Alex Smith, and Jeffrey Daum
They Create Worlds
The games we love reveal something true about who we are, and about the world that made them. They Create Worlds is a podcast about the people, technology, and forces that built the video game industry. Through video game history, the show looks at how culture, business, and technology shaped what we play, tracing the choices and circumstances that led to the games so many people around the world enjoy. Each episode digs into where games came from, who made them, and why they were made the way they were. Business decisions, technological shifts, and creative choices all shaped what ended up on...
Author
Alex Smith, and Jeffrey Daum
Category
Podcast website
Latest episode
Jul 1, 2026
Where to listen?
Podcasts in the app Replaio Radio Coming soonPodcasts are coming to the app soon. Install now and be the first to see a whole new take on podcasts
Episodes
Raiding Eidos 15.02.2017 1:23:41
TCW Podcast Episode 036 - Raiding Eidos We go over the rise and fall of Eidos. A company that rose high on the huge success of Tomb Raider, and due to a number of factors ended up being in such dire straits they were ultimately purchased by SquareEnix. C64 Rick Dangerous: https://www.youtube.com/watch?v=UwBIDlcMU5Y Sega CD/Mega CD Thunderhawk: https://www.youtube.com/watch?v=oPS6ObO7ZdM ...
EA The Teenage Years 01.02.2017 1:51:27
TCW Podcast Episode 035 - EA The Teenage Years We go over the transition of EA from a small idealistic company where programmers are rock stars; to the start of the company becoming the large enterprise it is today. We cover Trip Hawkins later years at the helm of EA and the rising businessman Larry Probst who would later succeed him as president and CEO in the early 90's. We go over the found...
The Nutting Associates 15.01.2017 1:19:50
TCW Podcast Episode 034 -The Nutting Associates We go into the murky history of Nutting Associates. This company's founding, and a large part of its history is still unclear due to the lack of proper documentation along with contradictory evidence and testimony. We look at how Nutting is more than just Computer Space, and by association Nolan Bushnell. Though Nutting Associates did not surviv...
The Saga of Sega 01.01.2017 1:30:29
TCW Podcast Episode 033 - The Saga of Sega A brief Namco Update, and then we delve into Sega. We covered them before in episode 5, this time we go into detail of the company's middle and later years. We cover how Sega changed hands from an American to Japanese company, and look at some of the products they produced during this era. Wild Gunman: https://www.youtube.com/watch?v=mzxcsaIxaZg E...
The History of the Atari Brand 15.12.2016 1:34:20
TCW Podcast Episode 032 - History of the Atari Brand We go over the history of the Atari brand. We go from its inception all the way to modern times with the only Atari name being owned by a company in France. The brand changes many hands throughout the years. The initial name split occurring under Warner Communications. The Atari name has a bit of an allure and curse. Many companies see th...
An Epic Game 01.12.2016 1:11:30
TCW Podcast Episode 031 - An Epic Game We cover the history of EPIC as one of the few remaining independent developers left. They are most known for the creation of the Unreal Engine, and Gears of War. They have an interesting history of having a distributed business that includes developers from around the world. Love the unreal engine or hate it. Epic's influence on middleware, and the gam...
DOOM! 15.11.2016 1:29:50
TCW Podcast Episode 030 - DOOM We discuss ID Software, and the lasting effects of the company on the video game industry, and society as a whole. We delve into the ramifications of the tech industry in general, and coders specifically with perpetual crunch time. We go into a lot of different subjects tangential to the ID story. Ultimately realizing the lasting effect a group of guys taking adv...
50 Years of Namco 01.11.2016 1:29:09
TCW Podcast Episode 029 - 50 Years of Namco We delve in the fifty year history of Namco. Starting with its cloudy beginnings all the way to its acquisition by Ban-Dai. Namco is responsible for many classics including Pac-Man, Galaga, and a slew of racing games. Though they did not always have a visible presence in the US Arcade scene, they still had a presence in the arcade and console arenas...
Picking up the Pieces: The US Arcade Industry After the Crash 15.10.2016 1:24:03
TCW Podcast Episode 028 - Picking up the Pieces: The US Arcade Industry After the Crash We go over the arcade industry after the crash. It has a surge in popularity with kits breathing new life into old cabinets. The JAMMA system standardization allowed for video arcade cabinets to penetrate into many locations. These two things along with other technologies allowed arcades to thrive until hom...
The Magnavox Patent Lawsuits 01.10.2016 1:28:51
TCWPodcast Episode 027 - Magnavox Patent Lawsuits We coverthe lawsuits levied by Magnavox against other companies for patentinfringement. There were three majorcases expanding the scope of the patent over its seventeen year lifespan. The fascinating aspect of the lawsuits is howmany people thought they could challenge it and win. However all of the lawsuits resolved inMagnavox's favor. Even...
The Magnavox Odyssey 15.09.2016 1:27:25
TCW Podcast Episode 026 The Magnavox Odyssey We delve into the Magnavox Odyssey the first home console video game system created by Ralph Bear. Alex's Blog Post: https://videogamehistorian.wordpress.com/2015/11/16/1tl200-a-magnavox-odyssey/ Ralph Bear's Website: http://www.ralphbaer.com/ Magnavox Odyssey Manuals: https://archive.org/details/magnavoxodysseymanuals Elliott Avedon Virtual M...
Mattel Electronics? 01.09.2016 1:26:19
TCW Podcast Episode 025 - Mattel Electronics? We go into the mysteries of Mattel's venture into the videogame industry. We cover its inception and development into a very advanced system that was hampered by lack of big arcade titles. Ultimately failing and nearly taking Mattel with it in the great video game crash the that worked there people went on to spread their influenced throughout the v...
The Project and Others in the Field 15.08.2016 1:06:56
TCW Podcast Episode 024 - The Project and Others in the Field We cover the developments in Alex's work, and others doing research into video game history. We delve into history in general and question how accurate can it really be? Even though the work done now will be superseded by work done in the future it is still valuable, and we are in a unique time of being able to record historical figur...
The Complete Tetris Story 01.08.2016 1:26:31
TCW Podcast Episode 023 - The Complete Tetris Story We tell the complete story of Tetris! Created by a computer scientist in Russia by the name of Alexey Pajitnov. We go over the twists and turns of licensing and comedy of errors that was brining Tetris to the market. Tetris God - https://www.youtube.com/watch?v=Alw5hs0chj0 Atari Tetris Arcade - https://www.youtube.com/watch?v=emy1D4P0XPo ...
The Galaxy Game 15.07.2016 1:31:20
TCW Podcast Episode 022 - The Galaxy Game We go over the Galaxy Game. It was one of the first commercial attempts to bring video games to market. Though it was unable to get the venture capital needed to get off the ground, the two prototypes that were created proved that there was a market for video games. Space War Gameplay: https://www.youtube.com/watch?v=UP2OaKHaDxM Punch Cards Explained...
The Great Video Game Crash Part 3 01.07.2016 1:23:01
TCW Podcast Episode 021 - The Great Video Game Crash Part 3 We cover the severe correction of the arcade market. We also go into why the correction happened, and how it was not a crash. We also go into how this is independent from the home market crash. It went from 8.9 billion to 4 billion over a two years. We also go over some of the myths surrounding the crash, such as the E.T. dump, and disc...
The Great Video Game Crash Part 2 15.06.2016 1:04:09
TCW Podcast Episode 020 -The Great Video Game Crash Part 2 We discuss the fates of all the major home video game producers. As they tried, and generally failed, to transition to computers as the future game systems. This turned out to be the wrong way to go. With the distraction of computers no company made a transitional console for home users. Coleco got close to surviving the crash, but call...
The Great Video Game Crash Part 1 01.06.2016 1:03:41
TCW Podcast Episode 019 - The Great Video Game Crash Part 1 We go over the lead up to the crash, and the unique situation that caused it. We touch on who to blame for the crash. Is it all Atari's fault? What about retailers, and distributers? There is also the fly by night operations that could have been the straw that broke the camel's back. We cover this and more in part one! New York Times...
The British 8-Bit Computer Market: Software 15.05.2016 1:09:01
TCW Podcast Episode 018 - The British 8-Bit Computer Market: Software We go at the British 8-Bit computer market again; this time looking at the software side of things. We go over the initial homebrew/hacker scene, and how it eventually evolved into a publisher/distributor business. This created a unique microcosm allowing Britain to have a different and unique game industry. However it was all...
The British 8-Bit Computer Market: Hardware 01.05.2016 1:26:52
TCW Podcast Episode 017 - The British 8-Bit ComputerMarket: Hardware We discuss the early 8-bit computer hardware market in Britain, and the unique circumstances of the era before it was ended by the coming of 16 bit computers. Kids React to Old Computers: https://www.youtube.com/watch?v=PF7EpEnglgk Old school Graphics Part I Commodore 64 & Nintendo: https://www.youtube.com/watch?v=Tfh0y...
Early Computer Game Platforms: The Trinity, and The Disciples 15.04.2016 1:24:30
TCW Podcast Episode 016 - Early Computer Game Platforms: The Trinity, and the Disciples We go over the early computer systems as they apply to games in the United States. Starting with the first home computer of note the Altair 8800. We then go into the Trinity of systems released in the same year for the home; the Apple II, the Commodore Pet, and the TRS 80. We then go into the systems that cam...
The Story of Chuck E Cheese 01.04.2016 1:05:53
TCW Podcast Episode 015 - The Story of Chuck E Cheese We discuss the founding and development of Chuck E Cheese. We go over Showbiz pizza, and its founding as well as eventual acquisition of Chuck E Cheese. At a higher level we go over how companies need to go public in order to grow, but this is a major problem for the video game industry. Chuck E Cheese Commercial: https://www.youtube.com/wa...
Nintendo: Playing with Power 15.03.2016 1:25:30
TCW Podcast Episode 014 - Nintendo: Playing With Power We discuss the state of the industry after the crash before Nintendo came onto the scene, and the difficulties in relating with the modern viewpoint to the situation at the time. We cover how Nintendo entered the US market and set up policies that would be ridiculous today, but were necessary for the industry to recover and grow. We cover ho...
History of Acclaim - "The Fall" 01.03.2016 1:09:49
TCW Podcast Episode 013 - History of Acclaim - "The Fall" We would like to dedicate this episode to Fergus McGovern, co-founder of Probe Software, who died February 27, 2016 at the age of 50. We go over the changes that led to the fall of Acclaim. How some other publishers were able to survive, and why. We also discuss how it is a unique situation that led to the growth of Acclaim in the late...
History of Acclaim - "The Rise" 15.02.2016 1:25:30
TCW Podcast Episode 012 - History of Acclaim - "The Rise" We go over the rise of Acclaim Entertainment from its inception by two former employees of Activision. We cover Acclaim's rise as they started off as publishers of games from smaller companies, and then branched out into franchising. We discuss the interactions between Acclaim and Nintendo, and how they become one of the first American pu...
Similar podcasts
Replaio is not a podcast publisher; show names, artwork and audio belong to their authors and are distributed through public RSS feeds.