Covenant
The Covenant Cast
We've spent over a decade in the tabletop gaming space, as content creators, local store owners, and online retailers. Now it's time to answer your questions, dive into complex topics, and have an incredible amount of fun along the way -- featuring exclusive updates, candid dialogue, and fascinating interviews with designers, publishers, and visionaries.
Be sure to visit the podcast's website and support the creator: teamcovenant.com
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Episodes
152: Industry Insight - Brenda Mulgrew of Knight Watch Games 14.10.2020 53:02
We've kept up with Brenda and Paraic of Knight Watch Games since they won the Power Retailer Award at GAMA (after which we interviewed the former), watching their space improve and their vision come to life. What happens, though, when COVID injects uncertainty into those long term plans? How can retailers adapt? Let's find out. Find all previous casts, as well as products, subscriptions, and blogs...
151: Industry Insight - Rodney Smith of Watch It Played 26.09.2020 1:14:59
If you've been in this hobby for any amount of time, you've probably seen a video from Rodney's iconic Watch It Played YouTube channel. In this continuation of our Industry Insight series, join us for a closer look at content creation in the age of COVID, and the impact it might have on the future of tabletop. Find all previous casts, as well as products, subscriptions, and blogs, on our website:...
150: Industry Insight - PvP Geeks & Skytear 22.09.2020 1:00:26
"The only way to stop us is to kill us." Kicking off our Industry Insight series, Giacomo and Riccardo share the inspiring (and terrifying) story of PvP Geeks' first foray into tabletop games - right as COVID-19 shut down the world. Find all previous casts, as well as products, subscriptions, and blogs, on our website: https://teamcovenant.com
149: How to Ruin a Game, Part 6 - Communication 31.08.2020 55:37
In our final episode of the "How to Ruin a Game" series, and our final episode of Season 3, we embrace one of the most sacred necessities of any modern business - what to say, how to say it, and perhaps most importantly, when to say it. It's particularly relevant for community-driven games, where even a day of silence can compromise everything. We'll be back after a few weeks with Episode 150 to k...
148: How to Ruin a Game, Part 5 - Marketing 24.08.2020 1:10:19
The ultimate buzzword for any business, marketing is yet another way that tabletop games can fail - and effective marketing is a particularly unique quandary in this industry. Join us for an exploration of marketing considerations for every publisher, from our perspective as an online and local retailer. Find all previous casts, as well as learning content and products, on our website: https://tea...
147: How to Ruin a Game, Part 4 - Production 17.08.2020 1:08:43
There's a hard reality behind every expandable game. The system can be perfectly designed without extraneous, floating information and rules bloat. The content can stick to first principles while adding exciting new decision points. The organized play program can be robust and focused on the right things. But if production is erratic, delayed, and uncertain, none of it matters. Find all previous c...
146: Ashes Relaunch and the PDP System 08.08.2020 1:16:14
Expandable card games thread the middle ground between the fixed costs of board games and the evolving meta of collectible games, but non-cooperative titles have struggled to survive in the standard three tier system. Join us for a discussion about the fundamental reasons for this difficulty, and a potential solution to them - one we're pioneering in partnership with Plaid Hat Games. Find all prev...
145: How to Ruin a Game, Part 3 - Organized Play 01.08.2020 52:51
Organized play is so much more than tournaments, and so often a tremendous source of dysfunction for the long-term health of an expandable game. It's incredibly important, and surprisingly simple - but few publishers understand that it's as critical as the content being printed. Find all previous casts, as well as learning content and products, on our website: https://teamcovenant.com
144: How to Ruin a Game, Part 2 - Random Access Memory 26.07.2020 58:19
On our second installment of this hyperbolically titled mini-series, we spotlight how information can build during the course of a game - or even before it begins - to the point that meaningful decisions cease to exist. Stacking an ever-growing burden of need-to-remember information does not give a game more depth, just as taxing a computer's RAM is usually a crutch for sloppy development. Will ne...
143: How to Ruin a Game, Part 1 - First Principles 11.07.2020 47:25
So you get excited for an expandable game, buy in, and fall in love. Each new expansion opens up new, unexplored ways to play. Time passes, players come and go, and then suddenly you find yourself sitting down to play and realizing that you don't really enjoy it much anymore. Something about the game just isn't what it used to be, and you long for the magic of those first moments. Sound familiar?...
142: The Collectible Format ft. Flesh and Blood 07.07.2020 51:56
Collectibility is usually a divisive topic - with some claiming the format is predatory and ethically dubious. But what happens when you view the model as something more productive than a convoluted and expensive way to get everything? Lessons from the past may well cause a realignment of expectations, and a much more enjoyable - and sustainable - approach to a game like Flesh and Blood. Find all...
141: Starting Games 28.06.2020 57:25
Publishers and retailers face a big challenge in onboarding players, the former typically leading the charge through the products that they make. Having recently experienced the classic, random cards approach of the 90s, as well as the somewhat revolutionary, "brand new system and expandable line" approach of Infinity CodeOne, we discuss starter products with a newfound appreciation. Find all prev...
140: Carcosa Reflections 21.06.2020 50:28
After eight weeks of cooperative campaign play through Arkham Horror's Path to Carcosa, there's simply no comparison to the experience. This might be the best that cooperative tabletop can be. Find all previous casts, as well as learning content and products, on our website: https://teamcovenant.com
139: Origins Online Cancellation and a Deeper Look 13.06.2020 1:03:25
Earlier this week, Origins Online was cancelled after a significant number of content creators and hosts walked away from the event. We discuss what happened, what it means, and what it teaches about the greater realities of tabletop gaming culture. Find all previous casts, as well as learning content and products, on our website: https://teamcovenant.com
138: The Abstract Strategy of Star Wars LCG 06.06.2020 40:14
The Star Wars LCG, with one of the innovative Eric Lang designs shaking up the scene at the time, instantly threw Star Wars fans into yet another furious debate about the proper way to recreate the "magic of Star Wars". For some, it was too abstract. For others, it was an entirely fresh way to experience a card game. After revisiting it this week on the stream, we give our thoughts. Find all previ...
137: The Game Outside the Game 30.05.2020 48:22
Games from all genres thrive when they provide players a point of connection when not playing with others - whether through solo play, deck-building, painting, or even collecting. These elements might be more important than any of us fully realize, especially as COVID has forced us to appreciate them. Find all previous casts, as well as learning content and products, on our website: https://teamco...
136: Gen Con Cancelled, Habits Disrupted 24.05.2020 44:02
Following in the footsteps of Origins and others, Gen Con has officially canceled their in-person convention, replacing it with an online variant. What could these kinds of disruptions mean for businesses and players who viewed Gen Con as a "no-brainer" every year? Forced reflection and introspection abounds in the age of COVID. Find all previous casts, as well as learning content and products, on...
135: When Wrestling Isn't Wrestling 16.05.2020 54:35
Theme and mechanics should always strive for harmony, but what happens when a wild wrestling match turns into an analytical challenge full of unexpected complexities? For some, the greatest game ever made. For others, confusion. Find all previous casts, as well as learning content and products, on our website: https://teamcovenant.com
134: What Makes Games Exhausting 03.05.2020 38:19
Continuing a series of reflections spurred by our revisit to a number of classic CCGs, we try to pin down the mechanical style that makes certain games exhausting. It's a lot more than the number of decisions being made. Find all previous casts, as well as learning content and products, on our website: https://teamcovenant.com
133: Game Complexity is Complex 25.04.2020 51:03
When we say a game is "complex", that really doesn't tell us much. Simple decision trees with complex mechanics can lead to beautifully thematic experiences. Complex decision trees with simple mechanics can lead to incredibly satisfying gameplay. We look at the Middle Earth CCG, Legend of the Five Rings LCG, and Skytear - among others - to dig deeper into the different ways that complexity can hel...
132: Great Game Design - A Retrospective ft. Epic Duels 19.04.2020 1:04:05
Having now streamed over 100 hours from a diverse catalog of games in the past month, we crack open the eternal topic - why do some games stand the test of time while others fall away? Great design is a mixture of mechanics and expectations, and there is no better framing device for this discussion than the recently played classic, Star Wars: Epic Duels. Find all previous casts, as well as learnin...
131: Skytear and the Covenant Mission 11.04.2020 41:02
Just as we finalized a months-long effort to bring clarity to the online component of Covenant, the perfect candidate for our new mission arrived on our doorstep. Join us for a discussion about Skytear, a tremendous game that ushers in a new way for us to help publishers, players, and local stores. Find all previous casts, as well as learning content and products, on our website: https://teamcoven...
130: Appreciating the Arkham Horror LCG 28.03.2020 41:34
After nearly a week of daily streaming for The Forgotten Age, Arkham is top of mind. Join us for a discussion about the merits of a game that you really do have to "earn". Find all previous casts, as well as learning content and products, on our website: https://teamcovenant.com
129: Comprehending COVID-19 20.03.2020 1:18:32
Nothing could be more disruptive or important to address than the COVID-19 pandemic - it's impact on people, games, and the world. As tabletop retail stores close their doors and mass unemployment looms heavily on the horizon, we're certain that things will never be the same. Find all previous casts, as well as learning content and products, on our website: https://teamcovenant.com
128: Data-Driven Death 28.02.2020 1:13:33
Data and privacy issues continue to impact customers and businesses, especially as Facebook and Google receive greater scrutiny. But do you really need to collect all of this data to succeed as a business? Do you owe it to your customers to protect their privacy? And do you actually make better decisions when you throw it all away? Join us as we discuss our recent decision to do the latter, using...
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