Gabriele Romagnoli
XR AI Spotlight
XR AI Spotlight gives the stage to founders and makers at the intersection between XR and AI. You will learn what happens when technology and creativity collide, how AI apps and XR tools are built and brought to market, the personal stories and workflows of leaders and creatives pushing the boundaries of what these 2 technologies can offer and the opportunities they unlock.
Author
Gabriele Romagnoli
Category
Podcast website
Latest episode
Jul 1, 2026
Where to listen?
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Episodes
From 3D GenAI to the End of Game Engines 03.12.2025 40:44
Tejas Kulkarni, CEO of Common Sense Machines and PhD in Brain and Cognitive Sciences and AI from MIT, explains how CSM turns images and sketches into game-engine ready 3D assets. He breaks down why CSM ranked highly on the 3D Arena human evaluation, what “good” means in 3D generation, and how geometry, texture, topology, and parts segmentation affect real workflows. We discuss modular pipelines, U...
The Next Evolution of Motion Capture for VFX Artists 19.11.2025 46:37
Nikola Todorovic, filmmaker, VFX supervisor, and co-founder of Wonder Dynamics (now Autodesk’s Flow Studio), shares how AI is reshaping 3D animation and post-production. In this episode, he explains how Flow Studio simplifies motion capture and compositing through video-based mocap, motion prediction, and automatic generation of passes like lighting and camera tracking. Nikola discusses the shift...
Gaussian Splats Are Now Web Ready 12.11.2025 47:05
Will Eastcott, CEO of PlayCanvas and veteran of EA, Sony, and Activision with credits on GTA, Call of Duty, and Max Payne, explains how Gaussian splatting is moving from experiments to production. He breaks down SuperSplat, an open source editor for cropping, recoloring, and optimizing splats for the web, and details a streaming level of detail system that scales from phones to desktops. Will shar...
Why Laser Dance Took 3 Years to Build 06.11.2025 48:02
Thomas van Bouwel is an indie XR game developer known for Cubism, one of the most successful puzzle games on Quest. In this episode, he shares the three-year journey of building Laser Dance, a rhythm stealth game that turns your living room into a laser-filled obstacle course using mixed reality. Thomas explains how rapidly evolving SDKs, scene meshing, and body tracking changed the game’s design...
Why These AI Glasses Beat Big Tech 29.10.2025 48:46
Bobak Tavangar, co-founder of Brilliant Labs, joins the show to unpack Halo, the lightweight open-source AR glasses built for AI-first computing. Unlike camera-heavy smart glasses designed for social media, Halo focuses on continuous low-power sensing, on-device AI inference, and full-day wearability—turning an AI agent into a true “second brain.” Bobak explains how Halo handles privacy by discard...
AI Workflows for XR Developers 22.10.2025 46:33
Preston Platt, CTO and founder of Rock Paper Reality, joins the show to share how his team pushes the limits of XR development by blending AI workflows with rapid prototyping. With more than 16 years of experience in 3D modelling, animation, and spatial computing, Preston has built AR and MR projects for mobile, smartglasses, and headsets like the Apple Vision Pro. In this conversation, he explain...
Roy Rodenaheuser 08.10.2025 52:50
Roy Rodenaheuser is a London-based Creative Technologist with over 12 years of experience at Yahoo, Unity, and Capgemini. In this episode he shares the story behind Canvastique3D, a project he launched in 2024 that blends physical creativity with real-time 3D visualization. Canvastique3D allows designers, artists, and even industries like textiles and furniture to project physical materials and ar...
Creativity in the Age of AI Is Not What You Expect 01.10.2025 52:02
Manuel, a TEDx speaker, former head of XR Design at IBM Canada and Currently Emerging tech Advocate at Unity, brings 15 years of experience across industries from aerospace to gaming and now teaches at institutions like Harvard, Stanford, and MIT. In this episode, he discusses how creativity is shifting in an era where AI lowers barriers to entry, allowing more diverse voices to contribute. Manuel...
What Nobody Tells You About 3D GenAI 24.09.2025 41:36
Philip is a VFX artist at RiseFX creating visual effects for Films and TV Shows. He is growing an incredible a youtube channel called Pixel Artistry covering the latest tools and workflows in the rapidly evolving world of 3D GenAI to share his learning with a growing community of over 8000 subscribers. His content is some of the best I have found when it comes to 3D GenAI. His videos are both clea...
Breaking Into XR: A Developer’s Journey from Content Creator to Meta Engineer 17.09.2025 47:26
Roberto Coviello is an engineer at Meta Reality Labs, where he builds open-source showcases and samples to help push XR development forward. He’s also known for his YouTube Channel full of in-depth XR tutorials that played a key role in his career. In this conversation we look at: How he started his professional journey as a developer, turned content creator, and the path that led him to become a...
How XR and AI Are Reshaping Fitness 10.09.2025 44:33
Sam Cole is the CEO and a co-founder of FitXR. He is a firm believer in the benefits of regular exercise for physical and mental health, and since the conception of VR, he turned his vision of delivering immersive fitness into a reality for hundreds of thousands of people who have rediscovered that movement can be fun thanks to FitXR. In this conversation We take a deep dive into FitXR and learn h...
Rethinking the role of Designers in XR and AI 03.09.2025 52:59
Mo dedicated over 18 years to designing solutions that empower people and make a meaningful impact. This includes more than 8 years in immersive XR, spatial computing, and AI-powered products, leading in-house and remote teams across pioneering startups like ShapesXR, Gravity Sketch and FitXR, forward-thinking agencies and more recently as Senior product designer at Meta. We tap into his experien...
Disney Imagineer Shares Worldbuilding Secrets 27.08.2025 41:56
Don Carson started as an illustrator, but soon his work expanded beyond the sketchbook to focus on the design of physical and virtual spaces. He worked as a Senior Show Designer, as an Imagineer, he designed entire lands for the Disney Parks and he is now Sr. Art Director at Mighty Coconut, the team behind Walkabout Minigolf, one of the most popular and loved apps on the Meta Quest. In this conver...
AR, AI, and the New Playbook for Digital Commerce 13.08.2025 47:16
Dmytro Kornilov is an innovation marketing futurist with 15+ years of experience in the industry. He is the founder of FFFACE.ME an award-winning innovation company, and LOOOK.AI an AR and AI Mirrors company. With practical experience in AR, MR, Digital Beauty and Fashion, AI and Phygital, Dmytro has led omnichannel innovation projects for global brands like Prada, Inditex, PUIG, Ralph Lauren, D&a...
What is 4D Gaussian Splatting? From Capture to VR Streaming 06.08.2025 56:11
Lennard Wolff, holds a Master in Cinematography and he is an expert in volumetric capture technology. He is Former Senior Technical Director at Synthesia and now the CEO of AdventuryXR a London based a startup revolutionising corporate learning through photorealistic immersive experiences. Georgii Vysotskii the co-founder and CEO of Gracia.ai a deep tech company specializing in the visualization a...
Why Spectacles Are The Future of AR 01.08.2025 48:32
Andrew Seleznov. Head of AR Production at Arcadia. Snap's internal creative studio for branded experiences working with the Biggest brands in the world and reshaping the way user interact and angage digitally and with the world around them. Some of the capabilities of Lens Studio you might not know about We look at 2 of their biggest collaboration with Nike and NYX and break down the types of br...
The GenAI Tool for Businesses (Sorry, Indie Creators) 23.07.2025 55:26
Kent Keirsey is the founder and CEO of Invoke. He has been in the tech industry for over 14 years, serving as a product and business leader in startups across B2B, B2C, and Enterprise SaaS. In 2022, he was an early contributor to Invoke's generative AI tools in open-source, building solutions for professional creatives. Recognising the need for these tools to serve teams, he founded Invoke in...
Varjo Just Made Gaussian Splatting Enterprise-Ready 16.07.2025 50:34
Knut Nesheim has a background in large-scale machine learning systems and big data. He leads the engineering teams building Teleport, the Gaussian splatting tool created by Varjo, the Finnish hardware company renowned for the top-tier MR headset used by the most demanding businesses and enterprises worldwide. In this conversation we take a deep dive at the intersection of Gaussian splatting and VR...
How to Build Worlds (and Make Money) on Viverse 09.07.2025 47:50
Andranik Aslanyan is Head of Growth for VIVERSE at HTC, where he leads business strategies across marketing social media and product development to grow and scale this world-building platform built on the web for the web. In this conversation, we look at: A unique feature offered to world builders to help them overcome the limitations of the web How can creators monetise their work on Viverse How...
What It’s Really Like to Build Vision Pro Apps Today 02.07.2025 50:05
Matt Hoerl is a designer building things that feel inevitable once they exist. He founded Beautiful Things in 2024, a studio crafting AI native spatial experiences for the Apple Vision Pro. His visionOS apps have been globally featured by Apple Editors and selected as “Best in Education” and “Best in Design.” In this conversation we look at: His impressions about WWDC and what it unlocks for devel...
The Art of Designing Believable AI Agents 25.06.2025 47:30
Yuqian Sun is a Chinese AI narrative researcher based in London and currently a doctoral student at the Royal College of Art. Leveraging her expertise in interactive media, she creates narrative experiences that feel alive and extend beyond video games and into our daily lives through conversational AI agents. She explores this topic through chatbots, games and interactive installations, which exp...
The Best (and Worst) of the Camera API on Quest 17.06.2025 47:07
Christoph is an XR veteran, he worked as an XR developer at Axel Springer, and is now one of the minds behind Laser Limbo, a successful mixed reality game on Quest that turned into a full AR arcade in Berlin. Over the past years he has worked on several projects and full games that merge physical and digital and push the boundaries of what the current generation of headsets is capable of. His rece...
3D Animation with AI and Beyond 11.06.2025 41:19
Naureen Mahmood is the CEO & co-founder of Meshcapade, an award-winning tech startup based in the heart Europe’s largest AI ecosystem, Cyber Valley. At Meshcapade she is applying her work on human understanding for training AI avatars to see, understand and interact just like humans. This goes way beyond animating game characters. Meshcapade is developing the world's first and only 3D huma...
Physical First: Rethinking UX for Spatial Computing 04.06.2025 46:37
Orlando Mathias is a truly hands-on designer traversing the full breadth of product innovation from Strategy through to the nitty gritty of design & prototyping. He has led product innovation projects with Meta, Samsung 's Design Studio, and worked alongside Google's team on their gestural technology. He has now funded THE BLEND a design firm championing a physical first approach helpi...
Why Gaussian Splatting Changes Everything for the 3D Web 28.05.2025 47:02
Lisa Maria Egger, Co-founder & COO at Arrival. Space, an award-winning immersive web-based platform developed by Stratum1 that empowers people to create, connect, share, and explore next-generation content wherever you want on VR headset, mobile or the browser. In this conversation, we will look at: The key feature that turns Gaussian Splatting into the next level web content How these spaces...
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