Digital Potato
My main programming and game development showcase channel.
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Episoade
Diamond Rush (Global Game Jam 2013) Video 01.06.2022
An entry into the Global Game Jam. The "theme" was a sound that was clearly supposed to be a heartbeat, but that's boring so I interpreted it as the sound of giant skipping and made a game about fleeing hordes of generic chisel-wielding RPG heroes.
Chainsaw Deathrace (Fall 2012) Video 01.06.2022
An entry into a 48-hour game jam that was hosted at Champlain college. The theme was "disability", but I wanted to make a Halloween-themed game... so I wound up making a game about playing the victims in a slasher flick, post-chainsaw. Probably th...
Strike Squad Alpha (Spring 2013) Video 01.06.2022
A Flash game made for my "Game Tech I" class during Freshman year. intended as a shmup, but you can't really shoot most of the enemies in this one.
Exclusion (Fall 2012) Video 31.05.2022
Another unreleased game prototype. The idea was to make a puzzle platformer based around "excluding" zones of a level, affecting the physics or behavior of objects. It never got beyond this one-room demo though.
Zombie Delinquent Shootout (0h Game Jam, 2012) Video 31.05.2022
A simple shooting gallery made in a span of only 2 hours! Not much going on overall, though this version notably had to be fixed--the code had no frame delay and runs at hyperspeed on my PC!
Planets of the Plant (Fall 2012) Video 31.05.2022
A simple game prototype made for my "Game History and Development" class back in college. I spent a couple weeks trying to code it in C++, then threw what you see here together using Love2D in roughly a weekend. There's not much point besides w...
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