Taking 20 Podcast

Taking 20 Podcast

Leisure EN ↓ 284 episodes

Short, bite-sized Tabletop Role Playing Game advice, tips, and tricks for players and GMs alike. New episodes will release every Sunday!

Author

Taking 20 Podcast

Category

Leisure

Podcast website

www.taking20podcast.com

Latest episode

Jul 5, 2026

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Episodes

Ep 55 - Making Your Campaign World Feel Different from Earth 10.01.2021

Another worldbuilding episode where we discuss ways you can make your campaign world feel different than the mundane rock we currently live on.  Before you tackle making your first outlandish world, give this a listen!

Ep 54 - Supporting First Time Players and GMs 03.01.2021

We all remember our first time, nervously fumbling about.  Maybe it was with someone you know well, perhaps a stranger.  Maybe it was with a group of people you went to school with.  And if we do things the right way, maybe we can be there to support someone's first time having sex...er...tabletop gaming.  In this episode we talk about how we support these new players and new Game Masters at our t...

Ep 53 - Using Puzzles In Your RPG 27.12.2020

You've been playing Skyrim and you'd like to test your players' wits by adding a clever puzzle to baffle them in their bonnets and worry them in their wigs.  How do you add puzzles without making them boring or too deadly?  How do you add puzzles that make sense?  Tune in to find out!  I'd love to hear your feedback or episode ideas to feedback@taking20podcast.com.

Ep 52 - Regarding Cody's "I'm Quitting Pathfinder 2e Video" and Using Sounds and Visual Aids In Your Game 20.12.2020

In the cold open, Jeremy responds to the "I'm Quitting Pathfinder 2e" video by Cody at the Youtube channel called "Taking 20" (not affiliated). Chances are you've watched or listened to a live let's play podcast as they used music, sound effects, and visual puzzles during an episode.  What are some tips for doing that in my home game?  Jeremy can help with that!

Ep 51 - The Matt Mercer Effect and Setting Expectations 13.12.2020

I wanted to address an aspect of Critical Role's success that's mentioned too often called the Matt Mercer effect.  Its most common manifestation is that every Tabletop RPG should be just like Critical Role and every DM should be just like Matthew Mercer.  In this episode, Jeremy breaks down why that's simply unfair to him and to your DM.

Ep 50 - Using Traps In Your Game 06.12.2020

Traps - some DMs love them and others hate them.  PCs usually hate them so how do you use them effectively in your campaign?  How can they go wrong?  Why are Pixie farts brought up so often this week?

Ep 49 - Monster Series - Illithid and Mind Flayers 29.11.2020

Mind flayers - evil alien beings with octopus heads and the ability to fry your mind from 60 feet away then eat it while you're still breathing.  I know.  Freaky, right?  What about these monsters and their abilities?  How can you use them in a campaign?  Well, wonder no longer.

Ep 48 - Less Comprehensive Session 0 Guide for PCs 22.11.2020

Let's flip the screen.  What should players do to get ready for Session 0 and how can they help make the session a success?  I'm glad you asked, voice in my head.  Here are some tips!

Ep 47 - Comprehensive Session 0 Guide for DMs 15.11.2020

Most campaigns are better when they start with a Session 0 but what the heck is a Session 0?  What do you do during a Session 0 and how do you conduct one?

Ep 46 - When Your Story Goes Off the Rails 08.11.2020

You're a DM and you have a story you'd like to tell but the darn Player Characters won't follow the story.  What do you do?  How do you handle the campaign that's not going as planned?  Jeremy pulls a major piece of advice from a song from 1980s band 38 Special.

Ep 45 - Using Minions from D&D 4E to Make Combat Better 01.11.2020

A lot of people dismiss D&D 4th Edition as a mistake but there were a lot of good aspects to that version of the game.  One of them was minions which were simplified monsters used in tandem with bosses and boss fights.  In this episode Jeremy suggests that bringing the concept back can spice up combat encounters.

Ep 44 - Running a Horror Themed Game 25.10.2020

It's almost Halloween in the U.S. and maybe you'd like to run a scary One Shot or Adventure.  How do you bring scary elements into your game?  What types of horror are there?  Jeremy waxes poetic about one of his favorite adventure types.

Ep 43 - Reskinning Monsters 18.10.2020

Want a Roc that can teleport giant rocks to drop on the players?  How about an alien with acid for blood found on a crash landed ship.  That's completely unique and no one else has ever thought of it.  In this episode Jeremy gives some tips for customizing monsters and mostly encourages you to be creative with your creatures!

Ep 42 Part 3 - Ask the DM with Johnn Four 15.10.2020

In the finale of the 3-part interview, Johnn and Jeremy discuss garnering emotional responses from your players and a weird question about the Stone to Flesh spell.

Ep 42 Part 2 - Ask the DM with Johnn Four 13.10.2020

In Part 2 of the interview, Jeremy and Johnn discuss how to hand out treasure, and making compelling cultures.  Part 3 will release this Thursday!

Ep 42 Part 1 - Ask the DM with Johnn Four 11.10.2020

In the first of what I hope will be many more to come, Jeremy sits down to answer listener and reader questions with Johnn Four of www.roleplayingtips.com .  The rest of the interview will be released Tuesday and Thursday this week.

Ep 41 - RPG Gatekeeping 04.10.2020

RPG Gatekeeping is the practice of deciding someone isn't worthy of participating in our hobby or that because they look different, have different beliefs, or lead a different lifestyle, they can't participate in our hobby.  It's wrong.  In this episode Jeremy talks about the need to be accepting of everyone in the hobby, young/old, straight/gay/bi, cis/trans.  None of that matters.  What matters...

Ep 40 - Random Encounters 27.09.2020

Random Encounters, some DMs love them, some hate them.  In this episode Jeremy discusses strategies for using Random Encounters that still make your world feel alive and active but won't derail your gaming session.

Ep 39 - Worldbuilding - Real World Organization Parallels for your Fantasy or Sci-Fi World 20.09.2020

In this episode, Jeremy fights through a sinus infection to talk about how you can use real world organizations as a framework for groups and guilds that could exist in your world.  He also mispronounces a lot of words and generally sounds rough.  I apologize for that.

Ep 38 - Handling Rewards and Loot 13.09.2020

Seems simple, doesn't it?  Your players' characters do something amazing and you give them something for it.  Players, your characters slay the beast and stare at a huge pile of stuff.  However, when mishandled, players can feel like they're getting shafted when it comes to loot and this can cause hurt feelings, rifts in the party, and even cause players to leave your game.

Ep 37 - Adjudicating Skill and Ability Checks 06.09.2020

In RPGs, skill checks are different from attack rolls, saving throws, and other d20 rolls.  Jeremy discusses some ways that skill checks can be used in your game and how they can be adjucated in multiple ways.

Ep 36 - The Big GM Secret 30.08.2020

In one of is rare DM-only episodes, Jeremy discusses the secret to ratcheting up the tension for the players to make them feel their characters' lives are on the line.  

Ep 35 - Battle Map vs Theater of the Mind 23.08.2020

There are two primary ways that combat can be run in Role Playing Games - Using battle maps that are printed or digitally produced or theater of the mind where all the action happens in everyone's imaginations.  Like nearly everything else, there are advantages to each and this episode discusses pros and cons of each with some lessons Jeremy has learned along the way.

Ep 34 - Monster Series - Dragons 16.08.2020

Dragons.  They should be important encounters and villains.  Hell, they're in the name "Dungeons and Dragons".  How do you make encounters with them epic?  How should they take on the plucky band of adventurers who seek to steal their treasure from their lairs?  In this 20 minute episode, we look at things from a dragon's perspective and discuss tips and tricks for running these all powerful badas...

Ep 33 - Dealing with Character Death 09.08.2020

The idiot host of this podcast keeps saying that character death is a powerful and dramatic moment.  If that's true, how do we as DMs deal with the death of a character around the table?  In this episode we talk about the dos and don'ts of character death and how to handle the moment properly.

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