Covenant
The Covenant Cast
We've spent over a decade in the tabletop gaming space, as content creators, local store owners, and online retailers. Now it's time to answer your questions, dive into complex topics, and have an incredible amount of fun along the way -- featuring exclusive updates, candid dialogue, and fascinating interviews with designers, publishers, and visionaries.
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Episodes
141: Starting Games 28.06.2020 57:25
Publishers and retailers face a big challenge in onboarding players, the former typically leading the charge through the products that they make. Having recently experienced the classic, random cards approach of the 90s, as well as the somewhat revolutionary, "brand new system and expandable line" approach of Infinity CodeOne, we discuss starter products with a newfound appreciation. Find all prev...
140: Carcosa Reflections 21.06.2020 50:28
After eight weeks of cooperative campaign play through Arkham Horror's Path to Carcosa, there's simply no comparison to the experience. This might be the best that cooperative tabletop can be. Find all previous casts, as well as learning content and products, on our website: https://teamcovenant.com
139: Origins Online Cancellation and a Deeper Look 13.06.2020 1:03:25
Earlier this week, Origins Online was cancelled after a significant number of content creators and hosts walked away from the event. We discuss what happened, what it means, and what it teaches about the greater realities of tabletop gaming culture. Find all previous casts, as well as learning content and products, on our website: https://teamcovenant.com
138: The Abstract Strategy of Star Wars LCG 06.06.2020 40:14
The Star Wars LCG, with one of the innovative Eric Lang designs shaking up the scene at the time, instantly threw Star Wars fans into yet another furious debate about the proper way to recreate the "magic of Star Wars". For some, it was too abstract. For others, it was an entirely fresh way to experience a card game. After revisiting it this week on the stream, we give our thoughts. Find all previ...
137: The Game Outside the Game 30.05.2020 48:22
Games from all genres thrive when they provide players a point of connection when not playing with others - whether through solo play, deck-building, painting, or even collecting. These elements might be more important than any of us fully realize, especially as COVID has forced us to appreciate them. Find all previous casts, as well as learning content and products, on our website: https://teamco...
136: Gen Con Cancelled, Habits Disrupted 24.05.2020 44:02
Following in the footsteps of Origins and others, Gen Con has officially canceled their in-person convention, replacing it with an online variant. What could these kinds of disruptions mean for businesses and players who viewed Gen Con as a "no-brainer" every year? Forced reflection and introspection abounds in the age of COVID. Find all previous casts, as well as learning content and products, on...
135: When Wrestling Isn't Wrestling 16.05.2020 54:35
Theme and mechanics should always strive for harmony, but what happens when a wild wrestling match turns into an analytical challenge full of unexpected complexities? For some, the greatest game ever made. For others, confusion. Find all previous casts, as well as learning content and products, on our website: https://teamcovenant.com
134: What Makes Games Exhausting 03.05.2020 38:19
Continuing a series of reflections spurred by our revisit to a number of classic CCGs, we try to pin down the mechanical style that makes certain games exhausting. It's a lot more than the number of decisions being made. Find all previous casts, as well as learning content and products, on our website: https://teamcovenant.com
133: Game Complexity is Complex 25.04.2020 51:03
When we say a game is "complex", that really doesn't tell us much. Simple decision trees with complex mechanics can lead to beautifully thematic experiences. Complex decision trees with simple mechanics can lead to incredibly satisfying gameplay. We look at the Middle Earth CCG, Legend of the Five Rings LCG, and Skytear - among others - to dig deeper into the different ways that complexity can hel...
132: Great Game Design - A Retrospective ft. Epic Duels 19.04.2020 1:04:05
Having now streamed over 100 hours from a diverse catalog of games in the past month, we crack open the eternal topic - why do some games stand the test of time while others fall away? Great design is a mixture of mechanics and expectations, and there is no better framing device for this discussion than the recently played classic, Star Wars: Epic Duels. Find all previous casts, as well as learnin...
131: Skytear and the Covenant Mission 11.04.2020 41:02
Just as we finalized a months-long effort to bring clarity to the online component of Covenant, the perfect candidate for our new mission arrived on our doorstep. Join us for a discussion about Skytear, a tremendous game that ushers in a new way for us to help publishers, players, and local stores. Find all previous casts, as well as learning content and products, on our website: https://teamcoven...
130: Appreciating the Arkham Horror LCG 28.03.2020 41:34
After nearly a week of daily streaming for The Forgotten Age, Arkham is top of mind. Join us for a discussion about the merits of a game that you really do have to "earn". Find all previous casts, as well as learning content and products, on our website: https://teamcovenant.com
129: Comprehending COVID-19 20.03.2020 1:18:32
Nothing could be more disruptive or important to address than the COVID-19 pandemic - it's impact on people, games, and the world. As tabletop retail stores close their doors and mass unemployment looms heavily on the horizon, we're certain that things will never be the same. Find all previous casts, as well as learning content and products, on our website: https://teamcovenant.com
128: Data-Driven Death 28.02.2020 1:13:33
Data and privacy issues continue to impact customers and businesses, especially as Facebook and Google receive greater scrutiny. But do you really need to collect all of this data to succeed as a business? Do you owe it to your customers to protect their privacy? And do you actually make better decisions when you throw it all away? Join us as we discuss our recent decision to do the latter, using...
127: (L)earning Games 21.02.2020 1:06:18
Following from last week's podcast, games that have a higher barrier to entry often have a more fulfilling payoff. Is this true, and if so, what makes it the case? And should it be encouraged? Find all previous casts, as well as learning content and products on our website: https://teamcovenant.com
126: Star Wars CCG, Flesh and Blood, Skytear - Classic Design in the Modern Era 14.02.2020 1:12:28
With a livestream of Star Wars CCG on the horizon, we talk about why the game has such a tremendous level of adoration - even now - and question whether there are lessons to be learned from Decipher's classic system. With Skytear and Flesh and Blood on our minds, we can't help but wonder if these games are capturing some of this old game design magic. Find all previous casts, as well as learning c...
125: Jamey Stegmaier on Certainty, Allocation, and Direct Sales 07.02.2020 1:04:50
We're joined by Jamey Stegmaier, founder of Stonemaier Games, to get a publisher's perspective on direct sales, allocation, and product certainty - particularly in light of the recent Wrecking Crew supply issues. Find all previous casts, as well as learning content and products on our website: https://teamcovenant.com
124: Allocation - The Wrecking Crew, Literally 31.01.2020 1:01:33
A sudden supply shortage cascades across retail and, for the first time, impacts Marvel Champions subscribers. Why did it happen? What does it mean? And how does retail operate without certainty? Let's find out. Find all previous casts, as well as learning content and products on our website: https://teamcovenant.com
123: Andrew Navaro, Former Head of Fantasy Flight Games 24.01.2020 1:10:53
Former Head of Studio for Fantasy Flight Games, Andrew Navaro, joins us for a chat about his growth at FFG, how creative output can dissipate with advancement, and the future of the industry and his place within it. Disclaimer: We have no interest in pressing Andrew to dish on the current state of FFG, and this interview is not that. Find all previous casts, as well as learning content and product...
122: The End of Star Wars: Destiny 16.01.2020 1:04:04
After many years of a frustrating "two steps forward, one step back" approach, Fantasy Flight Games announced the end of Star Wars: Destiny. We discuss what that might mean for us, for FFG, and for the future of the expandable format. Find all previous casts, as well as learning content and products on our website: https://teamcovenant.com
121: The 2020 Fantasy Flight Shakeup 10.01.2020 1:07:28
Unofficial sources have confirmed that Fantasy Flight Games experienced significant layoffs this week, mainly affecting the RPG, Digital, and Board Games teams. We discuss the potential reasons for this move, and what it might mean for the future. Find all previous casts, as well as learning content and products on our website: https://teamcovenant.com
120: Godtear and Product Alignment 13.12.2019 1:20:07
Godtear utilizes excellent starter products, pre-assembled models, and a streamlined rulebook to get players to the table almost instantly - and what awaits them, perhaps unexpectedly, is a heavy strategy game. Is that a problem? Using Arena Rex, Crisis Protocol, and X-Wing as examples, we do our best to find the answer. Find all previous casts, as well as learning content and products on our webs...
119: Uncertainty 06.12.2019 1:04:53
Hot off the heels of a third Marvel Champions release date change, we discuss the uncertainty present in the tabletop gaming industry, how it happens from a retailer perspective, and why it matters. Find all previous casts, as well as learning content and products on our website: https://teamcovenant.com
118: Michael Boggs on Marvel Champions, Netrunner 23.11.2019 54:59
Right from Covenant Tulsa, where Michael Boggs is attending our Marvel Champions Celebration Weekend event, we take a moment to chat about his journey from South Korea, to Netrunner, to being on the design team of arguably the biggest title of the year - the Marvel Champions LCG. Find all previous casts, as well as learning content and products on our website: https://teamcovenant.com
117: The Evolution of Product Design and Distribution 15.11.2019 1:10:01
Marvel Champions, Crisis Protocol, and KeyForge point to an underlying evolution in product development and distribution. Champions shows a new way for LCGs, Crisis Protocol breaks out of complexity and faction-specificity, and KeyForge shows a long tail on unique games. Find all previous casts, as well as learning content and products on our website: https://teamcovenant.com
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