Mark Rosewater

Magic: The Gathering Drive to Work Podcast

Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!

Não deixe de visitar o site do podcast e apoiar quem o produz: magic.wizards.com

Autor

Mark Rosewater

Categoria

Leisure

Site do podcast

magic.wizards.com

Último episódio

10 de jul de 2026

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Episódios

#962: My Wizards Origin Story 26.08.2022

I've briefly told listeners how I came to work for Wizards, but this podcast goes a bit more in depth into how it happened.

#961: Barry Reich 26.08.2022

In this podcast, I interview Barry Reich, Magic's very first playtester.

#960: Enchantment Types 19.08.2022

In this podcast, I go through all the enchantment subtypes of Magic.

#959: Playtest Cards 19.08.2022

In this podcast, I go through the history of playtest cards from Richard's first playtest through modern day.

#958: Snow 12.08.2022

In this podcast, I talk about the history of the snow supertype.

#957: Scarecrows 12.08.2022

In this podcast, I talk about the history and design of all the Scarecrows in Magic.

#956: Use Case 05.08.2022

In this podcast, I talk about a tool R&D uses called a use case.

#955: San Diego Comic-Con 2022 05.08.2022

In this podcast, I talk about my latest trip to San Diego Comic-Con, including discussing the many things I talked about in my Magic panel.

#954: Broadwaycon 2022 29.07.2022

My eldest daughter Rachel and I again went to New York City to attend a convention about Broadway, so I again made a podcast about it.

#953: Mechanical Depth 29.07.2022

When we make a new mechanic, how do we figure out how many cards can be made with the new mechanic? This concept is called mechanical depth, and in this podcast, I explain how we figure it out and the ramifications it has on design.

#952: Lessons Learned – Zendikar Rising 22.07.2022

This is another podcast in my "Lessons Learned" series where I look back at sets I led (or co-led) to talk about the design lessons I learned. Today's podcast is on Zendikar Rising.

#951: Booster Fun with Tom & Sarah 22.07.2022

I sit down with Tom Jenkot and Sarah Wassell to talk about the making of Booster Fun variants (all the cool alternate-art cards and special card frames that we do in a set).

#950: Vehicles 15.07.2022

In this podcast, I talk about the history of the Vehicle subtype.

#949: Double Masters 2022 with Bryan 15.07.2022

I sit down with Designer Bryan Hawley to talk about the design of Double Masters 2022.

#948: Spice8Rack's Un- Video 08.07.2022

In this podcast, I give my feedback on Spice8Rack's video about the history and influence of the Un- sets. You can watch that here: https://www.youtube.com/watch?v=rYYjjrG-hCo

#947: Dragon's Maze 08.07.2022

This podcast is part three of a three-part series on the design of Return to Ravnica block. In this episode, I talk about the design of Dragon's Maze.

#946: Gatecrash 01.07.2022

This podcast is part two of a three-part series on the design of Return to Ravnica block. In this episode, I talk about the design of Gatecrash.

#945: Return to Ravnica 01.07.2022

This podcast is part one of a three-part series on the design of Return to Ravnica block. I start by talking about the design of Return to Ravnica.

#944: Deciduous 24.06.2022

This podcast talks about what being deciduous means for mechanics and then goes through the list of all the deciduous mechanics.

#943: Basic Lands 24.06.2022

In this podcast, I talk about the history of basic lands and how their evolution over time influenced the rest of Magic.

#941: CLB Commander Decks with Gavin Verhey 17.06.2022

I sit down with Designer Gavin Verhey to talk about the design of Commander Legends: Battle for Baldur's Gate's Commander decks.

#942: Making New Magic Mechanics 17.06.2022

For this podcast, I walk through all the different issues that have to be addressed when designing a new mechanic from early exploratory design all the way through the end of the design.

#940: Creative Components 10.06.2022

For this podcast, I look at how the creative components (name, art, flavor text, card concept) are made from start to finish in the making of a Magic set.

#939: CLB Set Design with Corey Bowen 10.06.2022

I sit down with Designer Corey Bowen to talk about the set design of Commander Legends: Battle for Baldur's Gate.

#937: CLB Vision Design with Glenn Jones 03.06.2022

I sit down with designer Glenn Jones top talk about the vision design of Commander Legends: Battle for Baldur's Gate.

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