thedebuglog.com
The Debug Log
Welcome to The Debug Log, a podcast about game development. Hosts Andrew, Obinna, and Ryan are all professional game developers. From games for health care to AAA mobile games, these guys have experienced it all and have the scars to prove it. That being said, this is not your typical developer podcast. The Debug Log balances in-depth discussions and interviews with a casual and wry sense of humor. Aiming to be both entertaining and informative, the show targets developers of all skill levels. Whether you’re just getting started or have several games under your belt, you’re sure to find someth...
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thedebuglog.com
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Latest episode
Apr 19, 2024
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Episodes
Episode 14: Adventures at Unite 2015 15.10.2015 59:17
‘The crowd here is electric, Ryan! Developers of all shapes, sizes, and skillsets are pouring into the John B. Hynes Veterans Memorial Convention center here in Boston. We’ll be here all week on the ground floor, so stay tuned to the episode for more in-depth discussions on Unite. Anyway, stay classy TDLers and back to you in the studio, Ryan!’ Unite 2015 Field Reporters Zack, Obinna, Andrew, and...
Episode 13: Best Practices in Mobile Game Development 08.10.2015 50:03
What's the 'Viralability' of your mobile game? What's Viralability, you ask? Well, I'll tell you! Viralability is a completely made-up word that defines the capacity for your mobile game to go viral! If your game isn't hitting a Viralability Score of 6.0 or higher, then we are here to help! In this week's episode, the crew, sans Zack, sit down and talk about mobile game development -- specifically...
Episode 12: Unite 2015 Preview 18.09.2015 41:10
Chugga chugga choo choo! That's right, folks! Unite 2015 is here and we're uber excited to be hopping on the hype train going straight to Boston. We can’t wait to engage with the growing Unity community at the conference and hope we can meet a few of our listeners while there — whether it’s at a bar, restaurant, library, or alleyway (um…scratch that)! In this episode, we start by talking about som...
Episode 11: 2015 IGF Grand Prize Winner and Crowdfunding Pioneers 11.09.2015 49:42
In this episode we speak with a handful of game development pioneers in CEO and Founder of Fig, Justin Bailey and the team behind the 2015 IGF Grand Prize winner, Outer Wilds. Justin breaks down how the Fig platform works as a curated crowdfunding and investing medium where passionate players and developers intersect. Lead Designer Alex Beachum, Producer Avimaan Syam, and Engineer Logan Ver Hoef d...
Episode 10: Version Control 101 04.09.2015 44:34
A personal Github account with Large File Storage: $0. Hosting a server for your repository: $300. Writing an epic compression algorithm that you lose because you didn’t have your project under source control: priceless. Devs, don’t be -that- person! Set your projects up with version control — early and often. In this episode we do a survey of the more popular version control systems (VCS) made av...
Episode 9: Motion Capture on a Budget with James C. Martin 28.08.2015 53:11
Byah, byah, byah! Ahem, that was me practicing my jiu jitsu moves via text... anyway, horrible jokes aside, if you've ever wanted to motion capture your fighting moves, dances moves, or pretty much anything else -- then this episode is definitely for you! In this episode we talk to James C. Martin, Owner and operator of Mobacap, a company that specializes in providing motion capture services. Jame...
Episode 8: Top 5 Picks from the Asset Store 21.08.2015 57:44
We raise a glass to you, Christian Strang, for without you today's episode might not have been possible! On today's episode we tackle Christian's question about our favorite Unity Asset Store assets. Each of the guys pick one of their favorite assets and talk about how the asset has influenced the way they develop games in Unity3D. Outside of their favorites, they discuss other assets they've enco...
Episode 7: How to Build a Community Around Your Game with Unity's Mark Schoennagel 13.08.2015 1:10:06
Oh. My. God. It's Mark Schoennagel!!! throws panties at stage! That's right, folks! We've managed to snag an interview with an inside man in Unity Evangelist, Mark Schoennagel. If your memory isn't as bad as ours, then you will probably remember Mark Schoennagel who MC'd the Awards show (quite beautifully) at Unity's Unite 2014 in Seattle and who will be doing the same during the 2015 Unite Confer...
Episode 6: Virtual Reality and Unity3D 07.08.2015 1:12:23
In this episode, the whole crew sits down to talk about Virtual Reality and Unity3D. The five hosts weigh in on the current landscape of virtual reality headsets, how the rising stars of VR and AR are poised to shake up future game development, best practices when developing VR applications, and where the Unity3D game engine intersects with it all. Thanks again for tuning in this week and we hope...
Episode 5: Playtesting your Game 30.07.2015 28:57
Rogue podcasters Ryan, Obinna, and Andrew were feeling a bit brazen and decided to record an episode without the other two co-hosts. In this episode we answer the “How”, “Why,” and “What” when playtesting your game. The guys channel their inner Fido in this episode in referencing a somewhat common phrase, “Eat your own dog food.” The guys explore the phrasing and its many interpretations, highligh...
Episode 4: Steam Greenlighting with Travis Lacey 22.07.2015 48:33
It finally happened! We wheedled the first person into sitting down with our ragtag group of developers for several minutes for an up close and personal interview. Travis Lacey is a freelance concept artist, seasoned Indie developer, official Steamworks Developer, Pax South Exhibitor, owner of Ravenseye Studios, LLC., and Art Director for Aero's Quest, which was Greenlit on Steam in January. In th...
Episode 3: Best Practices in Game Development 16.07.2015 1:04:06
Just when you thought four's a crowd, we add our fifth and final member to The Debug Log crew! We are excited to welcome Eduardo Castillo Fernandez into the fold, who brings several years of professional development experience -- both inside and out of the gaming realm. With Eduardo being a guru in documentation, the guys sort of grill him on the approach he takes with documentation and commenting...
Episode 2: You and Your UI 15.07.2015 1:11:27
In this episode, we unravel several UI solutions that have been birthed from the thralls of Unity’s legacy UI (OnGUI) system. Andrew wears his heart on his sleeve, shedding a single tear mid-recording when discussing pixel perfection, DPIs, and screen resolutions! The crew talks about the pros and cons as well as things to consider about the many UI solutions that have been made available for Unit...
Episode 1: You Put My Data Where?! 15.07.2015 49:01
Woe is me! Ryan breaks a few hearts in this episode with his west coast news, so it was tough pulling Zack away from his bucket of Breyers ice cream and stopping him from binge watching the whole second season of “Friends” in order to record this week. That said, today’s episode is a bit of a doozy as we get rather intimate with a slew of data solutions for Unity. We talk about the built-in Unity...
Episode 0: Hello World! 15.07.2015 34:40
It’s been a long road since Unity’s Unite 2014, when The Debug Log was first conceived in the streets of Seattle. It was at the conference, while surrounded by so many innovative minds, inspiring games, and tools developed for and using the Unity game engine, that the guys decided to give back to the Unity community by creating their very own podcast. After months of procrastination and five too m...
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