Lancaric.me
two & a half gamers
This is a no BS gaming podcast. We share insights, knowledge and fun gossip relating to the topics of User Acquisition, Game Design and Ad monetisation. You will find here actionable insights in a fun and relaxed atmosphere. A safe space where we mimic the honesty of a 4am conference discussion. Enjoy & let us know your feedback!
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Where to listen?
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Episodes
🚂 Full Steam Ahead Q2: 12 Steam Hits & which ones work on Mobile? 09.09.2026 37:16
A hide-and-seek game where you paint yourself to blend into the map, made by two people in two months, just made $60 million. That's the winner of this quarter's Steam Scanner — and it's the one idea on the list mobile genuinely can't clone. The closing caveat matters: it's survivorship bias — 20K+ games hit Steam a year — and Steam's discovery means a Mecha Chameleon never...
🐱 Find the Cat 2: The Sequel to a Monster Hit. Built to show MORE Ads 07.09.2026 40:13
⏱️ TIMESTAMPS 00:00 Find the Cat 2 — now in color 02:40 Cat-as-ornament hiding and 70-cat hard levels 04:20 Shorter levels, more interstitials — the pacing change 08:15 The meow is the whole game 13:00 Rewarded ads, 260-second Google formats & the Mintegral fix 18:00 The numbers — 125K downloads/day, 350K DAU, vs Find the Cat 1 24:40 Felix's ad-scaling thresholds and the banner decoy 28:30...
🚨📢BREAKING NEWS: Mobile Gaming Hits $121B + Makers Fund's $250M + AppsFlyer's $400M Loan 04.09.2026 10:32
Newzoo says the global games market hits $213.9B in 2026, with mobile the largest platform at $121.1B and — for the first time in a while — the fastest-growing one. And that mobile number is still missing the $10-15B earned off-platform that the trackers can't see. Three stories this Friday, plus the weather. Felix Braberg flies solo for the Friday news. First, Newzoo's 2026 Global Games M...
🗯️ "Playable Anime" With No Anime: How OOC Makes $100K/Day on Pure AI Text 03.09.2026 38:53
OOC is marketed as "playable anime." There's almost no anime in it. It's a wall of text — an AI-powered dungeon master running an interactive story you steer with your own prompts. And it's doing an estimated $100K a day, 74% of it from the US, on pure AI-generated text. Welcome to the weirdest, most future-facing app the crew has covered. We break down OOC by New AI Entertai...
🎒 Overgeared Hero Breakdown: An Asian RPG That Actually Cracked the US market 01.09.2026 39:53
Almost every game that tried the Backpack Hero setup on mobile failed. Overgeared Hero didn't — it's the strongest adaptation the crew has seen; it's doing ~$100K a day, and it pulled off the thing most Asian-developed RPGs can't: it cracked the US. We break down Overgeared Hero by Craft (Korea) — a mid-core RPG built on a Hobby/RPG chassis (gacha, energy, idle expedition, gear-mer...
📡 Century's Hidden "Innovation" Account & What's Brewing in Soft Launch 27.08.2026 35:57
Soft Launch Sonar is where we dig through the millions of games brewing in soft launch to find the patterns before anyone else. This time: Century's not-so-secret second account, Supercent cloning Smash Fest twice in a week, Miniclip taking a swing at Forex, and a Smash Fest clone count that's hit 123 with the honest verdict that almost none of it contains a single new idea. Supercent'...
💳 A Credit Card that resets your LIMIT when Your ROAS is good: PVX's UA financing card is here! 26.08.2026 32:56
Most credit cards want the full balance back at the end of the month, at punitive interest, with a fixed limit that has nothing to do with how your campaigns are actually performing. PVX is building the opposite: a UA-financing credit card where your limit resets based on ROAS, so as long as the performance is there, you never have to stop spending. We sit down with Joe Wadakethalakal (CEO and co-...
⚔️ 47 Rewarded Ad Placements and a "No Ads" Lie: Inside XP Hero's $400K/Day Idle RPG 24.08.2026 43:33
We break down XP Hero by Supercent: an idle RPG built on the same Alien Invasion core as Butcher Hero, but with far better onboarding and vastly more ads. They walk the deep feature set (a growing hero, monetized cargo capacity and return tickets, boss raids that force you to upgrade a whole team, Legend of Slime-style blessings, gacha chests from the Habby template, a PvP intrusion system, an end...
💀Review Radar #12: Which games survived & which are actually DEAD (Poke It With a Stick!!) 20.08.2026 31:49
Review Radar 12 is where we revisit the games we've covered and find out who lived and who died. This time, the joke's on us: nearly everything came back scaling up. Felix kept reaching for the stick to poke dead games, and Jakub kept insisting they're all still breathing — and mostly, he was right. The lesson that keeps repeating: hard work pays off, revenue and DAU often tell opposit...
🎯 The 2026 D2C Survey: Why 41% of studios still DON'T have a web store (and why they're wrong) 19.08.2026 45:47
FastSpring surveyed 110 senior mobile decision-makers — directors, VPs, C-suite — about direct-to-consumer, and the results premiere right here before Gamescom. The headline: 59% now have a web store, but the 41% who don't are held back by three fears that are all out of date. And the #1 reason studios adopt D2C isn't profit anymore. Matej Lančarič, Jakub Remiar, and Felix Braberg welcome...
🚌 Marble Sort Meets Traffic Jam: Bus Traffic Fever Review! 17.08.2026 30:38
Bus Traffic Fever fuses two proven puzzlers — Marble Sort and the bus/traffic-jam arrows game — into one brutally slow, weirdly sticky machine. Levels take 30-40 minutes, the frustration is genuinely phone-throwing, and that's exactly why it prints ad revenue. We break down Bus Traffic Fever by GooDroid (a CyberAgent subsidiary in Tokyo) — and the twist is that it's the second time they...
🚨📢 BREAKING NEWS: Rotate Labs Raise + Rival App Store Returns + Gaming Revenue Drops 4.5%?! 14.08.2026 10:08
Cube Land's studio just raised a seed round four months after launch, a rival app store returned to Google Play in the US for the first time in over a decade, and Sensor Tower says gaming revenue fell 4.5% in Q2 — except that last number is only half the truth. Three stories, and Turkey keeps winning. Felix Braberg flies solo for the Friday news. First, RotateLab — the Turkish studio behind Cu...
⛏️ One Guy, No Ads, No Tutorial, $100K/Day: The Idle Obelisk Miner Story 13.08.2026 35:55
Here's a game that breaks every mobile rule and prints money doing it: Idle Obelisk Miner looks like a DOS game from 1995, has no tutorial, no ads, and almost no marketing — and it's doing an estimated $100K a day on just 4-5K downloads. One developer, a fanatical community, and unit economics nobody else can touch. We break down Idle Obelisk Miner (by Checkbox Entertainment) — a one-man-h...
🎮 9 Playables, 9 Lessons: What's working in playable ads right now 12.08.2026 45:58
The most freeing idea in playable ads keeps proving itself: your playable doesn't have to match your actual game. This month a zombie survival game ran a football playable, and an isometric strategy game ran a non-isometric one. The crew breaks down nine playables and the lessons underneath them. Matej Lančarič and Ondrej Mosberger are joined again by Robin Kuyer for the "everyone brings...
💣 How Smash Fest created a NEW Puzzle category overnight 10.08.2026 42:31
We are joined by ad monetization guest Katerina to break down Smash Fest and the clone explosion surrounding it. We cover the physics-based cannon core (each ball is a move, run out and buy five more — match-3 logic on a physics engine), the detective work tracing it back to Toon Blast's "Cannon Fest" event (spotted by Game Refinery back in November 2024, and run by Peak as both play...
🚨📢 BREAKING NEWS: Tripledot Buys Supersonic for $40M + EA is Private for $55B + Netflix drama 07.08.2026 11:14
This week is one giant lesson in consolidation: everybody's buying everybody, the money is concentrating, the ownership is concentrating, and the people are getting cut. Tripledot bought Supersonic from Unity, Saudi Arabia closed the biggest leveraged buyout in history to take EA private, and Netflix gutted a studio seven weeks after praising its game on an earnings call. Matej Lančarič flies...
🧠 The "Fat Guy Getting Slapped" Concept Took Over: AI Creatives Breakdown 06.08.2026 32:16
One concept is eating the entire Forex creative market right now: a "fat guy" gets slapped, abandoned, or humiliated, then rises to power. It was everywhere last month — this month it's on steroids, and every big Forex game has its own version. The crew runs 123 AI creatives in 30 minutes to map where AI creative is actually heading. Matej Lančarič, Jakub Remiar, and Felix Braberg sp...
🎯 How to Do a UA Review Properly by Matej Lancaric 05.08.2026 16:18
"The CPI is going up, so change the creatives" is not a UA review — it's just narrating the dashboard. A real review has next steps, digs under the naming conventions, and usually finds money you're already wasting without spending a cent more. This is how to do one properly. FULL ARTICLE: https://lancaric.substack.com/p/ua-review-bible-how-to-do-it-properly?r=7qqaf Matej Lančari...
🐜 Colony Flow Breakdown: The Ant Puzzler getting sued & already taken DOWN from Android! 03.08.2026 32:02
Here's a first: we reviewed the copy, not the original. Colony Flow is an ant-themed "destroy the picture" puzzler that's doing an estimated $150K/day — and it's currently being sued over. The crew digs into the game, the monetization trick underneath it, and what the lawsuit might mean for the entire copycat economy. We break down Colony Flow (by OneSoft/ABI Games) — a sort...
🚨📢 BREAKING NEWS: Google's Antitrust Blow, AppLovin's Hidden Strength & Smash Fest's Copycat Army 02.08.2026 8:32
The EU just fined Google €890M for making it hard to steer users to cheaper web stores — another crack in the 30% wall, and genuinely good news for every developer. That's the lead of a quieter, summer-holiday news week, with Felix flying solo while Matej and Jakub are at ChinaJoy. Felix Braberg walks two stories and a charts tour. First, the European Commission fined Google €890M (split €460M...
🧊 Cube Land: How RotateLab went from idea to $300K/Day in Just 6 Months 30.07.2026 34:58
A studio in Gaziantep had the idea in November, started building at the end of December, ran a marketability test in January, and by July they're doing an estimated $300K/day. That's the Cube Land story — and we love it! We break down Cube Land Puzzle by RotateLab (Turkey) — a 3D voxel "destroy the picture" blast puzzler where you rotate a pixel-art object (a gummy bear, a Rubik&...
🧠 The Creative Trends Nobody Wants to Admit 27.07.2026 36:36
Some months the creative trends are wild. This one, Matej says it straight: it's quieter — everyone's copying the same big 4X and Golden Goblins playbook, AI is everywhere, and studios are scaling down for summer. But the detective work underneath is where it gets good, including a live investigation into who actually spends the most on UA and who really leads on revenue once you account f...
🚨📢 BREAKING NEWS: GTA 6 Pre-Orders Hit $260M + Tencent & Superplay for $1.5B + PubMatic-Zynga Deal 24.07.2026 13:52
GTA 6 pulled an estimated $260M in its first week of pre-orders — and the real story is that its launch has quietly become a proxy for every gaming company's valuation. If it opens well, the industry holds. If it doesn't, the bottom could fall out — and mobile goes with it. Felix Braberg flies solo for the news segment, with three stories that matter. GTA 6 pre-orders hit roughly $260M glo...
🎮 Which Playable Performs Best" Why There's No Single Answer (Playable Trends June 2026) 23.07.2026 49:52
The single most freeing idea in playable ads: your playable doesn't have to be your actual game. This month's Playable Trends proves it — including a studio running what's essentially a Fishdom ad to drive installs for a completely different fish game. Today is the "everyone brings playables" episode — nine playables, nine different lessons. They break down Meow Doku's on...
➡️HexaAway Breakdown - The 6th-Biggest sort puzzler you've NEVER heard of 22.07.2026 21:15
Hexa Away did something genuinely clever — it took the arrows/sort mechanic everyone's chasing and rebuilt it on a hexagonal 3D grid, which turns out to be a better fit than flat arrows ever were. Then it scaled hard on AppLovin, hit a wall, and downscaled almost completely. It's a great game and a UA cautionary tale in one. We break down Hexa Away - a hexagonal-grid sort puzzler from the...
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