Mr. Bell

The Medusa's Cascade

Leisure EN ↓ 310 episodes

D&D 5E actual-play homebrew podcast featuring a mysterious tavern known only as The Medusa's Cascade, that follows the adventuring parties Collateral Damage and Blood & Booze (Season 1 start). Includes: campaign recap episodes (Season 101), setting lore episodes (Season 102), character profiles (Season 103), and NPC side stories. Hosted on Acast. See acast.com/privacy for more information.

Author

Mr. Bell

Category

Leisure

Podcast website

themedusascascade.com

Latest episode

Jul 11, 2026

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Episodes

Blood & Booze - There Goes Diplomacy 29.03.2025

The Scorching Sun Ch. 7 The group heads towards the Dispatch Service and meets with Cevari again, who greets them before leading them towards Faerith. They meet the high-elf dispatch manager, taking in the minimalist design before asking their questions about where the book has been shipped from and possibly information about who has been sending it. While they can’t get much of the privileged cli...

Collateral Damage - The Bloody Paw pt 3 22.03.2025

Ancient History Ch. 12 With Malar's avatar calling for the start of the Wild Hunt, the currently awestruck party sneakily breaks away from the cultists and decides to follow closely but stealthily to figure out how to stop Malar. Upon re-entering Nymora, it is a scene of pure chaos; the group sees the avatars of Nianke, Nireana, and Xidea come into corporeal form to stand against the avatar of Mal...

Collateral Damage - The Bloody Paw pt 2 15.03.2025

Ancient History Ch. 11 We return to a tense scene as Arguile, Glad, Salix, and Zechs attempt to deceive the cultists as they nervously try to figure out their next steps. While their deception works, the cultists still find themselves drawn to Zechs, for reasons they can't quite put their finger on. Eventually, they are asked to join and watch the cult perform a ritual. There's a lot of chanting,...

Collateral Damage - The Bloody Paw pt 1 08.03.2025

Ancient History Ch. 10 Arguile, Glad, Salix, and Zechs find themselves inexplicably transported to the distant past, landing in Sloane’s Second Age rather than the Nymora of their time. Struggling to understand their predicament, they attempt to gather information discreetly, but Zechs inadvertently reveals their origins. This earns him a referral to the priestess of Nireana and ultimately to the...

Field Reports 24: Where You Come From 01.03.2025

The party’s investigation leads them to a library filled with rich historical texts on magic and a long-forgotten map of Sloane. They later explore an old battlefield under Dreg’s guidance, finding an empty grave with signs that someone once buried had clawed their way out. They return to town to find Hoshino recovering, who confesses to triggering the ancient calamity of Sloane through a pact wit...

Blood & Booze - Dungeon Dispatch 22.02.2025

The Scorching Sun Ch. 6 The group’s moment of rest was just that, as an explosion was heard and fire erupted in the Witty Glaive. The varying members of the party are trying to assess the situation, wake up the other party members, and do what they can to stop it when they come across some otherworldly beings that are the very culprits of the fire. As the group begins to fight off these creatures,...

Collateral Damage - The Proper Tithes 15.02.2025

Ancient History Ch. 9 At this point, it’s normal for this group; shenanigans are how we start the next part of the story. Arguile gives in and has some hot sauce and fire whiskey, which do not sit well with our tiefling friend. A weary Zechs approaches Hoshino and Galahad sometime after the fun wraps up. What seems to be a regular part of their playbook at this point, Zechs asks if they’d humor hi...

Collateral Damage - Unraveling Riddles 08.02.2025

Ancient History Ch. 8 We return to the group on their way back to Nymora. Zechs helps Shanks out with his stealth and uses the Hunter’s Mark spell. Later, Zechs and Greyleaf discuss what they should do with Zechs’ need for vengeance regarding Alma. Greyleaf offers his insight and empathy, which Zechs accepts, but lets him know that it may take some time before it is entirely received. Hoshino rais...

Across the Planes - Nereas, Granzia 01.02.2025

On the western coast of Granzia, built on and in the cliffs of Deep Salt Stone, sits the seafaring city of Nereas. Constructed around the River Nere, Nereas has a long and storied history with trading and the people of the Western Seas. In the tenth episode of Across the Planes, Tom, Law (Zechs), and Jaime (d20dinner) discuss and come up with the lore surrounding the city of Nereas. Throughout the...

Blood & Booze - An Explosive Entrance 25.01.2025

The Scorching Sun Ch. 5 Captain Dan runs off to find a healer as the group attempts to alleviate Izca's suffering. As this happens, Bob mentions that he heard about the book and that it can alter a person upon reading it. This is likely what occurred to Izca. The boys decide to go back to the crime scene to search for clues while Dona stays to watch Izca and keep an eye out for the healer. Finding...

Collateral Damage - Return to Nymora 18.01.2025

Ancient History Ch. 7 The group, now back on board the Swift Hummingbird, discussed heading to Yahnkoshi so Hoshino could visit his home, investigate the reappearance of Eldertwine, and see what the town is like all these ages later. Galahad wonders if he could come with him so he is not alone. Still, Hoshino tells him that while Galahad is immune to diseases, this disease is magical, and he does...

Collateral Damage - Yahnkoshi 11.01.2025

Ancient History Ch 6 After a night of revelry, drinking games, fights, and celebration, the team wakes up in various locations, some unsure of how they got there. They plan over breakfast as they gather and prepare for their next destination. Afterward, Galahad seeks out Pakia for answers to his questions about his ancestors, “Those Who Wandered,” and the side of the story he would not have heard...

Divergent Paths - The Maiden's Purse 04.01.2025

Hey everyone, welcome to the fourteenth Divergent Paths cut scene. This scene sheds a bit more light on a business opportunity that the party took part in while they were in the city of Nymora after their escapades in the Glasmeda Isles. The party doesn't know this information, but now you do. Written and read by Thomas Lapierre III Title Card by Pierce Graphics Check out the show at themedusascas...

Personnel Files - Voyas 04.01.2025

Many characters appear in this campaign, and quite a few have joined Collateral Damage for varying lengths. Listen to the Journeyman’s audio logs about these characters to better understand their origins. We continue the series with the steadfast Voyas. Written, read, and recorded by Thomas Lapierre III Title Card by Pierce Graphics Check out the show at themedusascascade.com Hosted on Acast. See...

Blood & Booze - Hurry Up and Wait 28.12.2024

The Scorching Sun Ch. 4 The party's troubles begin as they breach the Siren’s Song shop, attempting stealth before chaos ensues. Valen's misstep on a creaky floorboard triggers magical darkness, and Thorak uses thaumaturgy to announce their presence. In the basement, lifeless bodies spring to life, emitting poison as they engage the group in battle. While the party fights efficiently, they face Iz...

Collateral Damage - Ancient History 21.12.2024

Ancient History Ch. 5 We pick back up with the party’s exhibition matches. While the rogues had matches that went as expected, they were not without their moments of surprise from each of them. The fight that left everyone on the edge of their seats was between The Champion of Bahamut & The Gathakanathi General. While Galahad dominated the first part of this fight, putting all the combat exper...

Collateral Damage - The Feast of the Matrons pt 2 14.12.2024

Ancient History Ch. 4 In what seems to be par for the course with this group… We pick back up as the group enjoys some of Welby’s Special Blend from an Illathid skull. The group takes all the festivities in and absorbs as much of the culture as possible. Galahad is in his element, happy to walk through his ancestral home during this festive time. Arguile, Shanks, and Galahad signed up for some exh...

Divergent Paths - Wild Card 11.12.2024

Hey everyone, welcome to the thirteenth Divergent Paths cut scene. This scene originally came at the tail end of Episode 154, Feast of the Matrons pt 1 . It follows the Gathakinathi spymaster Nimia on a yearly visit to a strange tavern in the home territory of the clan. The party doesn't know this information, but now you do. Written and read by Thomas Lapierre III Title Card by Pierce Graphics Ch...

Field Reports 23: The Past Returns 07.12.2024

The group reconnects with Xoco, enjoying an evening of camaraderie, during which Salix seeks guidance from the void dragon, Gerviss, to deepen their connection with the Daughter of the Void. Meanwhile, Arguile learns the secrets of the Guardian’s Rapier, discovering its history and connection to Fel Mon'ri, a descendant of the soul within the blade, Ibo. Zechs gifts Hoshino the Quill of Desire, an...

Divergent Paths - Granz City Summoning Circle 04.12.2024

Hey everyone, welcome to the twelfth Divergent Paths cut scene. This was originally included at the end of Episode 115 Down the Rabbit Hole . It took place in the same chamber where Collateral Damage found the machine in Granz City. It follows the other party working with the Journeyman, the Circle of Friends. It details the destruction of part of the machines pulling the planes together. The part...

Blood & Booze - The Siren's Song 30.11.2024

The Scorching Sun Ch. 3 After catching up, the group walks around Tradeshore, starting with a visit to Roscoe, the bard. They request his help in sending a message to Sloane, providing an update on their recent job and her location. Roscoe agrees on the condition that they share their stories with him, which they find fair. They also offer him steady work at the Witty Glaive, the tavern Thorak and...

Collateral Damage - The Feast of the Matrons pt 1 23.11.2024

Ancient History Ch. 3 The party makes last-minute preparations for their travel, ensuring they don’t forget anything, as they don’t know if and when they’ll be back in Drose. Zechs gives Hoshino a 2nd level Moonbeam scroll that he’s been holding onto for quite some time. Before long, the group is back on the Swift Hummingbird, and we find Hoshino and Arguile creating scrolls out of the spell book...

Collateral Damage - Those That Wandered 16.11.2024

Ancient History Ch. 2 We pick back up with the party as they begin planning for the day. Zechs and Galahad go shopping, and Zechs gets the party an item for communication called “The Spies Murmur.” After returning and giving the items to the group, he informs Galahad and Shanks about his current condition in fighting Malar. He asks for their help in training him to be more efficient in what he exc...

Collateral Damage - Strong Hands 09.11.2024

Ancient History Ch. 1 Shanks returns triumphant and looks like hell from his battle with the giant purple worm. He and Jrehg share that the tunnels left behind were used in the attempted siege of Drose. After that, they reveal the poison, which they confirm is just as valuable as deadly. After the group begins to disperse, Greyleaf is approached by Arguile regarding helping him with a huge favor....

Divergent Paths - A Family Forged in Flame 02.11.2024

Hey everyone, welcome to the eleventh Divergent Paths cut scene. This month we've gone to the coastal city of Nereas in Granzia. This is a deep cut coming from the backstory of former party member Attros. While his story isn't visible, things are still in play. The party doesn't know this information, but now you do. Written and read by Thomas Lapierre III Title Card by Pierce Graphics Check out t...

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