 11: Would You Like a Fresco? 05.06.2025 4:41
In a dungeon where the entrance fee is patricide, the real dangers turn out to be overly-engaging wall art and a surprisingly literal trap door.
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