Amy Jo Kim

Getting2Alpha

Wanna innovate faster and smarter? Getting2Alpha pulls back the curtain on how breakthrough innovators bring their ideas to life - and delivers actionable tips to help you bring innovative ideas to life. You’ll meet luminaries who've created genre-defining hits - and rising stars who are shaping the future. Listen in and get inspired to innovate smarter and increase your odds of success.

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Autor

Amy Jo Kim

Categoria

Business

Site do podcast

getting2alpha.com

Último episódio

11 de mai de 2026

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Episódios

Blair Ethington: High Fashion meets Augmented Reality 19.09.2015

Blair Ethington is a product manager turned game creator - with a passion for numbers and a knack for innovation. At Crowdstar, she's VP of Covet Fashion - a innovative mobile game with over 3 million monthly players who like to dress-up in real-world designer fashions - and then purchase those clothes in real life. I worked on Covet Fashion under Blair's leadership - I learned a lot fro...

Erin Hoffman on social activism, learning games, and how designers shape the world 26.08.2015

Erin Hoffman is a game designer and fantasy novelist - with a passion for social activism and projects with a purpose. She's currently lead game designer at GlassLabs, a Gates-foundation initiative where she creates assessment-based learning games for underserved niches. Erin has deep insights into the nature of games and learning - and powerful ideas about how game design can impact the worl...

Jesse Schell on Virtual Reality, Transformational Gaming, and juggling 21.07.2015

Jesse Schell is a game designer, educator and product leader. His approach is fun, playful and enlightening - and his experience spans theme park design, interactive entertainment, educational games and juggling. Come hear Jesse reveal the magical roots of his lifelong fascination with transformative entertainment, and take notes as he shares the powerful techniques that his team uses to prototype...

Chelsea Howe on love, desire and submission to ritual in gaming 21.07.2015

Chelsea Howe wears many hats: indie game designer, community organizer of local game jams & QGCon, a Creative Director of Electronic Arts Mobile, creator of successful mobile games, and champion of underdogs and outsiders everywhere. She's not afraid to speak her mind and cut to the chase - a woman after my own heart :-) She's fascinated with the role of love in game design, and the...

Can a game bring Thoreau's Walden to life? 05.06.2015

Tracy Fullerton is a player and maker of games. Her most recent game, “Walden,” puts you - the player - inside Thoreau’s Walden Pond experiment. Tracy runs the USC Digital Media and Games program - the top game design school in the country, according to the Princeton Review. We co-taught multi-player game design when that program was first getting started - and Tracy has gone on to train innovativ...

Laura Klein on design-led growth hacking & customer development 04.06.2015

Laura Klein a customer development ninja. She runs the “Users Know” website, and wrote UX for Lean Startups. In this episode, we explore design-led growth hacking, ninja user research techniques, and how to turn your hot idea into a high-learning MVP. Find out how to create better products with Laura’s special blend of Lean UX with smart customer research.

Dan Cook on indie life, remote collaboration, and the magic of small groups 24.05.2015

Dan Cook is a pioneering co-op game designer, co-founder of Indie game studio Spry Fox, author of the legendary Lost Garden website, and a truly inspiring and insightful guy. Dan has a deep understanding of social dynamics in online gaming - our conversations blow my mind on a regular basis. Come along as Dan takes us on a whirlwind tour of indie game design life, remote collaboration, and the mag...

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