Mark Rosewater

Magic: The Gathering Drive to Work Podcast

Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!

Não deixe de visitar o site do podcast e apoiar quem o produz: magic.wizards.com

Autor

Mark Rosewater

Categoria

Leisure

Site do podcast

magic.wizards.com

Último episódio

10 de jul de 2026

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Episódios

#487: Pitching 09.11.2017

An important skill is selling your ideas live in a meeting. In this podcast, I talk about how to deliver a good pitch.

#486: Getting Unstable Made 09.11.2017

I'm joined by carpooling guest Mark Purvis, Magic senior brand director, to talk about how we took a product that no one at Wizards was asking for us to make, Unstable, and got it all the way to print.

#485: HASCON 2017 03.11.2017

The very first Hasbro-centric convention, called HASCON, was held in August. I was there, and this podcast is all about it.

#484: Early Magic Evolution 03.11.2017

In this podcast, I explore Magic's early sets and talk about the design innovations each one brought.

#483: Ixalan, Part 3 27.10.2017

This is part three of a three-part series about the design of Ixalan.

#482: Ixalan, Part 2 27.10.2017

This is part two of a three-part series about the design of Ixalan.

#481: Ixalan, Part 1 20.10.2017

This is part one of a three-part series about the design of Ixalan.

#480: Scry 20.10.2017

In this podcast, I look at the history of the scry mechanic, from its premier in Fifth Dawn all the way to it becoming an evergreen keyword action.

#479: When to Keyword 13.10.2017

I am often asked what factors determine when we choose to keyword a mechanic. In this podcast, I talk all about this topic.

#478: Artists 13.10.2017

In this podcast, I talk about how Wizards interacts with our freelance artists.

#477: Topical Blend 06.10.2017

In my "Making Magic" column, I occasionally write articles where I blend together Magic and non-Magic topics selected by the audience. In this podcast, I talk all about the articles I've written in this format.

#476: Hour of Devastation 06.10.2017

In this podcast, I talk all about the design of Hour of Devastation.

#475: Giving Input 29.09.2017

In this podcast, I talk about how players can best give their input about Magic.

#474: Keeping Things Different 29.09.2017

For this podcast, I talk about how you can keep things feeling different in a game that's constantly making new content.

#473: Gavin Verhey 22.09.2017

For the first time ever, I have a guest who isn't in the car with me. Thanks to new technology, I now have the ability to have a guest phone in. Gavin Verhey of Magic R&D tests out this new technology with me.

#472: 20 Lessons: Designing Components 22.09.2017

This is the fifteenth podcast in my 20-podcast series "20 Years, 20 Lessons." In this podcast, I talk about the importance of designing a component for the audience it's intended for.

#471: San Diego Comic-Con 2017 15.09.2017

I attended another SDCC and had another Blogatog Live Magic panel where I talked for the first time about Unstable. In this podcast, I talk all about what happened, including a few tidbits about Unstable from the panel that didn't make it out to social media.

#470: The Pit 15.09.2017

In this podcast, I talk about the history of the Pit—the area where R&D works.

#469: Starting a Design 08.09.2017

I'm often asked questions about how best to start a design. In this podcast, I go into detail about how to do just that.

#468: Poison 08.09.2017

In this podcast, I talk about the history of poison counters in the game.

#467: Multicolor Blocks 01.09.2017

In this podcast, I talk about the many different multicolor blocks we've made and how we went about making them.

#466: Generation Decks 01.09.2017

For the first time, I review a book. Okay, it's a book about the history of Magic.

#465: Tweaks 25.08.2017

We have to make a lot of Magic sets, and while we always make new things, a lot of our job is taking the staple things we do all the time and finding small ways to make them feel different. In today's podcast, I talk about how we do that.

#464: Old Formats 25.08.2017

In this podcast, I look back at some of the different formats from the early days of Magic including things likes Grand Melee and Emperor.

#463: Cycles 18.08.2017

In this podcast, I talk about one of the most important tools for a Magic designer.

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