Monstrous Moonshine

CG Garage

Tv EN ↓ Episoade: 572

Since 2014, CG Garage has brought lively, informal conversations with Oscar-winning legends, visionary artists, and the innovators driving the industry's biggest technological leaps. From in-depth interviews to spirited roundtable discussions, hosts Chris Nichols and Daniel Thron explore the art, craft, and future of filmmaking. With Hollywood in the middle of a major revolution, we talk to the filmmakers who are making that transformation possible, covering everything from behind-the-scenes stories on iconic movies to the cutting-edge tools reshaping the industry.

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Monstrous Moonshine

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www.cggarage.com

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19 oct. 2026

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Episoade

Episode 72 - Janelle Croshaw - Digital Domain 09.05.2016

Janelle Croshaw, an outstanding Visual Effects Supervisor at Digital Domain, talks to us about her career as a 3D artist, compositor, and supervisor. Her credits include Zodiac, The Curious Case of Benjamin Buttons, Tron Legacy, Her, and more. We speak about how career took many changes, and the challenges she found taking a leadership role in visual effects as a woman.

Episode 71 - Blake Sweeney - Method Studios 02.05.2016

We speak to Blake Sweeney, the head of software at Method Studios . His long history at places like Industrial Light and Magic, Weta, MPC, and Digital Domain has given him a rich history in the world of Visual Effects. He speaks to us about what it took him to get to where he is, and what he thinks is important part in the future of VFX, including a lot about cloud rendering.

Episode 70 - Jacqueline Cooper - MonarchVR 25.04.2016

After waiting a bit to release this podcast, Jacqueline Cooper is ready to unveil her VR project MonarchVR , just in time for Earth Day. She has spent many years as a career VFX compositor and decided to work on a VR piece with Edward Dawson-Taylor to bring awareness to the massive decline in the population of the monarch butterflies. We speak to her about her project, her career, and the differen...

Episode 69 - Jeff Mottle - CG Architect 18.04.2016

One year since GTC 2015 , Jeff Mottle of CG Architect and Chris decided to see what has changed in the world of technology and Architecture Visualization, now at GTC 2016 . We speak a lot about VR and to see what has changed in ArchViz and VR in the last year. We also speak of Realtime vs Prerendered and what each of those means in terms of ArchViz. Lastly we speak about GPU rendering and how it h...

Episode 68 - Stephen Parker 11.04.2016

Stephen Parker , a software technical director at Chaos Group, talks about his history and how he got into computers, visual effects, digital humans, and more. We also talk about GTC 2016  and how AI and deep learning became the big focus at Nvidia.

Episode 67 - Ben Grossmann - Magnopus 04.04.2016

Ben Grossmann talks to us about his interesting career path: from weather man in Alaska, to winning an Oscar for Hugo, to starting Magnopus with his partners, that only fringes on VFX. We talk about the state of the union of CG, VR, VFX, and more in this very engaging episode.

Episode 66 - Blagovest Taskov - GPU 27.03.2016

Like many things in CG, rendering on the GPU is a subject that is filled with misunderstanding and misinformation. Blagovest Taskov, the lead developer of the V-Ray GPU team, helps demystify this field by explaining how this type of hardware should be considered. We explore the concept of processors in general and explain the difference between faster, smarter, and working in parallel. This podcas...

Episode 65 - Boris Simandoff - V-Ray Cloud 21.03.2016

We sit down with Boris Simandoff, a great developer and product manager of V-Ray Cloud and V-Ray App SDK. Since the issue of Cloud is still a bit foggy to some, we get Boris to break this down and help us understand it. From understanding what a virtual machine is, how do you pay for your time on the cloud, the cost of compute vs. storage, and, more importantly, the security of your data, Boris he...

Episode 64 - Dominic Albanese of Direct Dimensions 14.03.2016

Corey Rubadue and Chris Nichols talk to Dominic Albanese about the diverse and creative world of 3D scanning. From architecture, VFX, Art (both in preservation and creation), to medical; 3D scanning is a very diverse field, and Direct Dimensions has been in this field for nearly 20 years.

Episode 63 - Eric Barba 07.03.2016

Eric Barba sits down with Christopher Nichols and Stephen Parker to discuss his career that ultimately led him to his new position as  Creative Director at ILM in Vancouver . We discuss his background at Art Center in transportation design, his nearly 20 years at Digital Domain, which included a longtime creative partnership with David Fincher and Joe Konsinksi , and an Oscar for his work on The C...

Vlado returns 26.02.2016

While hanging out in Sofia, Chris decided sit down with Vlado to talk about what Chaos Group has been up to. Since we just released the VRscans service, we figured it was a good time to talk about it. We also talk about what is coming soon in the new service pack for V-Ray for Maya, as well as a host of other subjects including VR, realtime, and a video game he created in high school.

Shane Scranton - IrisVR 19.02.2016

Corey Rubadue and Christopher Nichols talk to Shane Scranton about the work of VR in Architecture design. We talk about the work that is being done at IrisVR , a company that he help co-found. We also discuss how VR will change the design process and that different flavors of VR serve different needs of the design and presentation process.

Daniel Thron - Star Wars Series 15.02.2016

Starting a new CG Garage series, Dan Thron and Christopher Nichols discuss movies. We start with an in depth look at the Star Wars saga. We discuss why we each think that Empire is the best of all present 7 movies. Daniel also tells us his version of that Episode 6 should have been and why they have been trying to correct from their "mistake" ever since. We hope to do many more of these.

Chaos Group Balitmore 08.02.2016

Curious as to what goes on in our Baltimore office? We talk to Brian Russell, Fernando Rentas, and Ted Vitale about the many ways that V-Ray has helped the design market: from Architecture design, building information modeling (BIM), industrial and product design, and more.

Bottleship VFX 01.02.2016

We chat with Hristo Velev and Martin Naydenski from Bottleship VFX about theyir company based in Sofia, Bulgaria. Coming with a history of visual effects work, they founded the company with an expertise in FX work. They have a strong understanding of fluid dynamics which we discuss along with starting a small VFX company in Eastern Europe.

Joy Lea and Devon Fay 25.01.2016

Joy and Devon are both environment artists and designers that work in the gaming industry. We talk to them about the challenges and rewards of that area of CG. We also talk about THU , being a student at Gnomon , Devon's recent Gnomon video , the challenges of being a woman in games, both as an artist as well as a gamer, as well as balancing and complimenting each others work as a couple.

Brandon Davis 18.01.2016

Brandon Davis stops by the CG Garage to talk about his very diverse careers. Having worked in CG for nearly two decades, he also happened to be part of Special Forces in the United States Army at the same times that he was making visual effects. Having worked at major facilities like Digital Domain and Weta, he has worked on Armageddon, The Day After Tomorrow, The Avengers, Iron Man 3, Godzilla, D...

Daniel Lay aka VFXSoldier 11.01.2016

Daniel Lay, also known as VFX Soldier, stopped by the CG Garage to talk to his old friends, Christopher Nichols and Stephen Parker, about what is going in his life. We talked about his career, what happened when he was VFX Soldier, why he left the industry, and what he is doing now.

Lele on V-Ray 3.3 for 3ds max 04.01.2016

Emauele Lecchi, better known as Lele, is a new member of the Chaos Group team, but also a very long time V-Ray user. He was instrumental in the testing and benchmarking the newest service pack of V-Ray. This is such a huge update that Lele and Chris felt it deserved it’s own podcast as the features are something that the users need to be aware of, since it could change their entire workflow.

Year in Review 2015 28.12.2015

With the podcast being just over a year old, it seemed like a good idea to take a look back at 2015 and see what had happened at Chaos Group. In this very casual chat, Lon, David, and Chris discuss a lot of the events we have attended, our Partners in Art, Chaos Group Labs project, Virtual Reality, the number of new products that we have released, as well as the many updated we have done. We hope...

David Stripinis 21.12.2015

Having known and been friends with David Stripinis for a very long time, this was the first time that I actually met David in person. Having worked on many major feature films including Avatar, Harry Potter and the Deathly Hallows: Part 2, and Man of Steel, David is a long time VFX industry veteran, having focused a lot of his attention on virtual production, motion capture, and animation, while s...

Dr Doug Roble 14.12.2015

Doug Roble has been at Digital Domain longer than anyone else as he was one of the first hires. He is the Creative Director of Software, and has helped develop many major tools over his career there. Having won both a Technical Achievement Award and a Science and Engineering Award from the Academy of Motion Picture Arts and Sciences, he has now  joined the Science and Technology Council . We talk...

3D Symposium 2015 Panel 07.12.2015

Had an amazing opportunity to be a part of the 3D Symposium panel in Cancun hosted by Jeff Mottle from CG Architect. They agreed to let me record the panel and make it a Podcast. It is a great opportunity for all of you to hear some of the great conversations and discussions that are happening in ArchViz these days. Even if you are not part of that specific industry, you will mind many familiar th...

Tim Hanson 30.11.2015

This week we speak to Tim Hanson of Max Depth . Tim’s background started in the early days of the web and has gone through many incarnations, from web designer, to editor, and visual effect supervisor. He has learned to adapt to his changing career quickly. Based on some of his own frustrations with learning tools, he has created his own resources through his website.

Scott Ross and Allen Bolden 23.11.2015

Our final episode from Trojan Horse was a Unicorn   features Scott Ross and surprise guest Allen Bolden. We talk about how much THU means to us, and about our vision of the industry. We also talk about how we feel we need to preserve the energy we have at THU and preserve it in a special way.

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