Michael Bonet & Alex Erde
The Who, What, Why? Game Design Podcast
On Who, What, Why? we discuss game design with game designers. Each episode we interview the designer of a particular game. We have both mainstream and independent designers as our guests. Episodes are released on days of the month ending with 6.
Author
Michael Bonet & Alex Erde
Category
Podcast website
Latest episode
May 17, 2024
Where to listen?
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Episodes
Who, What, Why S33.E07 :: The Game Builders with Ode 05.08.2022 1:19:28
A recurring guest comes back to the show to talk about his new game studio and publisher, The Game Builders. Ode (@AndreasOdendahl) joins me to talk about making the leap into publishing and how his deep connection to famed designer Uwe Rosenberg will help jumpstart this company. We also discuss emo music, punk music and how Ode's DIY roots helped him tackle this new phase in his life. If you can'...
Who, What, Why S33.E06 :: Rebels of the Outlaw Waste with Michael Addison 30.07.2022 1:13:24
Michael Addison, designer of Rebels of the Outlaw Waste, joined the show to talk about his role-playing game due out later in the Fall. We covered a lot of topics ranging from the inspirations that Michael drew upon for this game to the way this game brings new life to a genre that might feel a bit tired at this time.
Who, What, Why S33.E05 :: Life as a Game Designer with Matthew Dunstan 14.07.2022 1:22:16
Matthew Dunstan (@wisegoldfish), full-time designer of many games such as the Kosmos Adventure game series and the Ravensburger Echoes series, joined me to talk about some of the nitty gritty of what it was like to be a game designer. We discussed contracts, payments, and more. Anyone who likes what they hear from Matthew can support him by going to Postmark Games to check out his and Rory Muldoon...
Who, What Why S33.E04 :: Stonewall Uprising with Taylor Shuss 08.07.2022 1:08:56
This episode is 2 weeks late because my side of the audio needed to be rebuilt, but it is finally here! Taylor Shuss, designer of Stonewall Uprising, joined me to talk about this game. It was an interesting discussion exploring the ways in which the game's theme really shines through some incredibly smart design decisions by Taylor. The game is currently on Kickstarter .
Who, What, Why S33.E03 :: Being an RPG Writer with Crystal Mazur 17.06.2022 1:22:00
Crystal Mazur, freelance RPG writer and more, joined me on the show to delve more deeply into what it is like to be a freelance writer for RPGs. We discussed a lot here. Crystal knows an incredible amount about the process of writing and preparing RPGs for publishing. We discussed compensation, duties of a writer, and red flags to watch out for. If you'd like to know more about Crystal, check out...
Who, What, Why S33.E02 :: A Case Study in Agricola 14.06.2022 1:19:42
Re-Released! I've re-released this episode with a file that takes up less of my monthly allotment. Enjoy (again). Welcome to another case study episode. This time me, Jonny, and Jeff tackle the game often called misery farm... Agricola. We discuss a where the game hits and misses for us. I find myself at odds with my guests since I like Agricola. To each their own. If you'd like to suggest a game...
Who, What, Why S33.E01 :: Representing History in Games with Dan Thurot 08.06.2022 1:01:48
Dan Thurot, game critic extraordinaire, joined me to delve into a difficult topic: representing history through games. We focused on ways that history is represented poorly and ways that it is represented successfully and thoughtfully in games. This is a big topic, and one I will likely explore in future episodes. For now, enjoy my time with Dan Thurot. He's very thoughtful, too.
Who, What, Why S32.E10 :: A Case Study in Dominion featuring Jonny and Jeff 20.05.2022 1:16:00
I am starting a new series of episodes called "A Case Study in..." Each episode will feature me and some designers discussing a particular game that none of us designed. The games we will focus on will have made an impact on the hobby. My first episode of this series is on Dominion featuring Jeff and Jonny. We discussed the impact Dominion made on the hobby and how it spawned a brand new genre of...
Why Ska?! Ep. 04 :: My Favorite Venue 30.04.2022 16:43
Listening to music on your discman or Zune might seem like the pinacle experience, but nothing beats being at a live show. In this episode, I talk about some of my favorite venues that I've been to over the years. What are some of your favorite venues to see your favorite bands? Tweet at me to share. @whowhatwhycast
Who, What, Why S32.E09 :: Massive Black with CEO Melissa Lee 22.04.2022 35:48
The CEO of Massive Black, Melissa Lee, joined me to talk about both her life in the games industry and what she has been trying to accomplish with Massive Black. The company focuses on creating art for all sorts of games and tech projects, notably Elder Scrolls and Betrayal at the House on the Hill 3rd Edition. To learn more about Massive Black, visit their website at Massive Black.com .
Who, What Why S32.E08 :: Cut.games with David Malki 13.04.2022 47:22
David Malki, director of product development at Cut.com and Cut Games, joined me to talk about developing games that connect with the kind of content Cut.com creates. Cut is a media company that puts people in situations to connect with others and maybe even learn something about themselves in the process. We discussed how the game wing aimed to recreate the feelings in their videos while adapting...
Who, What, Why S32.E07 :: Crowdfunding Mistakes with Joe Slack 08.04.2022 49:02
The third episode in my short series with Joe Slack is here! We discuss the do's and don'ts of crowdfunding campaigns based on Joe Slack's experience as a successful crowdfunder and my experience as a successful crowdfundee. I think we came up with some excellent tips and tricks. Check out Joe's work at: The Board Game Design Course
Who, What, Why S32.E06 :: Brutal Orchestra with Maceo Mair 29.03.2022 1:14:26
Maceo Mair, designer of the game Brutal Orchestra, joined me to talk about 2 important topics with this game: the first one being Heironymous Bosch, a Dutch painter from the 1400s and the ways this game tries to stand out in such a crowded field of rogue-lites and RPGs. Check out Brutal Orchestra on Steam if you are so interested. Also, check out Bosch, the painter , if you'd like. His work is lik...
Who, What, Why S32.E05 :: Splinters of Faith and Organized Play with Douglas Zeilsdorf 25.03.2022 45:58
Douglas Zeilsdorf, the organized play administrator for Frog God Games, joined me to talk about what is organized play and what administrating it entails doing. We also discussed the Splinters of Faith Kickstarter ( live now ) and what this world is bringing to the RPG world of Frog God Games.
Who, What, Why S32.E04 :: Bezzy Bargain Bags with Bez 16.03.2022 1:02:18
Bez stopped by the show to talk about her Bezzy Bargain Bags. There is currently a Kickstarter campaign running for A Game About Quickly Grabbing Creatures That Are Totally Different and Counting Your Beetroots. Say that 5 times fast! We discuss Bez's bargain bag model for producing games and how she can use that to create interesting games and use this system to gauge interest without having to t...
Who, What, Why? S32.E02 :: The Real Thing with Accidental Cyclops 08.03.2022 57:38
Jason Piercy, James Mosingo, and Jason Ward, creators of The Real Thing RPG, joined me to talk about their role-playing game set in the world of Faith No More's album The Real Thing. I thought this was a unique opportunity to talk to creators who did something I hadn't considered before: created a game out of a band's album. We discussed how this project came together and how they mined the album...
Who, What, Why? S32.E01 :: How to Design Your First Game with Joe Slack 05.03.2022 34:06
Joe Slack, a 2-time guest, has returned for a short series of episodes exploring some broad ideas for game designers. This first episode with Joe in the series explores advice for first time designers and how to get people over that hump to design their first game.
Why Ska?! Ep. 03 :: The Schematics and College Fun 27.02.2022 21:23
Another episode of Why Ska?! Why are you all so lucky? My friend from college, Jon, joins me to reminisce about a New Paltz local ska band we used to see in all sorts of venues: college cafeterias, other college campuses, on my final college radio show, etc. We were excited when we discovered this band because it was some local ska to connect with. I hope you enjoy our reminscing. Also, I try some...
Why Ska?! Ep. 02 :: Ska and Who, What, Why 18.02.2022 7:29
In this second episode, I wanted to provide a bit of context for those who may not know how ska has been informing Who, What, Why for quite a while now. This is also a chance for me to give some public credit to the Mexican ska bands that have helped give me some kick ass intro and outro music.
Who, What, Why S31.E10 :: Floating Floors with Takashi and Stella 15.02.2022 51:42
Takashi Sawada, designer of Floating Floors, and Stella Jahja, co-founder of Guf Studios, both joined me to talk about this unique balancing strategy game live on Kickstarter right now. We discussed the game's origins, its development, and its life with Guf Studios. We also discussed Guf Studios game publishing ethos. If you are interested in Floating Floors , please check out the Kickstarter now.
Who, What, Why S31.E09 :: Summit with Conor McGoey 11.02.2022 1:31:38
Conor McGoey, designer of Summit and owner of Inside Up Games, joined me to talk about Summit, Inside Up Games, so, so many other topics. It was a great conversation about all sorts of topics. Check this one out. Inside Up Games
Who, What, Why S31.E08 :: Worldbreakers with Elli Amir 04.02.2022 1:13:46
Elli Amir, designer of Worldbreakers, joined me to talk about this interesting 2 player game set in a pre-colonial Western Asia (think Mongol Empire sort of era). We discussed the intricacies of designing 2 player card games, Elli's decision to set the game in an underrepresented era, and ways to keep the game's production nimble. If you are interested in the game, please check out https://worldbr...
Who, What, Why S31.E07 :: Postmark Games and Voyages 31.01.2022 1:11:58
Rory Muldoon and Matthew Dunstan, co-founders of Postmark Games and co-creators of Voyages, join me to talk about their newest game venture--a print-at-home game company. We discuss Postmark's genesis and Voyages' uniqueness as an engaging single sheet pen and dice game. Check out Postmark Games if you're interested: Postmark Games website
Why Ska?! Ep. 01 :: My Anti-Ska Phase 29.01.2022 10:33
This is a new sub-podcast to celebrate my other love: ska music. In this episode I explore my anti-ska phase in high school and some of the reasons behind that phase.
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