Peter Witham
UIBuzz - Software and game development
I love making software. I also love sharing that experience with others. I explore it all in this Podcast, from apps to games and in between. From developers just getting started to professionals. We all have something to learn and share with others on our journey.
Author
Peter Witham
Category
Podcast website
Latest episode
Jun 9, 2026
Where to listen?
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Episodes
When things get weird, take a few minutes 29.01.2023 10:33
This week, some pain and some pleasure with my game-building in Unity. Ever had that experience of "It worked yesterday and last week. Why does it not work now"? Yep, one of those weeks. Listen on for details and solutions. Reachout to me at peterwitham.com ★ Support this podcast ★
Game development update and Unity device screen scaling made easy 16.01.2023 13:18
As mentioned in this episode My development blog Video showing Unity Device Simulator Install Safe Area Helper Say thanks and support this Podcast Buy me a Coffee ★ Support this podcast ★
2023 Goal setting and developer game updates 06.01.2023 15:45
Chapter List (00:00) - Introduction (00:40) - This years goals (01:36) - 1 (04:31) - 2 (06:27) - 3 (07:08) - Game development update (14:36) - Twitter (14:47) - Buy me a Coffee ★ Support this podcast ★
Looking back over my development year, how well did I do? 12.12.2022 15:37
As I reach the end of the year, I always look back and see how well I did with my personal goals and choices. I think this was a good year in my software development journey. But I'm not spoiling the episode!
Why and how to promote yourself as a developer 28.11.2022 17:36
Some of us like it, and some of us dread it. But at the end of it all, we have to promote ourselves, and I'm going to tell you why it's a good thing and some ideas on how to do it without being aggressive.
Using collaboration to learn, network and make cool stuff 17.11.2022 5:19
In this episode, I share some experiences using collaboration in public to improve the way I work with folks, learn new things, and create a fun game along the way.
Doing the same thing too long does not make you better 10.11.2022 4:19
If you keep doing the same thing for too long, you go in circles and do not improve. This applies not only to your skills but work. In this episode, some suggestions to beat it.
Look behind the magic and learn what those tools are doing 31.10.2022 6:27
Do you know what those fancy tools are doing and how? You should, because sometimes you might not have them and need to get work done. Some thoughts in this episode.
Unplanned features are hard to integrate 06.10.2022 10:12
Some thoughts in this episode on how boss fights are causing me heartache in my game.
Don't give up when hitting the first complex problem, how to beat it 11.09.2022 7:56
Share your thoughts with me Twitter Web Site ★ Support this podcast ★
Sometimes looking like everyone else is a good thing 03.09.2022 4:36
Share your thoughts Twitter PeterWitham.com ★ Support this podcast ★
Are cutting-edge tools make shipping more difficult? 21.08.2022 8:14
We all love to try new things, those you see all over the tech news and discussions. But exercise caution when doing so. They might make life far more complicated than it needs to be regarding shipping. Some thoughts and suggestions in this episode.
Astro.build for delightfully easy Web app creation 14.08.2022 16:35
You can find a full blog post here Like what you hear? Why not say thanks with a review and rating? Or Buy me a coffee . I'd genuinely appreciate it. ★ Support this podcast ★
How to survive and embrace new frameworks 07.08.2022 7:04
Here are some tips on keeping production stable, development moving forward, and exploring these new cutting-edge tools without encountering nightmares that must be solved immediately. Leave your thoughts over at the blog post on PeterWitham.com . Say thanks for this podcast - buy me a coffee ★ Support this podcast ★
Generating random game events and balancing for the player experience 30.07.2022 9:08
Generating random events can keep a game fresh and full of surprises, but it can also ruin it for the player if the balance feels wrong and turns them away from playing. I go over how I'm trying to solve this problem in my new game using a simple random generator and testing the balance. Want to support this podcast? https://peterwitham.com/bmc ★ Support this podcast ★
Game Dev Journal - How I'm rewarding users for not playing 23.07.2022 8:47
I'd love to hear your thoughts and suggestions. Twitter: @uibuzz Web: peterwitham.com ★ Support this podcast ★
4 Unity packages I always install 16.07.2022 9:46
There is a video version of this Podcast with many other episodes available at https://youtu.be/rflUNXGFovM Unity Asset Store Links FlowCanvas Editor Console Pro Rainbow Folders 2 Rainbow Hierarchy 2 ★ Support this podcast ★
Why I use Unity for game development 04.07.2022 18:34
I am familiar with the way it works and have been using it for most of my game development explorations over the years. I can write C# with the help of Rider by JetBrains. I use a package called FlowCanvas to help me develop the game code visually with rapid prototyping. I can run the game right there in the Unity tool without having to compile and export. I can build 2D games just as easily a...
Tools I use for my projects 04.07.2022 19:18
- Web Development - JetBrains Suite - Web Storm - Nova by Panic - Visual Studio Code - GatsbyJS - Affinity Designer - Figma - MAMP Pro - Trello - Tower - App Development - JetBrains Suite - IntellijIdea and Web Storm - JetBrains Suite - AppCode - Xcode - DevCleaner - Figma - RocketSim - SwiftUI Companion - Trello - Tower - Game Development - JetBrains Suite - Rider - Visual Studio Code - Unity - T...
Trailer 04.07.2022 1:12
It's trailer time! Discover just what this Podcast is all about and follow/subscribe for future episodes.
What Is SwiftUI? 10.05.2021 11:06
SwiftUI is emerging as a good way to build screens for Apple based platforms like iOS/iPadOS/macOS. It is a declarative language that simplifies the building of responsive views in applications. In this episode I’ll explain what it is and give a couple of examples. I really recommend checking out the links below for more details and plenty of visual examples. As mentioned in this episode CompileSw...
Episode 10 - What is a Game Loop? 29.03.2021 6:49
Show Notes You may not realize it but every game has something called a ‘game loop’. But just what does that mean? In this episode I try to answer just that with a couple of examples and reasons why you as a game developer should care about it. Say thanks Buy me a Coffee buymeacoffee.com/pwcom You can reach out on Twitter: @UIBuzz Subscribe to the Podcast 🎙️ ★ Support this podcast ★
Episode 9 - Tailwind CSS 08.02.2021 8:12
Show Notes Tailwind CSS is a utility framework that enables developers and designers to build layouts quickly by combining classes to achive the desired layout. In this episode I explain how you can use Tailwind and get up to speed fast. Tailwind CSS Website Say thanks Buy me a Coffee buymeacoffee.com/pwcom You can reach out on Twitter: @UIBuzz Subscribe to the Podcast 🎙️ ★ Support this podcast ★
Episode 8 - First Moments with NextJS on the JAMStack 16.01.2021 11:50
Show Notes Any time I look to start or rebuild a personal project I see it as a reason to try and learn something new. I am rebuilding my photography site from the ground up. So that gave me a good reason to look at NextJS as my static site builder and find out what all the buzz is about. In this episode I share my thoughts on working from knowing almost nothing to having a working site using Next...
Episode 7 - My design workflow 06.12.2020 8:15
Show Notes In this episode I share my process and some thoughts on how I go about designing applications. The differences between designing ahead of or during development and how that affects the process. Say thanks - Buy me a Coffee buymeacoffee.com/pwcom You can reach out on Twitter: @UIBuzz Subscribe to the Podcast 🎙️ ★ Support this podcast ★
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