Mark Katz and Jason Parmele
The Misplay
A podcast about making a board game company making a board game!
Author
Mark Katz and Jason Parmele
Category
Podcast website
Latest episode
Jul 7, 2026
Where to listen?
Podcasts in the app Replaio Radio Coming soonPodcasts are coming to the app soon. Install now and be the first to see a whole new take on podcasts
Episodes
Getting Ready for Gen Con 22.07.2025 39:08
As we prep for the First Exposure Playtest Hall at Gen Con, we get real advice from designers at the East Bay Board Game Con. We sharpen our elevator pitches and learn what makes a great demo.
The Game of Followers 08.07.2025 36:00
We pause our abstract board game design to play the real game: chasing likes, shares, and followers. We’re pulling back the curtain on our marketing—sharing stats, analytics, and what’s working (or not) as we try to build an audience before finishing the game.
Playtesting in the Wild 24.06.2025 40:31
We took our abstract game into the wild—to Golden Gate Gamemakers, to friends, to family—and came back with real feedback and big takeaways. Plus, we debut a new segment on the show called Not A Game .
No Theme? No Problem 10.06.2025 30:39
We dig into the mechanics of our abstract strategy game—how tiles interact, the patterns they create, early balance issues, and the ongoing challenge of designing a system for drawing new tiles.
Dark Forest 27.05.2025 37:36
A dark forest would be a great setting for Animal Kingdom. However, it has become the basis for a pivot. Listen in to hear about the new direction we are heading as Gen Con and Indianapolis loom over us.
Unstucking 13.05.2025 35:01
If we can invent the word unstucking, we'd better figure out how to do it. We talk through the sticky stuff and create a plan to continue moving forward. Plus, we lighten things up with a game where we try to guess board game titles.
Design Block 29.04.2025 37:57
We know creative blocks come with the creative process—and we’re squarely in one. Do we change direction? Scrap everything? Simplify? Or maybe just admit our game will never be as good as Monopoly and move on?
The Way We Designed It 15.04.2025 35:07
We laugh at a ridiculous misplay we made in our own game. A broken strategy in Animal Kingdom forces us back to the redesign table. Along the way, we dive into gamer identities and how they shape both playstyles and game design.
Breakout Rooms 01.04.2025 32:27
We attend our first Golden Gate Gamemakers event at Guildhouse in San Jose, where we meet Board Game Casual. We also share highlights from recent meetings, including one with breakout rooms to spark new ideas and get things done.
Playtesting with Randy O'Connor 18.03.2025 45:44
We chat with game designer Randy O'Connor from Randy O Games, creator of Roll in One and Gun It. We explore the art of playtesting—especially defining "the turn", the moment when you’ve gone from idea to game.
Parallel Kingdoms 04.03.2025 43:40
We discuss our latest playtest of Animal Kingdom, inspired by a fresh take on the game. Plus, we attempt a round of board game trivia—but it doesn’t go exactly as planned.
Community with City Square Studios 18.02.2025 55:58
We sit down with the talented and creative minds behind City Square Studios, a game design team from New Zealand. They share their story, their ethos about sustainability in games, and give us a glimpse into their brand, including 52 Pickup and the world of TTRPG zines. Plus, we discuss fostering community engagement and strategies for growth. https://www.patreon.com/CitySquareStudios
Protocol in Action 04.02.2025 33:30
Our playtest protocol has been put into action for the first time with Animal Kingdom this season. Tuckman would be proud! Plus, we share a quote from our notes—what were we thinking?
Shaping Game Feel 21.01.2025 38:53
We begin defining how we want our game to feel. From physical engagement to the atmosphere we create, and the emotions we want players to experience, we explore the three levels of feelings in game design.
It’s Time to Build 07.01.2025 26:26
In this season opener, we reveal the board game we've chosen to build. We hone our design skills in a quickfire challenge inspired by the word “tender” and share our roadmap for the year ahead. We’re officially ready to bring our board game to life!
A Misplay Carol 24.12.2024 28:59
We’re visited by three ghosts and take a spirited journey through our podcast past, present, and future. We reflect on what we’d do differently if we could start from scratch, celebrate what’s going well, and share lessons learned as we look ahead to season two!
Two Roads 10.12.2024 30:29
The team is zeroing in on a game direction! We dive into each game, Depths and Animal Kingdom, and share key takeaways from their playtests. Next time, we’ll face the challenge of making the final decision.
Panic Mode 26.11.2024 28:25
Try not to let the clickbait title fool you—we’re definitely not in panic mode. Nope. Not even close. Couldn’t be further from panicking. Not us. Never ever. Instead, we’re diving into Tuckman’s Group Theory and breaking down how our team is formin’, stormin’, normin’, and performin’. See? Totally chill. No panic here.
Theme Does Matter 12.11.2024 32:06
We pitch fresh themes for "Succession", reimagining the game’s world and setting to create new dynamics and depth. From the political landscapes to gang wars to dating games, we're on a mission to find a theme to build mechanics that match.
Pitch Perfect 29.10.2024 31:41
We recap each board game pitch from our team and put them to the test in a round of 'Hit or Miss.' Join us to find out which ideas scored big and which ones are still in the prototype phase.
See What Sticks 15.10.2024 25:38
We realized we need way more game ideas, so we hit the reset button! The team is hard at work crafting pitches that we’ll dive into on the next show. Mark walks us through a pitch example for "Climb On", a climbing game where players race to the top.
I’m Still Not a Game Designer 01.10.2024 32:15
We dive into Nightmare Smashers, a game where bluffing is the key to victory. Jason, who still hesitates to call himself a game designer, walks us through the game he helped create, along with contributions from the Misplay team. We're also testing out Mark Katz's 7 Step Playtest Protocol to see how it holds up in action.
The Notes 17.09.2024 32:22
'The Notes' because it's a more concise alternative to Mark Katz's Easy-to-Remember Seven-Step Design Protocol. We talk about and apply the easy to remember steps to Jason's version of Nightmare Smashers.
Back to Business 03.09.2024 31:21
We revisit The Misplay as The Misplay Inc., a company. Our focus is on defining our mission statement and goals, and on creating the systems within the company to achieve them. And, of course, we’re throwing out more buzzwords!
Nightmare Smashers 20.08.2024 32:21
Peter, Mark, and Jason each pitch their unique spin on "Nightmare Smasher," a game concept that could be a dark atmosphere horror game or wacky family-friendly card game. Tune in to see if one of the pitches resonates with you.
Similar podcasts
Replaio is not a podcast publisher; show names, artwork and audio belong to their authors and are distributed through public RSS feeds.