Justin Gary
Think Like A Game Designer
In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world-class game designers and creative experts from various industries. Each episode deconstructs the creative process, offering insights into the art of game design and the broader cultural, technological, and business influences shaping a myriad of creative mediums. Join us for actionable advice and unique perspectives that will enrich your understanding of what it means to be creative in and out of the gaming world. justingarydesign.substack.com
Author
Justin Gary
Category
Podcast website
Latest episode
Jul 2, 2026
Where to listen?
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Episodes
Phil Walker-Harding — Crafting Accessible Games, The Journey from Self-Publishing to Global Success with Sushi Go!, and Mastering the Art of Core Game Mechanics. (#31) 30.06.2022 1:14:06
Phil has a great origin story because it is one that represents what it’s like for most designers to make it in the industry. His most popular game, Sushi Go!, has sold over a million copies and has been translated into 20 languages. Phil specializes in games that are easy to learn, and that can be played by people of all ages. In the Think Like A Game Designer course, I often use Phil’s games lik...
Think Like a Game Designer: Level Up! 09.05.2022 12:15
This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit justingarydesign.substack.com/subscribe
Alan Phan — Charting New Territory: From First-time Game Ideas to Million-Dollar Kickstarters and The Power of Nostalgia in The Grand Archive (#37) 28.03.2022 58:33
Alan Phan and his team recently launched a million-dollar Kickstarter for a trading card game called The Grand Archive. What’s amazing is that he and his friends had never made a trading card game before, so today we’re going to learn a little bit more about Alan and his story. Enjoy! This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, vi...
Richard Bartle — Pioneering Virtual Worlds: From M.U.D. to MMOs, Understanding Player Motivations, and Navigating the Ethical Maze of Online Interactions (#36) 28.02.2022 1:28:48
Richard Bartle is a legend among game designers. He has a Ph. D. in artificial intelligence and is the co-creator of the first virtual world ever to exist, a game called Multi-Use Dungeon or M.U.D. Richard authored the book Designing Virtual Worlds and his most recent book is How to be a god: A Guide for Would Be Deities, in which he examines the history, ethics, structure, and technology of MMOs....
Alan Gerding — From Core Principles to Kickstarter Success: The Psychology and Strategy Behind Crafting Mothership: Sci-Fi Horror RPG (#35) 21.01.2022 1:41:11
This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit justingarydesign.substack.com/subscribe
Think Like a Game Designer #34: Mike Turian 27.12.2021 1:25:12
This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit justingarydesign.substack.com/subscribe
Brotherwise Games — From Sibling Bets to Publishing Success: Navigating Collaboration, Fostering Relationships with Influencers, and Championing Local Game Stores (#33) 19.11.2021 1:24:52
Brotherwise Games, headquartered in Los Angeles, was established in 2012 by the dynamic duo, Chris and Johnny O’Neal. Over the years, the "Brothers Wise" have carved a niche for themselves, emerging as one of the most notable indie success stories in the tabletop gaming arena. In today's episode, we delve into the intricacies of collaborating with family, effective game marketing strategies, the a...
JT Smith — Crafting the Game Design Journey: From Prototyping with Game Crafter to Navigating Digital Playtesting and Harnessing the Power of Audacity (#32) 30.10.2021 1:08:49
JT Smith started designing games when he was in high school and wanted an easier way to prototype his game. His drive to find a better way to prototype led him to found the company Game Crafter, a company that allows you to print prototypes and even produce your game on a small scale. In addition to Game Crafter, JT has programmed a number of incredible tools for creating card prototypes, migratin...
Richard Garfield — Crafting Game Legacies: The Evolution of Unique Deck Games, Innovating SolForge Fusion, and Deep Dives into Procedural Generation (#31) 07.09.2021 1:08:55
Richard is the creator of Magic: The Gathering , KeyForge, Netrunner, Vampire: The Eternal Struggle, Battletech(CCG) and a lot more. He is a pioneer in the collectible card game genre and one of the most well-known game designers in the world. In this episode of the show, we discuss his life in game design, the development of Magic: The Gathering and KeyForge, and a variety of topics dealing with...
Peter Adkison — Building Gen Con, Empowering Game Designers, and the Thrill of Gathering the Gaming Tribe (#30) 06.09.2021 1:17:30
Peter Adkison is not just a cornerstone of the gaming industry; he's the force behind revolutionizing it. As the founder of Wizards of the Coast, he introduced the world to phenomena like Magic: The Gathering and reinvigorated Dungeons & Dragons, shaping modern gaming. Now, as the owner of Gen Con and the creative mind at Chaldea Studios, he's melding gaming with filmmaking. In this episode, we ex...
Elizabeth Hargrave — Breaking the Mold with Wingspan, Lessons In Successful Game Pitches, Embracing Unique Genres, and Championing Inclusivity in Game Design (#29) 27.07.2021 1:05:19
Elizabeth Hargrave’s games are known for breaking the thematic mold. In her first game, Wingspan, you play as bird enthusiasts out to discover and attract the best birds to your network of wildlife preserves. The game is wildly popular and won the 2019 Kennerspiel des Jahres. In this episode, we discuss designing, playtesting, and pitching these groundbreaking games. This is a public episode. If y...
Jason Charles Miller — From Rockstar Stages to Voiceover Booths, Navigating the Entertainment Labyrinth, Time with Ozzy, Breathing Life into Characters, and The Magic of Live Streaming RPGs (#28) 14.06.2021 1:03:57
Jason Charles Miller is a multifaceted artist, best known for his accomplished music career and significant voice acting roles. As a musician, Miller has released numerous albums, both as a solo artist and with his band, and has shared stages with prominent names in the music industry. Transitioning to voice acting, he has lent his voice to a variety of characters across video games and animated s...
Bruno Faidutti — Merging Game Mechanics, Simplifying Design, The Art of Drafting, and Unraveling the Myth of Unicorns (#27) 10.05.2021 1:12:16
Bruno Faidutti is the legendary creator of Citadel and Knightmare, two games that have inspired me throughout the years along with 40+ additional published games. In addition to game design, Bruno has studied law, economics, and history, and knows an awful lot about unicorns. This episode is full of lessons on design fundamentals, rules creation, and drafting games, in particular. Enjoy! This is a...
Rodney Thompson — Designing Across Platforms, Crafting Worker Placement Games, Delving into RPGs, and Transitioning from Tabletop to Destiny (#26) 19.03.2021 1:44:47
Rodney Thompson has been designing games professionally for over 15 years. He has worked on some of the industry’s most significant properties, including Star Wars, Dungeons & Dragons, Lords of Waterdeep, Tyrants of the Underdark, and Dark Sun. He’s currently a designer for the Destiny franchise at Bungie and develops his personal projects at Scratchpad Publishing. This episode has a detailed deep...
John Zinser — From Pizzas to Publishing, Pioneering CCGs, Community Management, and Trusting the Strength of a Team (#25) 15.02.2021 1:32:46
John Zinser is the CEO of Alderac Entertainment Group. His game design career started over 30 years ago, with Shadis Magazine and the CCG Legend of the Five Rings . In this episode, he tells one of the most entertaining and educational origin stories on the podcast. He’s a great storyteller and an even better teacher. This is a public episode. If you'd like to discuss this with other subscribers...
Think Like a Game Designer Mastery Course 13.02.2021 9:44
This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit justingarydesign.substack.com/subscribe
Monte Cook — Crafting Immersive RPGs, Mastering Game Narratives, Refining Dungeons & Dragons, and the Nuances of Effective Playtesting (#24) 28.01.2021 1:18:49
Monte Cook is a legend among roleplaying game designers. Monte has worked on hundreds of roleplaying products. He is probably best known for his work on the 3rd Edition of Dungeons & Dragons, Planescape, Ptolus, and Arcana Evolved. In addition, his own games Numenera, the Cypher Systems, and Invisible Sun, have won numerous awards. In this episode, we’ll discuss Monte’s philosophies on developing...
Rob Daviau — Innovating Legacy Gameplay, Revitalizing Classics, Unpacking the 'Elevator Pitch', and Balancing Game Aesthetics with Mechanics (#23) 18.12.2020 1:12:40
Rob Daviau pioneered the legacy game genre, starting with Risk: Legacy. In addition, he’s worked with a variety of beloved titles: Star Wars, Axis & Allies, Pandemic, Betrayal at House on The Hill, just to name a few. In this episode, we go into detail about Legacy Game development and how to successfully work with beloved properties. This is a public episode. If you'd like to discuss this with ot...
Matt Place — From Pro Magic Player to Digital TCG Innovator, Embracing Randomness, Teaching the Fun, and Mastering the Autobattler Genre (#22) 30.11.2020 1:33:34
Matt and I both started our careers as Magic Pro Players. Since then he’s garnered more experience in digital trading card games than anyone I know. Matt has worked for Wizards of the Coast, Dire Wolf, and Blizzard on games including Magic Online, Hearthstone, and Eternal. Matt is currently working on his own auto-battler game called Story Book Brawl. I’m excited to sit down with one of my oldest...
Michael Gnade — From Indie Game Journalism to Board Game Creation, Embracing Feedback, Navigating Kickstarter, and The Cost of Game Marketing (#21) 21.10.2020 1:16:18
Michael Gnade is the founder and lead designer at Rock Manor Games. He started his career in games with Indie Game Magazine, writing and reporting about the newest games from independent creators. Inspired by Ascension, Michael developed Brass Empire, which he created on Kickstarter. Michael Gnade put together one of the more comprehensive looks at Kickstarter metrics out there; if you’re interest...
Elan Lee — From Star Wars Intern to Kickstarter Triumph, Embracing Risk in Game Design, The Power of Storytelling, and Crafting Games that Build Communities. (#20) 10.09.2020 1:28:58
This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit justingarydesign.substack.com/subscribe
Scott Gaeta — From Comics to Card Games, The Art of Forecasting, Driving Growth Through Organized Play, and Lessons from Decades in Game Industry (#19) 04.08.2020 1:19:32
Scott Gaeta has been in the game industry for over 20 years. He’s the founder of Renegade Game Studios. Scott started as a comics and game store owner before shifting into game design, cutting his teeth on popular products such as the Star Wars, Star Trek, and Lord of the Rings CCGs. He’s worked as the Senior Vice President of Decipher and Senior Director at Upper Deck (that’s where we first met!)...
Isaac Childres — Crafting the Gloomhaven Legacy, The Power of Audience, Daring Game Design Choices, and Ascending to BoardGameGeek’s #1 Spot (#18) 21.07.2020 1:19:18
Isaac Childres is the creator of Gloomhaven and Frosthaven. Gloomhaven is the #1 rated game on BoardGameGeek for three years, and Frosthaven, the highest funded game on Kickstarter. We’ll dig into what motivated Isaac to create these legendary games, and what he’s learned along the way. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes,...
Think Like a Game Designer: Ascension Tactics Special 07.07.2020 15:41
This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit justingarydesign.substack.com/subscribe
Eric Lang — Crafting Immersive Game Experiences, From Sugar Packet Prototypes to Epic Viking Sagas, Navigating Kickstarter Successes, and Fostering Empathetic Design Teams (#17) 09.06.2020 1:59:48
Eric Lang is a legendary game designer who has created more games that I’ve personally enjoyed than almost anyone. Just to name a few, Eric designed: The Game of Thrones Card Game, Quarriors, and Blood Rage. He’s launched several highly successful Kickstarters and has a lifetime's worth of wisdom in game design. There are a lot of lessons here. Grab your notebooks. This is a public episode. If you...
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