LauraKBuzz
The LauraKBuzz Podcast
Podquisition. SyFy FanGrrls Contributor. LPVG. Ex Destructoid UK EIC + Former News Editor @ Kotaku UK. Author: Uncomfortable Labels + Things I Learned From Mario’s Butt.
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Episodes
Final Fantasy Origin Is Dark Souls, With More Accessible Difficulty - Access-Ability 02.07.2021 8:57
Checkpoints outside boss doors and a lack of losing souls on death? That sure seems like it'll make tough fights more accessible to many.
Accessibility Settings In Far Cry 6 - Access-Ability 25.06.2021 7:07
As many problems as I have with Ubisoft, their accessibility setting support is not one of them.
Making Gaming Press Events Accessible To Disabled Critics - Access-Ability 18.06.2021 8:00
Video game press events, like many industries this past year, have become more accessible through necessity. Let's not roll that back, please.
Ratchet And Clank: Rift Apart Accessibility Review - Access-Ability 08.06.2021 11:19
Another Robustly Accessible Sony First Party Title. Not perfect, but better than most.
Psychonauts 2 And Accessibility Settings - Access-Ability 04.06.2021 9:13
What accessibility settings will be available day one in Psychonauts 2? Let's find out together.
How Accessible Is House Of Ashes: The Dark Pictures Anthology? - Access-Ability 28.05.2021 8:55
New difficulty modes and a fully 3D camera, Supermassive's new game makes some accessibility changes.
Xbox Is Making Group Voice Chat More Accessible - Access-Ability 21.05.2021 7:01
Microsoft is expanding on Voice Chat options to make gaming more accessible.
Resident Evil 8 Lacks Some Basic Accessibility Settings - Access-Ability 13.05.2021 8:13
Chase me chase me! But also please add accessibility settings so more people can be chased by you too.
A Look At Ratchet And Clank: Rift Apart's Accessibility Settings - Access-Ability 07.05.2021 8:52
Enjoy the Robot Voice whenever I forget this video game's actual name. Ratchet and Clank: Rift Apart has a bunch of interesting accessibility settings, but also delivered that info to players in a less than ideal fashion. Let's talk about that.
Information On Accessibility Needs To Be More Accessible - Access-Ability 30.04.2021 7:45
It's not enough to just be accessible, players need to know before release day if your game is accessible or not.
Developers Need To Acknowledge Macros Are Accessibility - Access-Ability 23.04.2021 10:33
Following a hoax regarding Path of Exile, this week Access-Ability is going to talk about the importance of Macros for disabled players.
Autism, And High End Simulator Games - Access-Ability 16.04.2021 9:56
As great as Simulators have been for my obsessive special interest fixations, their pricing model is a risk waiting to happen.
How Is The Switch's Accessibility Controller To Actually Use - Access-Ability 09.04.2021 8:18
Priced considerably higher than the Xbox Adaptive Controller, is there any reason to instead buy the Hori Flex?
Pausing In Video Games - Access-Ability 02.04.2021 11:01
A lot of disabled gamers can play your challenging game just fine, they just need occassional breaks.
Checkpoints, Save States, And Save Availability - Access-Ability 26.03.2021 9:04
Regular checkpoints, any time saves, and the ability to create save states all make games more accessible. This doesn't feel like it should be a controvertial episode haha
Gaming With Motion Sickness - Access-Ability 19.03.2021 10:05
Motion sickness is one of the most common afflictions that can impact a person's ability to play video games. Let's talk about how our industry can fix this problem.
How Microtransactions Prey On Disabled Gamers - Access-Ability 12.03.2021 11:56
Video game microtransactions take advantage of compulsive spenders and obsessive tendancies to drive purchases beyond players means. We need to face this problem directly.
Street Fighter V, Mono Audio, And Blind Player Support - Access-Ability 05.03.2021 8:27
A couple of weeks ago, Street Fighter V recieved an update which turned all game audio to Mono, making the game unplayable by Blind players. This week on Access-Ability we talk about how sightless players can enjoy Street Fighter V, and how other developers can avoid repeating this issue.
Skyward Sword HD, Removed Motion Controls, And Left Handed Support - Access-Ability 26.02.2021 10:34
Skyward Sword HD is coming to Switch this summer, and bring with it a way to play the game without motion. This week, we discuss our hopes and fears for that mode regarding accessibility, plus the state of left handed motion support for the game.
How Accessible Is Super Mario 3D World + Bowser's Fury - Access-Ability 21.02.2021 8:45
Nintendo can't help falling into the same accessibility failings it seems to perpetuate every game it releases.
Prosopagnosia, Gaming With Face Blindesss - Access-Ability 12.02.2021 9:25
Many people who play video games struggle with an inability to recognise or remember faces, even with prolonged exposure. Today, we talk about how we can help those gamers keep playing video games.
ADHD And Video Games (Ft. Jim Sterling) - Access-Ability 05.02.2021 17:47
This week's episode of Access-Ability is all about what it's like to play video games as a person with ADHD. My good friend Jim Sterling joins us this week to discuss what gaming is like for them, and what would help them game better with the condition.
The Importance Of Post Launch Accessibility Updates - Access-Ability 29.01.2021 10:42
Video games regularly see updates post launch to fix bugs, balance issues, and missing features. We should expect to also see accessibility improved in games after launch day.
Aphantasia, No Visual Imagination, And Video Games - Access - Ability 22.01.2021 12:21
For gamers like myself with aphantasia, a lack of visual imagination, games like Carrion that rely on building a mental picture of the map can get pretty difficult to play.
Video Game Accessibility In 2020 - Access-Ability 22.01.2021 16:00
2020 was a big year for video game accessibility. Join me, as we try and summarise the whole year in a single video.
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