Gabe Barrett

The Board Game Design Lab

Leisure EN ↓ 491 episodes

The Board Game Design Lab was created for one purpose: to help you design great games people love. To accomplish that goal, this podcast interviews designers, publishers, and board game insiders on specific topics related to game design. I don't waste time talking about recently played games or pop culture. Instead, the show does a deep dive into subjects that I hope you’ll find extremely valuable as you progress through your game design journey.

Author

Gabe Barrett

Category

Leisure

Podcast website

boardgamedesignlab.com

Latest episode

Oct 1, 2025

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Episodes

[BONUS] Jamey Stegmaier on Tips and Tricks to Make a Great Rulebook 20.10.2017

The post [BONUS] Jamey Stegmaier on Tips and Tricks to Make a Great Rulebook appeared first on Board Game Design Lab .

The Making of Scythe with Jamey Stegmaier 18.10.2017

Jamey Stegmaier is back, and we’re talking about the making of Scythe . We discuss the ins and outs of all the design choices that brought one of the best games in the world to life. The post The Making of Scythe with Jamey Stegmaier appeared first on Board Game Design Lab .

[BONUS] Evan Derrick on Mechanics He Loves to Use 13.10.2017

The post [BONUS] Evan Derrick on Mechanics He Loves to Use appeared first on Board Game Design Lab .

THEME! And How to Bring It Out with Evan Derrick 11.10.2017

Evan Derrick , designer and part owner of  Van Ryder Games , discusses  theme and how to really bring it to the forefront in a game. Evan designed “ Detective: City of Angels ” which is one of the most thematic games I’ve ever seen, so I pick his brain on what makes a theme really come together. The post THEME! And How to Bring It Out with Evan Derrick appeared first on Board Gam...

[BONUS] Danny Lott on How to Help Designers Playtest Their Games 06.10.2017

The post [BONUS] Danny Lott on How to Help Designers Playtest Their Games appeared first on Board Game Design Lab .

Designing Horror Themed Games with Danny Lott 04.10.2017

Danny Lott, designer of Coma Ward , discusses how to design a horror themed game and really evoke a creepy experience.  This episode has a ton of great advice, but I’m not gonna lie, it gets a little weird in the middle. (You’ll hear what I mean…) We finish strong though, haha. The post Designing Horror Themed Games with Danny Lott appeared first on Board Game Design Lab .

[BONUS] Carla Kopp on How to Run an Effective Playtest 29.09.2017

The post [BONUS] Carla Kopp on How to Run an Effective Playtest appeared first on Board Game Design Lab .

How to Hustle and Get Things Done with Carla Kopp 27.09.2017

Carla Kopp, founder of  Weird Giraffe Games , discusses how she stays on the hustle and gets so much done in design, publishing, playtesting, and Kickstarter. We talk about the tips and tricks she’s learned to hack her time and consistently make things happen. The post How to Hustle and Get Things Done with Carla Kopp appeared first on Board Game Design Lab .

[BONUS] Jason Perez on Using Games for Therapy 23.09.2017

The post [BONUS] Jason Perez on Using Games for Therapy appeared first on Board Game Design Lab .

Learning Styles and Writing Rulebooks with Jason Perez 20.09.2017

Jason Perez , psychotherapist and host of the  Every Night Is Game Night podcast , discusses  the different ways people learn and how that should affect rulebook writing. We go into  how the brain works, what makes rules so hard to learn, and more . The post Learning Styles and Writing Rulebooks with Jason Perez appeared first on Board Game Design Lab .

[BONUS] Randy Hoyt on what to Expect when Working with a Publisher 15.09.2017

The post [BONUS] Randy Hoyt on what to Expect when Working with a Publisher appeared first on Board Game Design Lab .

Going from Game to Sellable Product with Randy Hoyt 13.09.2017

Randy Hoyt, owner of  Foxtrot Games , discusses how to turn a game into a  product. We go into  marketability,  sellability ,  usability and more. Randy has been designing and publishing games for a number of years and has a ton of insight on making games that sell. The post Going from Game to Sellable Product with Randy Hoyt appeared first on Board Game Design Lab .

[BONUS] Fabio Del Rio on How to Stand out from the Crowd 08.09.2017

The post [BONUS] Fabio Del Rio on How to Stand out from the Crowd appeared first on Board Game Design Lab .

Sports Themed Games with Fabio Del Rio 06.09.2017

Fabio Del Rio, owner of CSE Games , discusses the ins and outs of sports themed games. We go into mechanics, marketability, licensing, challenges, success stories, and more. Fabio has been publishing sports games for over a decade and brings a lot of wisdom and insight to the episode. The post Sports Themed Games with Fabio Del Rio appeared first on Board Game Design Lab .

[BONUS] Daniel Aronson on How to Go from 0 to 600+ Facebook Likes in 60 Days 01.09.2017

The post [BONUS] Daniel Aronson on How to Go from 0 to 600+ Facebook Likes in 60 Days appeared first on Board Game Design Lab .

Graphic Design and Its Effect on the Player Experience with Daniel Aronson 30.08.2017

Daniel Aronson, professional graphic designer and game designer, discusses the importance of being intentional with all the graphic design in your game. We talk fonts, color choices, layouts, branding, and more in this information full episode. Daniel is the designer of “El Dorado,” which just launched on Kickstarter. Check it out here . The post Graphic Design and Its Effect on the Pl...

[BONUS] Lance the Undead Viking on Where He Thinks the Board Game Industry is Headed 25.08.2017

The post [BONUS] Lance the Undead Viking on Where He Thinks the Board Game Industry is Headed appeared first on Board Game Design Lab .

Let’s Talk Game Reviews with Lance Myxter the Undead Viking 23.08.2017

Lance Myxter, the Undead Viking, talks about game reviews from a lot of different angles. Lance has done over 1000 reviews and offers a lot of insight on the different ins and outs of the review world. He does a ton of videos for Kickstarter games and gives some great advice for anyone wanting to travel down that road as well. The post Let’s Talk Game Reviews with Lance Myxter the Undead Vik...

[BONUS] Marshall Britt on Whether the Size of a Eurogame Matters 19.08.2017

The post [BONUS] Marshall Britt on Whether the Size of a Eurogame Matters appeared first on Board Game Design Lab .

Lessons Learned as a Small Publisher with Marshall Britt 16.08.2017

Marshall Britt , owner of  Yanaguana Games , talks about  all the mistakes he’s made and lessons he’s learned as a small game publisher. The post Lessons Learned as a Small Publisher with Marshall Britt appeared first on Board Game Design Lab .

[BONUS] Hermann Luttmann on Designing a Zombie Game that Stands out from the Crowd 11.08.2017

The post [BONUS] Hermann Luttmann on Designing a Zombie Game that Stands out from the Crowd appeared first on Board Game Design Lab .

How to Design a Solo Game with Hermann Luttmann 09.08.2017

Hermann Luttmann, designer of   Dawn of the Zeds , talks about how to   design a solo game. Hermann   has created numerous games meant for only one player and offers a ton of interesting insight on how to craft the   solitaire experience. The post How to Design a Solo Game with Hermann Luttmann appeared first on Board Game Design Lab .

[BONUS] Denny Weston on Designing Games that Can Be Played on the Road 04.08.2017

The post [BONUS] Denny Weston on Designing Games that Can Be Played on the Road appeared first on Board Game Design Lab .

Designing Outdoor Games with Denny Weston 02.08.2017

Denny Weston, designer of Kingdoms Lawn Game , discusses the ins, outs, and challenges of creating a game meant to be played in the great outdoors. And check out the Kingdoms Lawn Game Kickstarter here . The post Designing Outdoor Games with Denny Weston appeared first on Board Game Design Lab .

[BONUS] James Hudson on His Favorite Non-Family Style Games 28.07.2017

The post [BONUS] James Hudson on His Favorite Non-Family Style Games appeared first on Board Game Design Lab .

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