The Unexplored Places

The Unexplored Places

Fiction EN ↓ 245 episodes

THE STORMWROUGHT SHORES— On a distant continent shaped by ancient storms, two separate quests across the ever-growing Kingdom of Denoria find themselves beginning to intertwine. THE UNEXPLORED PLACES is an actual play podcast about exploring weird worlds and making bold choices. We are currently playing Stormwrought by Andrew Perricone and Christine Prevas.

Author

The Unexplored Places

Category

Fiction

Podcast website

unexploredcast.tumblr.com

Latest episode

Jul 7, 2026

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Episodes

Ruin's Gate 44: The Devil's Pilgrimage, part 1 01.10.2024

In The Early Saints of Antarras, Apostle Celéne Osgood—who would go on to later undertake her own pilgrimage and become Confessor Psalms, the noted Evangelist—writes of the sermon given by Confessor Joshua upon returning from their pilgrimage. The pathway, Confessor Joshua is said to have declaimed, is not holy because it is the precise pathway Confessor Genesis once took, but because of the foots...

Ruin's Gate 43: The Mother of Bones, part 2 17.09.2024

The origin of what have come to be known as hellbeasts—distinct from the native animals found on the planet—has also been debated by historians of Antarras. Where the line between animal and hellbeast falls is not arbitrary, but neither is it universally agreed upon. Are the hellbeasts endemic to the planet, or are they, like us, invasive, coming to Antarras from somewhere else, like that unknown...

Ruin's Gate 42: The Mother of Bones, part 1 03.09.2024

The first hellstone mutations that appeared, in the earliest groups of settlers, were in fact less likely to appear on the miners and more likely to appear on those who handled the pure, unrefined hellstone after its removal from the mines—couriers, bankers, or those scientists who first worked to develop the refining process that would come to be standard. The image of the mutated specter, a pote...

Ruin's Gate 41: Delving Too Deep, part 3 20.08.2024

CONTENT WARNINGS: drug use (0:09:30)   One can't help but wonder, thinking back on the early days of Antarras, just how and why the staple institutions ended up with the influence they did. Could it have turned out another way? Could, for instance, a different church have found purchase in the hearts and minds of the early settlers? Could a different corporation from Earth have gotten here first,...

Ruin's Gate 40: Delving Too Deep, part 2 06.08.2024

Funerary traditions on Antarras vary by town. The early settlers brought with them a range of belief systems, cultural traditions, and dispositions towards death, so in the earliest days, there were as many cremations as there were burials, and almost as many mourning practices as there were settlements cropping up on the planet's surface. Eventually, most of the planet settled into the same—or at...

Ruin's Gate 39: Delving Too Deep, part 1 23.07.2024

  You'd be hard-pressed to find anyone who was alive that doesn't remember the day the sun didn't rise. You'd be even harder pressed to find anyone who could agree on what to call it. The eclipse, the great cloud, the long, dark night. No one wanted to talk about it, when it happened, so no easy name ever came into common parlance. Everyone had their own way of thinking about the darkness outside,...

Ruin's Gate 38: Between Greatness and Ruin 09.07.2024

What to do, with the truth? It's a question as complicated on Antarras as it was through the history of human civilization on Earth. What to do with the truth when it's more dangerous than a lie? When it presents a risk you might not be willing to take? Do we have a moral obligation to share the truth at all costs? To spare the feelings of those who might be hurt by it? To inform those who might n...

Ruin's Gate 37: The High Ground 25.06.2024

Forgive an old reporter just a moment for a brief aside—a diversion from the story, sure, I'll grant you that, but one that I think it very much needs. Because the thing the stories like this about Antarras miss, sometimes, is that there weren't good guys and bad guys, not really. Heroes and villains are things of fairytales, of bedtime stories, and when stories about Antarras get told, they're al...

Ruin's Gate 36: Settling the Score 11.06.2024

CONTENT WARNINGS: violence, discussions of death Though the original settlers did, for a time, use their own ships to ferry the hellstone they first found back to Earth, the Company's intercession soon shut down any private or personal spacecraft in the airspace over Antarras—at first through violence, and then, as their first major demand in the Ostenberg Agreement, as a matter of policy. When yo...

COMING NEXT MONTH TO PATREON: THE FORENSIC DEPARTMENT OF PARANORMAL AND DEMONIC ACTIVITY 01.06.2024

In his 1962 book Profiles of the Future: An Inquiry into the Limits of the Possible , science fiction author Arthur C. Clarke famously wrote that "any sufficiently advanced technology is indistinguishable from magic." He was almost right. Unfortunately for Mr. Clarke, he had it backwards. What he should have written was that any sufficiently sophisticated magic is indistinguishable from technology...

Ruin's Gate 35: The Resurrection of Jasper Lonesome, part 2 28.05.2024

CONTENT WARNINGS: desecration of corpses, body horror It isn't as if we ever properly understood death to begin with. Humanity's spent exactly as many years telling stories about what death means and what comes after as it has dying. Wars have been fought and kingdom's toppled over differences of opinion on the matter, and the mysteries that lie beyond that unknowable act are one of the first and...

Ruin's Gate 34: The Resurrection of Jasper Lonesome, part 1 14.05.2024

CONTENT WARNINGS: body horror (1:34:35-1:35:00) Of course, back on Earth they told stories about dreams—prophetic ones, ones with deep significance and all kinds of meanings, dreams that revealed the deepest anxieties and worries that might plague the inner recesses of somebody's mind. On Antarras, though, there wasn't the luxury for that kind of thing. Dreams, on Antarras, some would say, were mo...

Ruin's Gate 33: The Law in Bell's Landing, part 2 30.04.2024

CONTENT WARNINGS: gore and descriptions of severe violence  (0:35:37, 0:39:50) The paradox of hellstone has always been this: it's plentiful on Antarras but too valuable to keep; it's rare on Earth, where they have the resources to experiment. It's so useful as a power source that it gets used up faster than the time it would take to truly understand it. And so that little red miracle that saved t...

Ruin's Gate 32: The Law in Bell's Landing, part 1 16.04.2024

Justice isn't a word that has much meaning on Antarras. At least, not in the long term. While each town might have been built up with its own best intentions, in the end practicality wins out over idealism every time. Any Company Marshal or local Sheriff makes the decision they think is best, and more often than not, what's best is resolving an issue expediently so that everyone can move on and ge...

Ruin's Gate 31: A Town Called Doom 02.04.2024

CONTENT WARNINGS:  body horror (0:27:00-0:30:00, 1:34:00), drug use (0:40:00-0:42:00) Scarcity has always been the name of the game on Antarras—our time on this planet has practically been defined by it. As much as the prospect of a new home among the stars seemed to offer the promise of opportunities beyond those limited few left on Earth to the early settlers, the surplus of opportunity on Antar...

Ruin's Gate 30: The Dark Stampede, part 2 19.03.2024

Aside from the paths scouted between Antarras' sparse collection of towns, and the maps kept by the Miner's Guild, all too much of the planet remains unexplored. This reason is no small part of why the Buzzards do such good business: wander off just a hair in the wrong direction, and you might find yourself in unexpectedly dangerous terrain—and not just because of the landscape.  In fact, early se...

Ruin's Gate 29: The Dark Stampede, part 1 05.03.2024

To attempt a taxonomy of the creatures the locals call hellbeasts would be a futile task: the monsters that made their way out of the Ruin had no rhyme nor reason, no morphological consistency nor internal sense. They had the form, from the start, of something out of nightmares, and warped from there, in all manner of ways. Any attempt at cataloging them, or classifying them, would end up in a far...

Ruin's Gate 28: Carrion Town, part 2 20.02.2024

Fear wasn't always the common denominator among the population of the newly-founded towns of Antarras. Maybe it was always something of a factor; maybe it could never have been totally absent from consideration. But when people talk about the early settlers these days, they focus too much on fear. The story is that they were scared, desperate people willing to try their hand at anything to escape...

Ruin's Gate 27: Carrion Town, part 1 06.02.2024

The Company installed its de facto leaders shortly after the Agreement was signed. Company Marshals took up residence in each town, according to one of the many clauses that were debated at the time of the signing, and while their job was, technically, to represent the Company's interest in matters of disagreement, they fell easily into the more familiar position of a kind of unelected sheriff, pr...

Ruin's Gate 26: A Fire in the Night 23.01.2024

After the Ostenberg Agreement created a tenuous but stable peace between the Company and the original settlers, Antarras became a place that was surprisingly free from major conflict. Bandits and outlaws caused trouble occasionally, to be sure, and there's no denying the danger of living in such close proximity to a dangerous, alien wasteland. But when it came to larger scales, concord was the nam...

Ruin's Gate 25: Tools of the Trade, part 2 09.01.2024

The truth is, most of us don't want to know anything more about hellstone than what we already do—that it's dangerous, and that it's valuable. Whether or not you believe that ignorance is bliss, you can't rightly deny that there's something unfathomable happening with the stuff, be it at the atomic level or the ontological. There's a reason the first settlers, the first specters, dug it up out of...

Ruin's Gate 24: Tools of the Trade, part 1 26.12.2023

Strange stories, sometimes, circulate in quiet whispers about the work that goes on deep beneath the ground under the Manufactory. Necessary research, no doubt—after all, if it hadn't been for scientists like Greer experimenting with hellstone, this planet would be more of a graveyard than it already is. But "necessary" doesn't always mean something bears thinking about, and imaginations tend to r...

ANNOUNCEMENT: DREAD STREAM DECEMBER 16TH! 13.12.2023

Catch  Dread on Twitch Saturday 12/16 at 7pm Eastern https://www.twitch.tv/unexploredcast   Follow us on Patreon for more updates https://www.patreon.com/unexploredcast Tumblr: https://unexploredcast.tumblr.com/ BSKY: https://bsky.app/profile/unexploredcast.bsky.social

Ruin's Gate 23: The Bear, part 2 12.12.2023

CONTENT WARNINGS: animal death, detailed description of injury to animals   Did our presence here transform the natural landscape of Antarras? Did our footsteps change the ground we walked on, which had never before seen human feet? It would be naive to pretend it didn't, that's for certain. But it would be just as naive to imagine that we could ascertain the exact extent to which we altered that...

Ruin's Gate 22: The Bear, part 1 28.11.2023

CONTENT WARNINGS: animal death, detailed description of injury to animals   Wildlife on Antarras was puzzling to the first settlers, who had never known any animals besides those few they'd encountered on Earth, the rare ones left in the wake of a mass extinction on the planet they were running from. Aside from horses, which the settlers had brought with them, they found themselves face to face wi...

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