Malkaria Sessions

The War for Malkaria

Leisure EN ↓ 176 episodes

Hello, and welcome to our Dungeons and Dragons Homebrew campaign. We are a close group of friends who have been playing Dungeons and Dragons together for over two years. We just started our second homebrew campaign “The War for Malkaria,” which takes place in the material world of Masathea roughly one hundred years after the events of our first homebrew campaign. The campaign is ongoing, with new episodes coming out every Friday.

Author

Malkaria Sessions

Category

Leisure

Podcast website

podcasters.spotify.com

Latest episode

May 6, 2025

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Episodes

Malkaria Session 12.5 29.10.2021

SESSION TWELVE - THE ROAD SOUTH - After triumphing over the hobb clan that was terrorizing the western roads of Zeshon, a vague prophecy, and a both ominous and illuminating conversation with King Maverick Unarson The Strange Ones now find themselves frequenting the familiar Hole In the Wall Tavern. As their senses indulge in the ambience of elegant songs and rich pipe smoke they lock eyes wi...

Bonus - The Song of Nicholas 27.10.2021

Here's a small extra, a separate recording of The Song of Nicholas.  Music and Lyrics by Michael Thaxton, who of course plays Nicholas D. Altemor in the campaign.

Malkaria Session 12.0 22.10.2021

SESSION TWELVE - THE ROAD SOUTH - After triumphing over the hobb clan that was terrorizing the western roads of Zeshon, a vague prophecy, and a both ominous and illuminating conversation with King Maverick Unarson The Strange Ones now find themselves frequenting the familiar Hole In the Wall Tavern. As their senses indulge in the ambience of elegant songs and rich pipe smoke they lock eyes wi...

Malkaria Session 11.5 15.10.2021

SESSION ELEVEN - THE KING'S FAVOR - After traveling with a pair of merchants down the western road through the Kingdom of Zunderon, finding a den of hobgoblins, and fighting in what proved to be a deadly encounter with the hobgoblins warchief The Strange Ones now find themselves in a silent throne room and treasure hoard surrounding the recently resurrected form of Rathanax Ironborn. Hello an...

Malkaria Session 11.0 08.10.2021

SESSION ELEVEN - THE KING'S FAVOR - After traveling with a pair of merchants down the western road through the Kingdom of Zunderon, finding a den of hobgoblins, and fighting in what proved to be a deadly encounter with the hobgoblins war chief The Strange Ones now find themselves in a silent throne room and treasure hoard surrounding the recently resurrected form of Rathanax Ironborn. Hello a...

Malkaria Session 10.5 01.10.2021

SESSION TEN - THE MOB OF HOBBS WHO ROB” - Most of The Strange Ones left the safety of the dwarven city known as Zeshon and struck out west down one of the many merchant roads leading out of the Zunderon Mountains. Meanwhile, Merrall stayed behind to gain a better grasp on the situation between the Zunderon Dwarves and the Empire of Alavarn. Not long after the sunset a warband of goblins...

Malkaria Session 10.0 24.09.2021

SESSION TEN - THE MOB OF HOBBS WHO ROB” - Most of The Strange Ones left the safety of the dwarven city known as Zeshon and struck out west down one of the many merchant roads leading out of the Zunderon Mountains. Meanwhile, Merrall stayed behind to gain a better grasp on the situation between the Zunderon Dwarves and the Empire of Alavarn. Not long after the sunset a warband of goblins...

Malkaria Session 9.5 17.09.2021

SESSION NINE - SNAPPED LEG CAVE  - After gaining no small amount of renown in the Zeshon fighting pits The Strange Ones returned to The Hole In the Wall tavern where they entertained the crowd of thirsty patrons, read over a letter sent from an old friend, and discussed events both current and future. Once the party felt the horse was thoroughly beaten to death they settled into their co...

Malkaria Session 9.0 10.09.2021

SESSION NINE - SNAPPED LEG CAVE  - After gaining no small amount of renown in the Zeshon fighting pits The Strange Ones returned to The Hole In the Wall tavern where they entertained the crowd of thirsty patrons, read over a letter sent from an old friend, and discussed events both current and future. Once the party felt the horse was thoroughly beaten to death they settled into their co...

Malkaria Sessions - Character Intros 03.09.2021

Hello and welcome to our Dungeons and Dragons Homebrew campaign. We are a close group of friends who have been playing Dungeons and Dragons together for over two years. We just started our second homebrew campaign “The War for Malkaria,” which takes place in the material world of Masathea roughly one hundred years after the events of our first homebrew campaign. Our cast currently consists of seve...

Malkaria Session 8.5 20.08.2021

SESSION EIGHT - FIGHTING PITS AND FAVORS  - Last we left off the Strange Ones found themselves in the Dwarven city of Zeshon after a long journey south. There client, Saphrax the Traveled, explained he would be selling his merchandise in the city for a few days and they wasted no time becoming more familiar with there surrounding. They took in the night life, sent letters to distant frie...

Malkaria Session 8.0 13.08.2021

SESSION EIGHT - FIGHTING PITS AND FAVORS  - Last we left off the Strange Ones found themselves in the Dwarven city of Zeshon after a long journey south. There client, Saphrax the Traveled, explained he would be selling his merchandise in the city for a few days and they wasted no time becoming more familiar with there surrounding. They took in the night life, sent letters to distant frie...

Malkaria Session 7.5 06.08.2021

SESSION SEVEN - THE STREETS OF ZESHON - After leaving the bleak ruin of Zungar The Strange Ones traveled south by boat to the base of the Zunderon Mountains. There they climbed the northern pass and came across several Zunderon dwarves going about their day to day lives. They glimpsed outposts and watchtowers as they took the last tired steps of their journey. The initially underwhelming sigh...

Malkaria Session 7.0 30.07.2021

SESSION SEVEN - THE STREETS OF ZESHON - After leaving the bleak ruin of Zungar The Strange Ones traveled south by boat to the base of the Zunderon Mountains. There they climbed the northern pass and came across several Zunderon dwarves going about their day to day lives. They glimpsed outposts and watchtowers as they took the last tired steps of their journey. The initially underwhelming sigh...

Malkaria Session 6.5 23.07.2021

SESSION SIX - Burned Bodies and Black Root Stoute - After crossing the border into Malkaria The Strange Ones traveled for several days before arriving in Zungar and finding it to be a burning ruin. Quickly the perceptive party discovered the carnage to be the aftermath of a great battle during which the Chieftain and most of his family were murdered and left on display to send a message to so...

Malkaria Session 6.0 16.07.2021

SESSION SIX - Burned Bodies and Black Root Stoute - After crossing the border into Malkaria The Strange Ones traveled for several days before arriving in Zungar and finding it to be a burning ruin. Quickly the perceptive party discovered the carnage to be the aftermath of a great battle during which the Chieftain and most of his family were murdered and left on display to send a message to so...

Malkaria Session 5.5 09.07.2021

SESSION FIVE - THE JOURNEY CONTINUES - After finding a local folk hero known as The Stag Knight the party set off in search of the source of a strange corruption within the forests outside Atzana. Briana Roii The Stag Knight accepted the help of the party in dealing with a troublesome hag known as Malgra. Now a calm sweeps over the forest as the now slain Malgra lays motion on the ground. Hello an...

Malkaria Session 5.0 02.07.2021

SESSION FIVE - THE JOURNEY CONTINUES - After finding a local folk hero known as The Stag Knight the party set off in search of the source of a strange corruption within the forests outside Atzana. Briana Roii The Stag Knight accepted the help of the party in dealing with a troublesome hag known as Malgra. Now a calm sweeps over the forest as the now slain Malgra lays motion on the ground. Hello an...

Malkaria Session 4.5 25.06.2021

SESSION FOUR - THE STAG KNIGHT OF THE EMERALD GLADE - After examining an ancient obelisk of unknown origin the party visited a small hamlet outside Atzana and discovered the villagers had been plagued with horrible nightmares and violent encounters with the normally peaceful forest. The party's investigation led them to the conclusion that the hamlets folk hero known as The Stag Knight needed...

Malkaria Session 4.0 18.06.2021

SESSION FOUR - THE STAG KNIGHT OF THE EMERALD GLADE - After examining an ancient obelisk of unknown origin the party visited a small hamlet outside Atzana and discovered the villagers had been plagued with horrible nightmares and violent encounters with the normally peaceful forest. The party's investigation led them to the conclusion that the hamlets folk hero known as The Stag Knight needed...

Malkaria Session 3.5 11.06.2021

SESSION THREE - OVER THE HORIZON - The party explored the Imperial city of Atzana, interacted with several of the natives, reconnected with some old friends, found work, and even managed to have a near death experience. Alistair arranged a meeting with the tibaxi merchant known as Saphrax The Traveled. Once the party arrived at the Bent Bow Inn and Tavern they bartered over the details of the job...

Malkaria Session 3.0 04.06.2021

SESSION THREE - OVER THE HORIZON - The party explored the Imperial city of Atzana, interacted with several of the natives, reconnected with some old friends, found work, and even managed to have a near death experience. Alistair arranged a meeting with the tibaxi merchant known as Saphrax The Traveled. Once the party arrived at the Bent Bow Inn and Tavern they bartered over the details of the job...

Malkaria Session 2.5 04.06.2021

SESSION TWO - THE IMPERIAL CITY OF ATZANA - As the long voyage drew to a close the passengers aboard The Gull became more acquainted with each other and even began to form loose symblences of friendships with their fellow adventurers. When pirates boarded the ship late into the night the party acted quickly and saved The Gull from falling into the cutthroats hands. Now they stand silent on th...

Malkaria Session 2.0 04.06.2021

SESSION TWO - THE IMPERIAL CITY OF ATZANA - As the long voyage drew to a close the passengers aboard The Gull became more acquainted with each other and even began to form loose symblences of friendships with their fellow adventurers. When pirates boarded the ship late into the night the party acted quickly and saved The Gull from falling into the cutthroats hands. Now they stand silent on th...

Malkaria Session 1.5 04.06.2021

Hello and welcome to our Dungeons and Dragons Homebrew campaign. We are a close group of friends who have been playing Dungeons and Dragons together for over two years. We just started our second homebrew campaign “The War for Malkaria,” which takes place in the material world of Masathea roughly one hundred years after the events of our first homebrew campaign. Our cast currently consists of seve...

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