Fexingo

The Virtual Reality Podcast with Fexingo: VR Headsets, Metaverse, and Immersive Tech

Business EN ↓ 104 episodes

Lucas and Luna examine the state of virtual reality, from consumer VR headsets to enterprise metaverse applications. Each episode unpacks a specific hardware release, platform update, or market trend—Shannon entropy in VR locomotion, Apple Vision Pro’s supply chain, Meta’s Quest 3S sales figures—and debates what the numbers mean for developers, investors, and everyday users. They avoid hype and instead ask hard questions: Can VR reach true presence without haptic gloves? Will the metaverse remain a collection of walled gardens? How do software developers optimize for variable refresh rates acr...

Author

Fexingo

Category

Business

Podcast website

www.fexingo.com

Latest episode

Jul 11, 2026

Where to listen?

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Episodes

How Ultrasonic Haptics Could Replace VR Controllers 22.05.2026

Episode 4 of The Virtual Reality Podcast with Fexingo explores the emerging technology of ultrasonic haptics — using focused sound waves to create tactile sensations in mid-air. Lucas and Luna dive into how companies like Ultrahaptics (now Ultraleap) are developing this tech to replace physical VR controllers, reduce hand fatigue, and enable more natural interactions. They discuss the physics behi...

Why Apples Spatial Computer Is Not a Headset 21.05.2026

Lucas and Luna unpack Apple's strategic framing of the Vision Pro as a 'spatial computer' rather than a VR headset, and what that means for the immersive-tech industry. They look at the decision's impact on developer adoption, the $3,500 price point, and how competitors like Meta are positioning their own hardware. The episode digs into one specific number: Apple's estimated 500,000 Vision Pro uni...

Why Haptics Are the Biggest VR Challenge Right Now 21.05.2026

Lucas and Luna dive into the engineering problem that's holding VR back more than resolution or field of view: haptic feedback. They break down the three main technical approaches — vibration motors, electrostatic friction, and ultrasound — and explain why none of them feel real yet. Specific focus on the work of HaptX and their new Gloves G1, which use microfluidic technology to simulate the sens...

Meta Quest 3s Seven Million Unit Miss 19.05.2026

In the debut episode of The Virtual Reality Podcast with Fexingo, Lucas and Luna dig into Meta's recent announcement that it sold 7 million Quest 3 headsets in its first year—well short of the 10 million target that Mark Zuckerberg had pegged as the threshold for a viable developer ecosystem. They explore what that miss means for the broader VR and mixed reality market, from Apple's Vision Pro piv...

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